Wednesday, March 25, 2015

Tiny Update

Hey guys, just wanted to let ya'll know I'm back from visiting my family and will be back to my regular streaming schedule again starting today at 1:00 PM CST. I also want to say thank you to everyone who offered us their condolences and well-wishes; it meant a lot to me and I appreciate it.

Right now the focus is still on hammering out bugs and optimizing the game, as well as getting the affection system/menu up and running. The next release I have planned will be our regularly scheduled end-of-the-month release, and I'll keep you updated on what's going to be going into it.

Monday, March 23, 2015

Unfortunate Events

Hi everyone, not a lot has been updated this week art wise. S-purple and H-Bomb have been busy with serious family issues. FleetArt has been working hard, but I have to take a short break since my sister brought me the gift of the flu. THAT BEING SAID, the Bailey animation has been finished for this updates inclusion. Here are some goodies, and the latest updated models, probably the last for the time being. We're going to start finishing harvesting animations for F and M player.






Wednesday, March 18, 2015

Progress Update

Hey all, I want to apologize in advance for the inconsistent streaming this week. From tomorrow until next Tuesday I'm going to be traveling in order to attend my grandfather's memorial. I'm going to still be getting work done where I can (and even streaming if possible), but the schedule will be irregular until then. Once I get back the streaming will go back to normal, though.

So far this week I've been trying to go after the big bugs that are plaguing the current version. I believe we've successfully managed to deal with a memory leak that was causing some big lag problems with the monster selection menu, but in general I'm working to optimize a lot of the menus, as I realize even a slight bit of lag with them can get pretty frustrating after playing for a while.

Keep up the bug reports, guys!

Tuesday, March 17, 2015

Stop the graphics!

Lots of revamping happening! Here's a bunch of stuff S-purple and I have updated so far.


A couple of unique animations:



And a spider lady in the works!







Sunday, March 15, 2015

Alpha Build 5.9 for Patrons

Expect some bugs in this one as it includes a lot of new bits that may be a little broken. I hope to get them ironed out ASAP so please report them.

5.9 patch notes

Additions
- There is now a debug-code-accessible-only animation gallery that allows you to view the animation for any breeding pair you want with whatever visual variations you want
- Stallion x Catgirl animation has been added
- The Futanari trait is now available again on catgirls and female elves, still need to reimplement their animations, though
- Consumables now have special effects and can be bought and sold from Kay
- The Guild Services menu now works, and you can use it to upgrade the shop or to order a monster. The order system has now changed: when you order a monster from the guild services menu a monster of the selected type with the selected trait will show up in the monster shop 7 days later
- Incest now has repercussions! If you inbreed your monsters too often you'll start breeding Gremlins. Gremlins cannot have any other traits or be used to fulfil requests.
- There are now stat tooltips to indicate what monster stats are doing, as well as visual indicators of when stats have increased and how much XP your monster will get from breeding.

Bug Fixes
- Requests loaded from save files should be possible to complete now
- Save menu shows unlock monsters (also says Import/Export to be less confusing)

Known Issues
- Can't sort by monster type in the Item menu yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- Events do not correctly recognize the gender of the breeder yet
- The breeder will sometimes become duplicated in the breeding menu

I'm looking to have the public release of 5.8 a bit later in the month.

Saturday, March 14, 2015

Progress Update

Hey guys, I just got back from the wedding (it was a load of fun). I still have to see if I can fix up issues with the revamped holstaurus look before I can toss up the update (or, if I can't fix them in a reasonable timeframe, revert them for right now). I'll start streaming in just a little over an hour from now and then continue streaming up until release ideally. If I just can't stay awake I'll try to get the update up first thing in the morning, but I think I can keep my eyes open at least that long :P.

Thursday, March 12, 2015

Progress Update

Hey guys; I've got a wedding rehearsal dinner to go to tomorrow so I'm not going to be streaming at the normal times. If I can manage it I'll stream early in the morning like around 8 or 9 am, if not then I'll be streaming after 10 pm tomorrow.

The next release will be at some point on Saturday. It'll be something of a grab-bag; the futanari trait will be back in the game, gremlins will be implemented, it will be possible to buy and sell consumables, the guild services system should work, and there'll be a new catgirl x stallion animation. There will also be an assortment of small bugfixes and quality of life additions as well.

By the way, the new dialog portraits that S and Vanilly have been making are looking really awesome too. We're planning on having all of the dialog portraits have animation in the style of Amadour as well. Here's an animation test for Kay (converting it to gif made the colors a little off, she's not quite this pink in-game, but you get the idea :P):

Also, I thought I would give you all a sneak peak at a new character; this shady back-alley consumable dealer will sell you illegal consumables that you can't find in shops if you visit the right place at the right time, but it's a risky proposition as you never know exactly what you're going to get. You have to watch your back around this mysterious criminal: