Saturday, August 22, 2015

Alpha Build 6.5 for Patrons

Sorry for the long delay in getting these patch notes up. If you've been checking in the Creations section on Patreon you'll have seen that 6.5 has been available to patrons for the last couple of days.

This ended up being a pretty huge/ambitious update, and though not nearly all of the new monsters and monster variants we've been working on are ready yet, they should all be ready within one or two more updates. Swine narrowly missed this update, and most of the new monsters are not fully implemented game mechanics-wise or event-wise yet, but I'm still pretty dang impressed with how much we managed to cram into this update (Fleet, S-Purple, and Vanilly have been working their asses off to make this happen), and I hope to have all the bugs picked out and everything in a good state of polish by the end of the month. This update you get Seraphs, Mandrakes, Fluffdragons, Catguys, Titwolves, Tauruses, and reworked Dickwolves, Catgirls, and Holstauruses. I really think these new monsters/idles are some of S and Vanilly's best work yet.

Unfortunately there are no new sex animations this update and due to reworks a few existing animations may be bugged or have been removed in order to be updated and added back in. Don't worry, though: once our current push to finish monster variants and finalize all of the existing monsters is complete the art team will be able to focus heavily on pumping out sex animations.

Thanks so much for your support, guys, Breeding Season has come a massive way from where it started and it's all because of you!

6.5 Patch Notes

Additions
- New Patron-requested monster types have been added! Currently their individual mechanics/consumables and associated quests are not yet implemented.
- Seraphs are updated and available in-game, and can be obtained by buying a Seraph Cage building upgrade for the Harpy Aviary (currently doesn't require completing Marchioness quest for testing purposes)
- Mandrakes are available in-game, and can be obtained by purchasing a Mandrake Hydroponicum from Levi
- Fluffdragons can be obtained by using the debug code "addmontype.Fluffdragon" (no quotes), after which they will be purchasable in the store following a restock and will share the Dickwolf pens
- New trait: Genderbent, monsters born with the Genderbent trait have a rare gender for their species
- New Genderbent monsters, with idles: Catguys (Genderbent Catgirls), Titwolves (Genderbent Dickwolves), and Tauruses (Genderbent Holstauruses), with more to come later
- Big art updates on existing monsters: Dickwolves have received a huge overhaul, Holstauruses and Catgirls have been given more minor visual updates/cleaned up
- Additions have been made to the fishing system in order to introduce a bit more challenge (UI is placeholder)
- New coloration system with significantly improved quality for the various monster color palettes (not all monsters and animations have been updated for this new system and so there may be inconsistencies)
- Player stats now have more gameplay effects: Breeder's STA increases the amount of energy he/she generates each day, in the future other stats will also be given such effects

Bug Fixes / Balance
- Fixed a bug where you could make consumables with over level 10 quality through alchemy
- Fixed the bug that would break the item menu when you had an over level 10 quality item
- Fixed issues with the feeding trough in the elf pens

Known Issues
- Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters
- Some animations have been disabled or are glitchy due to the new overhauls
- Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations
- There's been a slight increase in lag from the new color/animation system, which will be getting an optimization pass soon

I plan on updating the public release tonight as well.

Oh, and lastly: you guys may remember a long time ago that Jake Kaufman (composer for Shovel Knight, Shantae, and Mighty Switch Force, among others) agreed to produce some music for the game. I just heard back from him recently and that's still a go! We're in the process of getting fit into his busy schedule right now, but if all goes well we can look forward to Breeding Season having a fucking rad soundtrack!

Wednesday, August 12, 2015

Variants!

S-purple and I have been working really hard to making sure all the monsters are in the game. In the mean time have some variants to look at that you'll have access to!












There's new pin ups as well!

We also got some lovely fanart!
Thank you, Cywies!


Thursday, July 30, 2015

Alpha Build 6.4 for Patrons

So here's the deal: setting up the new color system is still in progress, as we continue to go back through the old animations and update them to work with it. Unfortunately, until this is done no new monsters or animations that the art team have been working on can go into the game quite yet. Additionally both Fleet and I will be on family trips during the next week.

As a compromise, we're going to release 6.4 right now as a relatively smaller update, and have a larger update with a number of new and updated monster types planned for mid-August.

Also, as a heads up: S has some great new pin-ups we're putting up before the end of the month as well.

6.4 Patch Notes

Additions
- You can now purchase building upgrades for buildings on your ranch
- Auto-Harvester: Building upgrade that allows you to have monsters harvested automatically when they reach full hearts, but only harvests half as many consumables
- Feeding Trough: Building upgrade that allows you to add a stack of consumables to a monster's trough to be automatically eaten by them every day, by selecting them in their pens
- Added weather effects to the ranch, now you can see some pretty snow, rain, and leaves falling in autumn
- There are now days of the week: this doesn't have much of an effect now, but eventually NPCs and shops may have schedules

Bug Fixes / Balance
- The store will notify you when there's new monsters now
- Fixed a bug where harvesting level 100 monsters would break the inventory

Known Issues
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

The next public release will probably be around the 4th of August. And unfortunately that save editing guide is going to be a bit delayed as well, but should be up around the time we do the next Patron release.

Wednesday, July 22, 2015

More Progress!

Greetings everybody, S-Purple here!

Bringing you some more news about whats been happening over the week with the art team, me and Vanilly have been hard at work finishing all possible variations to the vanilla monsters , including faces and hairs and here are some of the fruits of our labor!








In addition I would like to use this blogspost to feature some of the fantastic fanworks produced by our talented fans!
Great Kala piece created by http://fangdangler.tumblr.com/

A fantastic piece created by http://esther-36.tumblr.com/
And for the last a lovely Roxie piece drawn by http://taboolicious.tumblr.com/


That's it for today folks! Stay tuned throughout this week and remember to visit our streams every weekday for more goodies.

Tuesday, July 14, 2015

Progress Update and Let's Plays!

Hey guys. Been working hard over in the stream. Just got some pretty looking weather particle effects added for the different seasons, and S-Purple and Vanilly have been working incredibly hard on generating as many different monster variants as they can. All of these are variants you can look forward to seeing live in the game within the next few months:













Right now Fleet and I are working out a rework to the way color variations are handled that will allow more and better looking color palettes for the various monsters. Once we're done with this we'll finally be at a point where we'll be able to include the four new monsters that have been waiting to get into the game for quite a while now and are now almost completely ready: Fluffdragons, Seraphs, Swine, and Mandrakes.






We still aren't sure how long it'll take to do the color variation rework as it will require us to go back through our existing animations in order to make them compatible, which will be a huge task, but we hope to be finished with it by the end of the month.

We're also currently working with V-Man, our new web developer, to finally get the official Breeding Season website going! It's already looking beautiful so far, and I may go ahead and post some preview images later on. S and V have been working closely together to make the site mesh really well with the game and I'm very excited for when we get to bring it live!

And, of course, as always you are welcome to come cheer us on while we stream our work!

Finally, in our free time a friend of mine and I have been doing some Let's Plays that I thought you guys might enjoy. The first playthrough we're putting up is the Ueda classic Ico (the precursor to Shadow of the Colossus). I'll be uploading new videos regularly throughout the next couple of weeks, so check back on our youtube channel if you like it:


Friday, July 10, 2015

Hotfix 6.3.1 for Patrons

Hey guys, I'm tossing a hotfix up on Patreon in a few minutes. This will deal with some of the bigger bugs that accidentally snuck in with 6.3. Unfortunately, due to one of those major bugs being related to the save system changes saves will not transfer between any older version and 6.3.1, including 6.3. Sorry about that guys, we're still ironing out everything with the saves. As I've mentioned a couple of times previously, I do plan to put up a save editing guide: expect that to be made available to patrons later this month.

Hotfix 6.3.1

Saves will not transfer

Bug Fixes
- Significantly reduced the amount of loading lag when starting a new game (it should be about 6x faster), this should help those of you with the "white screen" problem
- Fixed an issue where players with saves from older versions couldn't start a new game
- Fishies will no longer randomly bug out sometimes when fishing
- Fixed issue where requests loaded from saves wouldn't grant NPC affection correctly
- Fixed demon harvest animation
- Fixed Margo's special Elf request
- NPCs shouldn't play their talking animations when they shouldn't be talking anymore
- Updated breeder image in the breeding menu: now they won't be so cold all the time

Thursday, July 2, 2015

Alpha Build 6.3 for Patrons

Hey guys, there was some reworking of how the items and events work so saves from previous versions will not transfer, unfortunately. Luckily saves ought to transfer for the next couple of updates and there should only be one more time in the future where saves won't transfer (there are just a couple more systems that will need to be refactored a bit). You can, of course, transfer monsters, etc, manually if you know how to edit the JSON save files. I'd still like to write a guide on that eventually, but it really is a "time permitting" sort of thing.

6.3 Patch Notes

Additions
- New Demon harvest, Futaurus harvest and Stallion harvest sex animations are in as placeholders for fplayer x demon fplayer x futaurus, and fplayer x stallion (eventually you'll see those animations when you harvest instead)
- Kay/Ellenor/Levi questline to get the alchemy lab is mostly complete! You're able to get the alchemy lab, and can start the quest after getting enough affection with Kay (700) and running into her in town
- New alchemy recipes (right and left determine which recipe is chosen, top modifies it): Elf Juice + Assking Shark = Intimidating Sub, Harpy Grease + KY Jellyfish = Hearty Noodles, Dickwolf Jizz + Naughtylus = Energy Drink. Titfish + Various combinations of harvestable jizz = Dye.
- New debug code for NPC affection
- Rehauled/refactored many of the core systems to clean up the code and make it more extensible, as a result saves won't transfer from older versions for 6.3

Bug Fixes / Balance
- Minor bug fixes/balance changes (sorry, didn't keep good track of them :P)

Known Issues
- Saves will not transfer from older versions
- Characters will occasionally show a talking animation when they should be silent
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Building Upgrade Menu doesn't work yet
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

I'll go ahead and put up the new public release tomorrow night.