Thursday, July 2, 2015

Alpha Build 6.3 for Patrons

Hey guys, there was some reworking of how the items and events work so saves from previous versions will not transfer, unfortunately. Luckily saves ought to transfer for the next couple of updates and there should only be one more time in the future where saves won't transfer (there are just a couple more systems that will need to be refactored a bit). You can, of course, transfer monsters, etc, manually if you know how to edit the JSON save files. I'd still like to write a guide on that eventually, but it really is a "time permitting" sort of thing.

6.3 Patch Notes

Additions
- New Demon harvest, Futaurus harvest and Stallion harvest sex animations are in as placeholders for fplayer x demon fplayer x futaurus, and fplayer x stallion (eventually you'll see those animations when you harvest instead)
- Kay/Ellenor/Levi questline to get the alchemy lab is mostly complete! You're able to get the alchemy lab, and can start the quest after getting enough affection with Kay (700) and running into her in town
- New alchemy recipes (right and left determine which recipe is chosen, top modifies it): Elf Juice + Assking Shark = Intimidating Sub, Harpy Grease + KY Jellyfish = Hearty Noodles, Dickwolf Jizz + Naughtylus = Energy Drink. Titfish + Various combinations of harvestable jizz = Dye.
- New debug code for NPC affection
- Rehauled/refactored many of the core systems to clean up the code and make it more extensible, as a result saves won't transfer from older versions for 6.3

Bug Fixes / Balance
- Minor bug fixes/balance changes (sorry, didn't keep good track of them :P)

Known Issues
- Saves will not transfer from older versions
- Characters will occasionally show a talking animation when they should be silent
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Building Upgrade Menu doesn't work yet
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

I'll go ahead and put up the new public release tomorrow night.

Friday, June 26, 2015

Art update and current happenings!

Greetings everybody, S-Purple here!

Bringing you all a look on whats happening on the art side of the game's development in case you haven't been checking out our livestreams every weekday!(You really should though)











On the new monster front we've almost done preparing all the necessary content needed for implementation of most of the donator requested monsters which can be seen here-









and some animated gif previews of whats to come


and for the end, some previews of exclusive new pin ups as well as some male pin ups coming to patreon at the beginning of next month done by variety of fantastic guest artists!












Sunday, June 7, 2015

Alpha Build 6.0.2 Public Release

Hey guys, sorry about the delay on the public release. 6.0.2 is now up for non-patrons to play.

Patch Notes: http://breedingseasongame.blogspot.com/2015/04/alpha-build-60-for-patrons-and-58.html
Hotfix 6.0.1: http://breedingseasongame.blogspot.com/2015/04/hotfix-601-for-patrons.html
Hotfix 6.0.2: http://breedingseasongame.blogspot.com/2015/04/hotfix-602-for-patrons.html

As far as a progress update: everything's going smoothly! I'm going to put up another small update likely around the end of this week (but don't quote me) that will have alchemy system functionality and recipes for patrons.

We'll also be getting back to Web Dev applicants and doing interviews this week; I apologize if I end up missing anyone who sent in an application to us.

Tuesday, June 2, 2015

Alpha Build 6.2 for Patrons

Sorry for the delay on this one guys; I've been sick and having a difficult time staying awake. I'll plop up the new public release tomorrow.

6.2 Patch Notes

Additions
- Futa Harpy can now be obtained
- New animations: Futa Harpy x Catgirl, Female Breeder x Catgirl harvest (right now you can access it by breeding as harvest animations aren't implemented yet)
- Huge balance rework with how stats grow: instead of random chance they now grow on their own "XP bar", that becomes harder to level the higher that the stat is, and consumables give a set amount of "stat XP"
- Rough version of the fishing system is now available to play around with (unfortunately, fish aren't useful yet)
- Alchemy system is ALMOST ready, right now there's only one test recipe (catgirl squirt + dickwolf jizz in the bottom two spots + whatever in the top spot), I should be able to have a hotfix within a week or so that implements a number of actual alchemy recipes and hopefully the alchemy starting quest
- Margo gives you a special request for monster types you haven't bought the ranch building for yet (currently just for Harpy and Stallion)

Bug Fixes / Balance
- STA and DEX have been nerfed a large amount (this change may only be temporary based on feedback)
- Different monster types now have their own natural base stats
- The lowest growth mod is now F rank
- Growth mod inheritance has been altered substantially, it should be easier to get high ranks on monsters with high affinity for that stat but harder to keep high ranks on monsters with low affinity for it
- The player now has passive stat growth from leveling
- Messed with the price of ranch buildings
- Reduced the amount of money you get from fulfilling requests again
- Doubled the rate at which new requests are obtained
- You can't accidentally release new monsters by hitting the space bar now
- Buying a ranch building automatically restocks the store
- You can feed consumables in the pens now
- Gremlin chance is higher
- Fixed a number of minor menu bugs

Known Issues
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Alchemy Menu and Building Upgrade Menu don't work yet, so the Alchemy Building is not worth buying
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

Monday, June 1, 2015

Tiny Progress Update

Hey guys, there will be another update tonight around midnight CST, as per usual. There will be a couple new animations and some rough implementations of the fishing and alchemy systems, among a number of balance changes.

Thursday, May 21, 2015

Dickwolf rework

Greetings, S-Purple here,

We're coming close to finalizing most of the basic animations for catgirl, m.breeder and f.breeder, now comes the task of polishing our last basic vanilla asset- Dickwolf.

Now the ol dickwolf has stuck around with us for a while now and although that doesnt mean he's an untoucheable design, he's one many of us have gotten used to and familliar with; For that reason we've created a poll to measure how appealing the new design is to out fanbase. You can see the comparison between the two-









It should be noted that the dickwolf has barely any animations completed compared to many of our characters, so the extra-work incurred by changing designs will be at a minimum. We've always strived to make the highest quality artwork for every monster, and I would like to ask the help of the community to do so:

http://strawpoll.me/4415459

Navigate to the poll page to vote!

Friday, May 15, 2015

6.1.1 Hotfix, Acen Panel Canceled

Hey guys, here's the 6.1.1 hotfix you've been waiting on. It'll be for Patrons in the Creations section, as usual. Not sure whether there will also be another mid-month release or just 6.2 at the end of the month, I'll keep you all updated.

Also, I'm sorry to announce that the panel I was hoping to hold at Acen this weekend has been canceled :(. I had a minor family emergency come up and I won't be able to attend the con this year. I'm sincerely sorry to anyone who was looking forward to hanging out with me and attending the panel, and I promise to do panels at other cons in the near future.

Finally, we'll be holding a poll soon for you guys to vote on whether you like the new redesign of the dickwolf that S has been working on.

Anyway, here are the patch notes for the hotfix:

6.1.1 hotfix

Additions
- Added the ability to talk to Lily in the guildhall and the "Rest Stop" event back to the game
- The Marchioness quest and event are back in the game (she doesn't reward you with Seraphs yet, though)
- Kay now gives you the Mermaid Jetsam at the beach, though you need more than 650 affection with her to get the event
- You can now use the shift key to skip dialog
- Added a debug code for adding energy
- New dialog box and new dialog tags for Marquis and Co.
- Tags will show up in the town for you to talk with the shopkeepers, but you can't use them yet

Bug Fixes
- The game now starts in May
- Fixed some more events to recognize player gender, but haven't fixed all of them yet
- From now on, newly added traits and events should be correctly added to saves loaded from older versions as well (starting with this version)
- Can now see traits and effects on a monster in the selection menu (when releasing or fulfilling requests)
- Dickwolf Jizz increases hearts like it should again
- The Pink Pearl should no longer disappear after reaching 10 quality
- Consumable effects won't "stick" to monsters accidentally any more and will be removed correctly each day
- Demon x Catgirl has been fixed
- Fixed the catgirl idle hair issues and noses
- Fixed Dickwolf x Dickwolf hand
- Animation arrows no longer pulse
- You can no longer donate after choosing to keep a new monster
- Gross is no longer a reward
- Request reward gil has been reduced back
- You need 650 affection with Margo to get the random guild donation

Known Issues
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Alchemy Menu and Building Upgrade Menu don't work yet, so the Alchemy Building is not worth buying
- Marchioness quest can't be completed yet
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)