Friday, February 26, 2016

Friday Night Code Update!

Fleet here again!

So Hbomb's been busy organizing the story so we can all be on the same page with where the plot will go for design/concepting reasons, and also getting the assistant system running. Looks like you'll be getting that help around the ranch in 7.4.

In between processing the animations Vanilly keeps throwing at me, I've prepped the animations to toggle both autoplay and stomach bulges. You'll see those in the options menu in 7.3.


ALSO I've been working on the funtime minigame to go with Amadour  this month.


7.3 COMIN SOON, SEE YOU ALL THEN!

Friday Animation Update





We've ran into some complications, but they'll be fixed in a jiffy before the update drops. Subtank is about done with his first animation, and the minigame has been animated and coded.

Also some people have asked what kind of edits are being made in step 4 so here's some examples:






Tuesday, February 23, 2016

Sunday, February 21, 2016

Ranch Assistant System and Monster Request Ideas

I want to go ahead and give you guys a sneak preview of our plans for the ranch assistant system. This system is currently in the works: look forward to it being fully functional in 7.4, though some small parts of it might be ready by 7.3. I'd love to hear feedback and suggestions:

Ranch Assistant System

After completing certain quests and events, certain NPCs will become ranch assistants that you can have work at your ranch. You’ll have a limited number of ranch assistant slots, so you can only have so many working at your ranch at any one time (at the moment, we're planning on 5 assistant slots and one special slot for the NPC you choose to marry). Any assistants that you don't have working will still be in your ranch assistant pool, however, and can be switched in later. Based on which ranch assistants you have assigned you’ll get special ranch-wide bonuses.

Assigning Tasks

Ranch assistants will be able to be assigned tasks to repeat every day or week. Different assistants will be capable of different tasks. Assistants can be assigned as many tasks as they have the energy to do.

-          Breeding: The ranch assistant will be able to be assigned monster pairs to automatically breed together every day; they will always breed for as many times as the two monsters are capable.

-          Caretaking: The ranch assistant can be assigned to a ranch building where they will raise the happiness of all the monsters each week as well as grant stat bonuses based on their own stats. They will also automatically harvest all monsters in the building whenever that monster builds up all their stored hearts, without the downsides of an auto-harvester.

-          Sell Consumables: The ranch assistant can be assigned to sell your consumables every week. You can also indicate that only consumables under a certain level of quality should be sold, or that only consumables that were produced by your monsters should be sold (and not items you've gotten from events or through alchemy).

-          Gathering: The ranch assistant can be assigned to bring back a collection of random items every week. The type, number, and quality of items will be determined by the ranch assistant's own special abilities.

Breedable

Most ranch assistants will also be able to breed with the monsters on the ranch, and will have their own stats/traits and appear in the breeding menu. Some ranch assistants will be the exclusive source of particular special traits. If an assistant is in your pool, you’ll be able to use them for breeding even if you don't have them working on the ranch.

Assistant Stats

STR – Gives a small bonus to the special assistant effects of each other stat
DEX – Reduces the energy cost of adding new tasks for this assistant
STA – Increases how much energy this assistant generates each day
CHA – Raises how much happiness they confer on monsters in a pen when caretaking
WIL – Reduces the chance of bad events or task failure
FER – Better chance of passing on any of their unique traits to offspring

Bonuses

There will be a wide variety of bonuses for having particular ranch assistants active. Additionally, all ranch assistants will have special hidden bonuses that you'll have to discover through experimentation. For example: Alita: The player generates 10% extra energy each day, Hidden: this bonus is increased based on the number of ranch assistants you have unlocked


Now, the other thing I wanted to announce is that we're looking for fan suggestions for monster requests (that is to say, the bronze, silver, and gold requests that NPCs make for monsters with certain stats/traits, etc). We're looking to put in a large volume of these and I thought it might be a fun area for fan participation.

Monster requests can consist of stat, trait, monster type, and/or gender requirements, as well as a small text blurb from the NPC requesting the monster.

Example: Roxie might ask for a monster with high STR in order to help her move things around the shop, or Kay might ask for a monster with Geyser in order to fill up a revitalizing cum bath.

If you'd like to submit some ideas, go ahead and post them in the comments here on the blog! We'll pick out ones that we're particularly fond of for inclusion into the game.

Finally; S and Fleet and I are going to do a bit more streaming of us playing some ARK tonight since it's a Sunday. If you'd like to join us, check out my Twitch channel here:

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Friday, February 19, 2016

Friday Animation Update











Hi everyone, I'm going to start making Friday animation updates to help be a little more transparent as to what's been happening. I lost out on a week of work due to back to back loss of a family member followed by an outbreak of termites. So that was fun. The end of the month goal is still to finish all the listed above breeder animations and the Valentine's day event game. Also, the Fbreeder x Amadour scene will be Subtank's first animation for the game! Please look forward to it!


Wednesday, February 17, 2016

Wednesday Art Update

Sorry guys; there was some fumbling with who was going to be responsible for this week's art update. It's like the Monday art update, but we're doing it on Wednesday :P.




Saturday, February 13, 2016

Breeding Season Team Plays ARK

Hey guys; S and Vanilly and I thought we would have some fun this weekend and stream us playing ARK: Survival Evolved on Twitch. I've got a webcam, so you also get to see my beautiful face!

Come hang out with us:
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Friday, February 12, 2016

Hotfix 7.2.1

Hey, releasing a hotfix tonight that should be up in a few minutes. This will just address some of the issues introduced in 7.2 with the new way animations are handled. Continue to let us know what issues you run into, and we'll continue to hotfix.

Also, expect a blog update in the next week that will describe the new Ranch Assistant system, as well as an open call for fans to submit their own ideas for NPC monster requests!

We're on schedule to have a nice collection of new animations ready for 7.3, and I think you guys will be very pleased with the work the art team has been doing.

7.2.1 Patch Notes

Additions
- Installer - in addition to the .exe and .swf versions, we're now uploading a windows installer version that will install breeding season on your computer if you so choose. This version will be good for anyone who is using windows and has had trouble getting the game to run (particularly since 7.2). This will install an adobe air application on your computer in a directory of your choosing (and unlike the other two versions, shouldn't upset your anti-viruses). As we release new versions, it will also allow you to easily overwrite older versions. This is something of an experiment, so let us know if you run into any significant issues with it and we'll try to address them ASAP.

Bug Fixes / Balance
- Fixed neo demons not showing up
- Fixed futa hols, futa demoness, and futa titwolves faces not showing up correctly
- Additional minor bug fixes

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- There's some small cosmetic issues on the new ferals, and some ferals lack color variants or have unfinished colors
- Pen silhouettes for some monsters are currently incorrect and show up as base monsters instead
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations

Monday, February 8, 2016

Monday Art Update

Hi everyone, last week was finishing prepping all Cat monster animations x Fbreeder, finalizing all monster colors, and preparing wolf monster x fbreeder poses for next month.




Friday, February 5, 2016

Friday code update! woo!

Hey everybody, Fleet here!

Hbomb is bedridden with sickness so now its up to me to update you guys!

SO we've started to tackle all the bugs involved with last update, and theres quite a few, and at least some of them were actually directly my fault. It seems like i grabbed the wrong files when externalizing idles, resulting in the resurgence of things like kittengirls not having mouths, my bad, sorry, ill be sorting all those out and we'll probably have a hotfix at some point this month with those fixes. But hey, brightside is these bugs are WAY easier to deal with now that we've split up the flash to allow me and Hbomb to work on things simultaneously MUCH easier, and also not have to waste as much time letting flash chug through opening/saving things.

Apart from that I've been making small changes to the colorpicker to make finishing the feral's colors easier for Spurple and Vanilly, and also I'm working on making another tool to work with the palettes to allow us to reorder the palettes a bit easier than digging through raw JSON notation.

Also started laying the ground work for a special Valentines'y event!





Aaaaaaaand boom, 11:20 PM Friday night my time, woo!

Tuesday, February 2, 2016

Alpha Build 7.2 for Patrons

Hey guys, I'll be putting up alpha build 7.2 on the patreon in a few minutes here; this is a very small update content-wise since it's following the hotfix and is primarily for the purpose of testing out our new set-up where animations are now in their own separate swfs. All of this month was more or less dedicated to animation prep work (you can see all the new poses we've been pumping out below), and you'll start to see these new animations in the game starting next update.

Just make sure you keep the BreedingSeason7.2.exe or .swf in the same folder as the "media" folder. Let me know if this makes game performance better (or worse) for you, and we'll likely be hunting down bugs and hotfixing over the next couple of weeks.

7.2 Patch Notes

Additions
- Colors have been added for tigirl, tiguy, and primogem
- Animations have now been split into separate .swfs, this will help significantly in adding in more animations later and ideally increase performance; please let us know any issues
- Animations will not progress until you click the arrows now, so you can view different loops as long as you like

Bug Fixes / Balance
- Summoning sickness has been reduced to two days
- Minor bug fixes

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- There's some small cosmetic issues on the new ferals, and some ferals lack color variants or have unfinished colors
- Pen silhouettes for some monsters are currently incorrect and show up as base monsters instead
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations

I'll also be bumping up the public release up to 7.1

This weeks art update.

  Greetings everybody, hope you're all having a wonderful new year, 
S-Purple here and here's some of the scenes the team has been working on over the past week-




 While  taking care of  F.Breeder animations we've also been working on  other sketches on the side such as holiday events