Wednesday, October 1, 2014

Progress Dump, Kay's Bottle Catch, and 5.2 Public Release

I just put up the progress dump with a small collection of animations, art, and writing for you guys to enjoy and hopefully tide you over until we can get the pre-beta build done. The progress dump is up on the Patreon and is available for $1+ patrons.

I also put up the Kay's Bottle Catch mini-game on the Patreon for $10+ patrons. It's a goofy little game, but I had fun making it :P. It generates the bottle patterns based on music, and you can use any mp3 you have, so you should try playing a few of your favorite songs. If you get a high enough score in the game you'll unlock progressively more racy images of Kay (presumably left over pictures from her incident on the beach). Fair warning: it may be difficult.

As a tip when playing the game: make sure you use the dash when necessary. If two bottles are falling at the same time on opposite sides of the screen, Kay is actually fast enough to grab them both if she's dashing. But just make sure you don't run out of dash juice!

Also, I've put up the 5.2 alpha build for anyone to play. The 5.2 patch notes are here: http://breedingseasongame.blogspot.com/2014/08/alpha-build-52-for-patrons-501-public.html

Tuesday, September 30, 2014

Tiny Status Update

Yo!

You guys seemed really cool with the "progress dump" idea so I've gone with that for tonight's update. Right now I'm just doing a few final tweaks on the Kay mini-game, then I'll be putting that progress dump together, both will be posted up on the Creation section on Patreon.

I'll be putting this all up, along with the newest public release, in just about four or five hours. Thanks for your patience, guys! You've all been awesomely supportive, and I want to let you guys know how much I appreciate that. Hopefully you guys'll like the stuff I have to show you!

Sunday, September 28, 2014

Status Update

Hey all, sorry for the lack of status updates. I've been knee-deep in rewriting the code and having some life problems recently. Insurance issues leading to a lack of ADD medication have been making my output a bit inconsistent. It should all be sorted out by the beginning of next month, though, and the other team members have been doing an awesome job of picking up the slack for me. Fleet has been a real blessing :P.

Speaking of which, we've added two new animators to the team who will be working with us on a part-time basis, filling in more animation work wherever we need it! I'll announce them officially come next month.

The rewrite is about 40% done, and I'm thinking that the pre-beta version will be complete and ready to roll out by the mid-to-late October. Unfortunately, as it stands it's not playable at all. On the bright side, once it is finished next month you'll be able to transfer saves, play as the male breeder, and enjoy the new gameplay systems including the new monster preference and happiness system and the stat overhaul.

Right now I'm faced with a decision regarding this month's update. I won't be able to put up a playable version of the new build as it's just not there yet, but I could do one of two things; (1) Put up a version of the old build updated with some additional art/animations that we've gotten together over the course of this month. This option would take away a couple days from developing the new build as I'd have to work in the new content to the old one, so it's less attractive to me, but I don't want to leave you guys hanging with no new playable update this month if that's what you're hankering for. (2) Put up the new art and animations just as a separate sort of "progress dump" for patrons to check out without actually being integrated to the game itself, as well as a sneak peak at the design of the new systems, events, etc. This is better for me, but it's up to you guys as to what you'd prefer to see.

Either way you'll definitely finally be getting that Kay mini-game we've had on the back-burner for a while (and the Kay pin-ups that includes) if you're a $10+ patron by the end of Tuesday. I'll also definitely be putting up a public release of 5.2 for everyone.

Let me know how you guys feel.

In other big news: we're currently working with a web-designer to get us finally set up with a nice, professional site and a real forum! We'll see how it goes, but I want to have the new site up by November.

And, of course, I'll close with a bit of new art from S:
\
A potential Cordelia redesign
Catgirl rework
Goddesses

And then, of course, here's some stuff that's just for fun :P:

Tuesday, September 23, 2014

On the art related news!

G'day erryone,

S-purple here, here to showcase some of the promised NPC interaction that may or may not be arriving next month,
H-bomb is currently busy rewriting the entirety of the game's code among other things and I figured it would be good to at least let the people know whats happening on the art part of the game.

SO, here are some preview images of the upcoming interactions with a few of the fan favorites as well as a few teasers.

And do not worry, Male Breeder interaction with all monstergirls is indeed coming in the next month or so.




Many people have also requested something for the victory screen so H-bomb told me to make this.
You'll be able to see it in its full glory when it is in the game!

Friday, September 12, 2014

Status Update

Hey all!

Alright, so this month is a fairly big month for the game; I'm in the process of a massive rewrite of nearly the entire code-base in order to update the game to what will be its "pre-beta" build (we'll still call it alpha, though). If all goes well, the next version release is going to feature entirely new stats and mechanics, as well as rework a lot of fundamental systems of the game. It's the culmination of a lot of feedback I've been taking over the months and designs we've been putting together, and once it's done it'll push the game a lot closer to its beta state. I can't say for sure the entire rewrite will be finished this month; much of it may pour into next month along with a UI overhaul where we're going to do to try to address a lot of the lingering issues with the UI and generally make controlling the game more intuitive and less frustrating.

I can tell you that once this new build is finished that you'll be able to try out the new stat system, play as a male breeder (though, male breeder events and animations will still be limited), and enjoy, finally, saves that will transfer between different releases. We're also looking at possibly increasing the size of the intended game resolution to 960x720 instead of 800x600: it should help make the game and UI less cramped while still allowing it to be easily played in a browser.


I've been planning out all the fine details of this next build all month so far. I like to write on big sheets of newsprint so I can spread it out over a lot of space and look at everything at once, so my office floor looks like it's covered with the scrawlings of a mad-man :P:

The rebuild is going to take time and there won't be workable builds inbetween recoding, so both updates will be pushed pretty close to the end of the month this month. I may just combine them into one big update if necessary right at the end of the month, if you guys are alright with that.

To be clear, there will definitely at least be one update this month, even if I can't finish the new build this month. The update will be an incomplete but still playable version of the new build and some stuff may be broken if that's the case, but I'll at least put up something that you guys can screw around with and see the progress.

By the way, I haven't shown you guys any of the things S has been working on in a while, so I'll repost some of his awesome new stuff:





Oh, and lastly

<_<   >_>

(if anyone has any extra Smash Bros 3DS demo codes send one to HartistaPipebomb@gmail.com and I will be eternally grateful :P)



Friday, September 5, 2014

Jake Kaufman and Alpha Build 5.1.1 Public Release

Alright, I am incredibly, incredibly psyched about this announcement:

Many of you may already be familiar with the incredibly talented composer Jake "virt" Kaufman. If you're not, you may be familiar with the fucking amazing soundtrack to Shovel Knight that he composed. And if you're not familiar with Shovel Knight...well then immediately go buy Shovel Knight; it's a seriously fantastic game. He's also responsible for the music of the Mighty series, including some of my favorite game OSTs of all time, among lots of other awesome work.

Well I'm extremely happy to announce that Jake is on the project, and he's going to be composing the Breeding Season soundtrack in collaboration with Mittsies! I will not lie; this is probably the most exciting development of the entire project for me so far :P!

In addition to that news, I'm going to go ahead and put up the 5.1.1 update for the public, as I figure you guys have been waiting long enough.

Regarding 5.3; embarrassingly, I actually entirely overlooked the fact that I was forcing the player to go through a futa sex scene when I set up the Marchioness quest as a gate for the Seraphs (mostly, I did so to test using the event system for unlocking ranch upgrades). I'll make sure to rectify this in the future and of course plan to allow you to skip or avoid any sexual content you might not be into in events that are necessary for game progress, etc. My bad.

Also, I went over the FAQ on the wiki and answered some questions in detail. Go ahead and check it out; I've added a direct link to the FAQ page to the main blog.

Monday, September 1, 2014

Alpha Build 5.3 for Patrons

5.3 patch notes

Additions
- A questline featuring the Marchioness has been added, culminating in a sex scene (with animation). Don't worry, this is just the beginning of her storyline (you'll be able to get pregnant from her eventually). Also, the requirements may be a little brutal currently.
- Seraphs, a new monster type, have been added to the game. They're fairly unique in the way their consumables/breeding work. You can't get a Seraph from normal breeding, but must actually feed their consumable to a monster in order to get a new Seraph from breeding. In order to unlock them, you must complete the Marchioness questline.
- The basic pen expansion system is in place (though, unfortunately you can't expand pen size yet). Currently it allows you to make the Seraph Cage expansion to the Harpy Aviary once you've unlocked it.
- The Seraph Cage and Harpy Aviary pen interiors have been added.

Bug Fixes
- Butt Stallions have been renamed to Stallions (don't worry, they're still all about butts, though)
- Fixed some minor issues with the event system; the event freezing bug may still be at large, but it should be wiped out with an event system rewrite soon

Known Issues
- Lots of bugs I know are still crawling around, next update will include a major bug hunt