Friday, September 12, 2014

Status Update

Hey all!

Alright, so this month is a fairly big month for the game; I'm in the process of a massive rewrite of nearly the entire code-base in order to update the game to what will be its "pre-beta" build (we'll still call it alpha, though). If all goes well, the next version release is going to feature entirely new stats and mechanics, as well as rework a lot of fundamental systems of the game. It's the culmination of a lot of feedback I've been taking over the months and designs we've been putting together, and once it's done it'll push the game a lot closer to its beta state. I can't say for sure the entire rewrite will be finished this month; much of it may pour into next month along with a UI overhaul where we're going to do to try to address a lot of the lingering issues with the UI and generally make controlling the game more intuitive and less frustrating.

I can tell you that once this new build is finished that you'll be able to try out the new stat system, play as a male breeder (though, male breeder events and animations will still be limited), and enjoy, finally, saves that will transfer between different releases. We're also looking at possibly increasing the size of the intended game resolution to 960x720 instead of 800x600: it should help make the game and UI less cramped while still allowing it to be easily played in a browser.


I've been planning out all the fine details of this next build all month so far. I like to write on big sheets of newsprint so I can spread it out over a lot of space and look at everything at once, so my office floor looks like it's covered with the scrawlings of a mad-man :P:

The rebuild is going to take time and there won't be workable builds inbetween recoding, so both updates will be pushed pretty close to the end of the month this month. I may just combine them into one big update if necessary right at the end of the month, if you guys are alright with that.

To be clear, there will definitely at least be one update this month, even if I can't finish the new build this month. The update will be an incomplete but still playable version of the new build and some stuff may be broken if that's the case, but I'll at least put up something that you guys can screw around with and see the progress.

By the way, I haven't shown you guys any of the things S has been working on in a while, so I'll repost some of his awesome new stuff:





Oh, and lastly

<_<   >_>

(if anyone has any extra Smash Bros 3DS demo codes send one to HartistaPipebomb@gmail.com and I will be eternally grateful :P)



Friday, September 5, 2014

Jake Kaufman and Alpha Build 5.1.1 Public Release

Alright, I am incredibly, incredibly psyched about this announcement:

Many of you may already be familiar with the incredibly talented composer Jake "virt" Kaufman. If you're not, you may be familiar with the fucking amazing soundtrack to Shovel Knight that he composed. And if you're not familiar with Shovel Knight...well then immediately go buy Shovel Knight; it's a seriously fantastic game. He's also responsible for the music of the Mighty series, including some of my favorite game OSTs of all time, among lots of other awesome work.

Well I'm extremely happy to announce that Jake is on the project, and he's going to be composing the Breeding Season soundtrack in collaboration with Mittsies! I will not lie; this is probably the most exciting development of the entire project for me so far :P!

In addition to that news, I'm going to go ahead and put up the 5.1.1 update for the public, as I figure you guys have been waiting long enough.

Regarding 5.3; embarrassingly, I actually entirely overlooked the fact that I was forcing the player to go through a futa sex scene when I set up the Marchioness quest as a gate for the Seraphs (mostly, I did so to test using the event system for unlocking ranch upgrades). I'll make sure to rectify this in the future and of course plan to allow you to skip or avoid any sexual content you might not be into in events that are necessary for game progress, etc. My bad.

Also, I went over the FAQ on the wiki and answered some questions in detail. Go ahead and check it out; I've added a direct link to the FAQ page to the main blog.

Monday, September 1, 2014

Alpha Build 5.3 for Patrons

5.3 patch notes

Additions
- A questline featuring the Marchioness has been added, culminating in a sex scene (with animation). Don't worry, this is just the beginning of her storyline (you'll be able to get pregnant from her eventually). Also, the requirements may be a little brutal currently.
- Seraphs, a new monster type, have been added to the game. They're fairly unique in the way their consumables/breeding work. You can't get a Seraph from normal breeding, but must actually feed their consumable to a monster in order to get a new Seraph from breeding. In order to unlock them, you must complete the Marchioness questline.
- The basic pen expansion system is in place (though, unfortunately you can't expand pen size yet). Currently it allows you to make the Seraph Cage expansion to the Harpy Aviary once you've unlocked it.
- The Seraph Cage and Harpy Aviary pen interiors have been added.

Bug Fixes
- Butt Stallions have been renamed to Stallions (don't worry, they're still all about butts, though)
- Fixed some minor issues with the event system; the event freezing bug may still be at large, but it should be wiped out with an event system rewrite soon

Known Issues
- Lots of bugs I know are still crawling around, next update will include a major bug hunt

Sunday, August 24, 2014

Alpha Build 5.2 for Patrons, 5.0.1 Public Release, and Schoolgirls Love Tentacles!

This update happens to contain a couple of very special guest characters; Aitako and Wiggles from Schoolgirls Love Tentacles! Delicious Orange contacted me a looong time ago looking to see if we were interested in having them as a cameo, and of course we accepted. He even whipped up the script for the events (and the super awesome sex scene). If you're unfamiliar, SLT is a rather risque crowd-funded card game centered around the loving relationships between schoolgirls and their affectionate tentacle monster partners. You can check out the tumblr here: http://schoolgirlslovetentacles.tumblr.com/. Of course, along with Aitako showing up in Breeding Season, there's a good chance you guys will be getting to see Roxie show up in SLT in the future!

Anyway, since you guys have been waiting long enough, here are the 5.2 patch notes:

Additions
- Aitako and Wiggles from SLT make a special appearance in a couple of new beach-based events, including a rather huge sex scene! And yes, we do plan on giving the scene some art and animations in the future.
- A handful of new small events that take place at the beach, including a new one with Kay
- Demon x Holstaurus Animation, with a close-up scene!
- Stallion x Holstaurus Animation
- A couple of neat new special event consumables; absolutely cannot guarantee that they're not crazy imbalanced, but hopefuly they're at least interesting
- Updated dialog portraits including Margo, Roxie, the Marquis, and the Marchioness

Bug Fixes

- You can click through the victory screen, in order to continue playing right away after you beat the game(the song keeps playing, but you can mute it)
- Fixed holstaurus/futaurus animation color/variation issues
- Cleaned up the female elf x stallion and female elf x demon animations a little
- The game should no longer be haunted by phantom nipples when you have a newborn futaurus
- There should be less invisible junk blocking you from clicking monster silhouettes in the pens
- Outlines now work correctly in the Holstaurus/Stallion pens
- Breed/harvest count and feed count should be able to display larger numbers now

I'll also have 5.0.1 up for the public in the next 20 minutes here.

Wednesday, August 20, 2014

Welcome Fleet to the Team!

My mind is just completely blown by the fact that the Breeding Season Patreon has now managed to reach $20k/month! If you had told me that we would reach this point when I first started this project there is no way that I would ever have believed you, but here we are and it is all due to you guys and your extreme generosity! You guys rock, and the amount of support you've shown us is awe-inspiring; more than ever I want to fulfill every last bit of potential that Breeding Season has and make it into the game that you guys deserve!

On a related note, I want to welcome Fleet onto the Breeding Season team! Fleet is the first dedicated Flash developer we're adding to the team, and along with aiding in the art asset import/set-up process he'll be helping me tidy up the messy, messy code-base to make our ability to deliver content way more efficient. Fleet will help us fix one of the biggest bottlenecks we've been struggling with, and over the next month or two I foresee a very big increase in the amount of content we put out!

I also wanted to let you guys know that we're currently talking to two very talented artist/animators who are interested in contributing to the project; I won't name any names until things are all worked out, but I will say that there's a good chance you might be familiar with some of their work already.

Also, since I'm sure you guys are dying to know by now: I'm planning on releasing the next update late on the 23rd. There's a chance that will spill over to early on the 24th, but I'm trying to prevent that. Sorry about having the updates squished together at the end this month. I'll be putting up 5.2 for patrons and releasing 5.0.1 to the public.

5.2 will be relatively small: expect a couple of animations, an event or two, and some bug fixes/cleaning up of earlier animations (futauruses will definitely be fixed up). We have much bigger things planned for 5.3, at the very least you'll see Seraphs in-game and a few new animations, beyond that it's a little early to say but we have some things we've been working on that should be going in within the next few updates.

Finally, I thought I'd leave you with some new art from S:
This is Inquisitor Darkholme. Some particularly devious Inquisitors have made names for themselves by seducing unwitting victims into attempting to violate Imperial mandates of chastity and decency, and then betraying and arresting them when they fall for their traps. Darkholme is the undisputed master of this style.

 To monsters, not having sex is akin to starvation. As such, the idea that there're humans who aren't having sex or are even entirely celibate is a matter of great concern to certain compassionate monsters. Out of pity for these poor humans, a band of demonic monsters have formed a charitable organization known as the "Fuck the Humans Foundation" based around bringing sex to humans in need. Unfortunately, for some reason people seem to keep getting the wrong idea about their noble mission.

By the way: the one on the left is a Semen Demon.

Merrith is the loyal butler (butt-ler?) of the Marquis and Marchioness. She's actually one of the oldest elves alive, and has served the Marquis' line for generations upon generations. She is rather uptight and a bit stuck in the "old ways" of the elves, but she takes great pride in her ability to serve.


And, finally, here's a peek at a scene that I know a lot of you are looking forward to:

Monday, August 11, 2014

Hotfix 5.1.1

Alright, the harpy animation is very much still a WIP, but I'm going to go ahead and just push this hotfix out now since you guys've been waiting long enough for it and I want to get that stables bug fix into your hands. Also because I'd like to sleep. It should be up on Patreon within the next half hour.

This hotfix includes the Harpies with their new look and variations and a WIP idle animation (planning on toning it down and redoing the wing animation), as well as the fix for the stables problem. Wasn't able to get to the other major bugs, but I'll try to make sure as many big ones are wiped out for the next alpha build.

Saturday, August 9, 2014

Tiny Status Update

Hey all, sorry the harpy hotfix is running a little late. It should be out by the end of tomorrow night. The 5.1.1 hotfix will have the new harpies with all their variations and a fix for the stables bug, and maybe a few more small fixes and additions that I can squeeze in. I'm still chasing after that event freezing bug.

Also, I'm putting together a big survey so that I can get some formal feedback about what you guys would like to see in the game and generally find out more about you guys. Yes, you will be able to vote on what new monsters you'd like to see, and you'll be able to write-in any that I don't have on the list. The voting website is still in our plans, but I thought I would do this in the mean-time to get a bit more immediate feedback. I know a lot of you have been clamoring for a more rigorous poll.