Friday, February 27, 2015

HBomb Streaming

Hey all; Vanilly, S, and Fleet have all been streaming their awesome work (which you can see every weekday at 3:00 PM CST over at https://www.picarto.tv/live/multistream.php?watch=Vanilly), and now I've finally gotten on the bandwagon and will be regularly streaming my work too at https://www.picarto.tv/live/channel.php?watch=HBomb. It won't be particularly exciting to watch, but I know it gives a lot of people peace of mind to be able to see the game being worked on.

Right now I intend on doing a constant stream of all my work up to the next release (likely it'll be late on the 1st), so feel free to drop in. I'll be working pretty much round-the-clock to get this update together, and I'll also try to answer questions periodically as I can.

I ran into a snag getting Vanilly's new animations to play nice with the monster variations code, so I'm working through that currently. How many new animations I'll be able to get into this release will be largely dependent on that (if I can find a quick fix for the issues it'll pretty much be drag-and-drop, but if not I'll have to rework a lot of things). Worst case scenario I'll have to develop some JSFL scripts to make the process go faster.

At the very least, the items and harvesting system should be largely functional (though still rough), and there should be at least a couple new sex animations in the game. I'll keep you all updated as things progress (and, again, you can feel free to drop in and see how I'm doing in real time over in the stream :P).


Monday, February 23, 2015

Monday Updoot

Hi everyone! We're all still chugging away at revisions, coding, and animating. Here's some upgraded gremlins from S-Purple, who has also been adding super cute features to the fluff dragon as well as playing with bust size.

Some new animation poses are coming along nicely!

Along with the cum animations, certain pairings will also come with lactation! Such as the catgirl x holstaurus.
Speaking of animations, here's very short clips of a couple of them done so far!
(Click the images to view the webm)



Sunday, February 15, 2015

Updoots



Hi everyone! I hope you had a good weekend. Starting today we'll be trying to get out small updates every Monday. I've also been trying to compile an FAQ, which why I haven't been answering many asks lately (Keeping them all neat and tidy in one place). Also to those who have missed the cum animations, they're slowly but surely being added!


(Minus the glow and sparkles)
Also check out some of these fine new portraits!
Speaking of Amadour, we'll be testing out animated NPCs with him. Last but not least here are a couple of new pose concepts and some hot milfs.



Just a reminder that I stream every weekday at 3PM CST if you have any questions about the art:
https://www.picarto.tv/live/channel.php?watch=Vanilly


Edit: My bad I fixed the transparency of the poses

Saturday, February 14, 2015

Happy Valentine's Day!

Happy VD everyone <3! Hoping you're having a fantastic day with your special someone, and if you don't have a special someone well that's what you have us for :P.

Been working on porting the old events into the new system along with some major spring cleaning. Thanks to S and Vanilly's hard work we actually have a pretty sizeable backlog of animations that just need to be implemented in the game and my hope is to drop a ton of them in all at once. We actually have upwards of 10 animations waiting to get in; we were just backed-up from the rewrite.

At any rate, I figure I'll repost a bit of the stuff S has been working on recently for you guys:
This guy is going to be part of a Valentine's Day event (it'll happen when you reach 2/14 in game, but probably won't be going in this month with the other events unfortunately).
This is an early concept for what merfolk will look like. We're going to be going for more of a tall, graceful look with them. Let us know how you like the look.
And here's a preview of the futaurus/catgirl animation.

Vanilly said she's going to start doing weekly blog posts up on here as well, to keep you guys updated on what new stuff is going on art-wise in the game. Also, she's still streaming every weekday at 3:00 PM central (you can watch it here: https://picarto.tv/live/channel.php?watch=Vanilly).

I'm also looking to start streaming some of my work as well (it may be a deal less exciting to watch than hers, but those of you who code might find it interesting at least :P). I'll make another blog post once I get around to setting that up.

Sunday, February 1, 2015

Alpha Build 5.7 for Patrons and 5.6 Public Release

In just about 20 minutes here alpha build 5.7 will go up on Patreon in the Creations section, then I'll put up 5.6 for the public.

5.7 patch notes

Additions
- Brand new Save system: You can have up to six save files to quick save/load from
- These pages of six save files each can be saved to or loaded from your local computer, so you can ensure that you never lose your saves
- From now on saves will transfer between different versions much more easily
- Save files are now written in JSON and all values in the saves can be edited directly, meaning you can change your save however you'd like (if you can figure out the JSON)

Minor
- Map and Inventory screens are half-implemented and do not work correctly yet
- New Traits are partially implemented

Known Issues
- Sometimes when loading from local files the button says "Save", which is weird... (still loads correctly, though)
- A couple catgirl animations are still broken (they'll be replaced with better animations soon)

The 5.6 patch notes can be found here: http://breedingseasongame.blogspot.com/2015/01/alpha-build-56-for-patrons-and-551.html

Now that the Save system is in the last major system that needs to get finished up are the Items/Harvesting; and then implementation of the new content can commence. There'll definitely be two updates for February; one sooner rather than later that will return a lot of the missing locations/events from earlier versions to the game and have some of the new animations.

EDIT: To clarify some confusion: you click on the empty save file boxes in order to save. The "Load" and "Save" buttons on the page are for importing and exporting saves. I'll fix it to be more intuitive.

EDIT2: Re-uploaded fixed version of 5.7, if you downloaded it before attempt re-downloading it, the save system should work correctly now.

Friday, January 30, 2015

Vanilly Streaming and Progress Update

Hey guys; there'll be an update going up late tomorrow/early on the 1st (depending on your timezone). As of now I can confirm that the new save system will be in the game and working (barring any major bugs); meaning that from now on we'll be able to make saves transfer between different versions. There will still be a few updates in the future that won't transfer due to some large changes, but the majority of time you should now expect to be able to carry over your save with each new release. No promises on what else will be in the update just yet. There will also be a public release at the same time.

I also wanted to add that Vanilly, our newest artist/animator and full-time team member, has been streaming her work every weekday at 3 PM CST over on her channel at https://picarto.tv/live/channel.php?watch=Vanilly. You can also see her art over on her tumblr at http://vanillycheesecake.tumblr.com/.

The work Vanilly has produced for the game has been super stellar so far; in addition to animating S's art she has been designing new poses for us and as a result we have some really cool new scenes in the pipeline. Here's some sketches she made:









And here's some of the art that S has produced from them:



Oh, and one more exciting tid-bit: This scene (complete with cumshot) is now fully animated and you'll be seeing it in the game soon :P.

Oh, and I guess someone must've let it slip as it seems a bunch of commenters already knew, so I'll go ahead and admit that today is indeed my birthday (I turn 25 today) :P.

EDIT:
Oh man, and how could I forget? Vanilly made this enlightening diagram to explain the breeding process that I feel compelled to repost:

Wednesday, January 21, 2015

Breeding Season Panel at Anime Central

Hey all, still working away at the next update (items and new save system). Progress hasn't been particularly exciting but it's moving forward and there'll be a release soon; there'll either be one big end-of-month update or two smaller back-to-back updates next week (one with the new gameplay features, one with a couple new events/animations).

I also wanted to announce, however, that I just got approved to run a Breeding Season Q&A panel at Anime Central! For those unfamiliar; ACen is a big anime con that takes place in Rosemont, IL each year (near Chicago). It'll be running from May 15th to May 17th this year. I'll be running a panel where I'll show off a bit of the game and then answer any questions people might have about it, and also any questions about the process of going about crowd-funding an indie game project, our team, etc. I'll have more details about the exact time and date of the panel once the schedule is finalized. It'll just be me there (S and the rest won't be able to make it, unfortunately), but I'm sure we'll have a good time.

Also, I will be absolutely floored if anyone is brave enough to show up in some Breeding Season cosplay; I will even be offering secret prizes to intrepid men and women who dress up as characters or monsters from the game. Of course, I will allow significant leeway to anyone who needs to alter their character's outfit a good deal to ensure that they don't get arrested or something :P.

Looking forward to seeing you guys there!