Saturday, April 19, 2014

Over $7,000!!

If you would've told me that this Patreon would reach over $7,000 last month I would've called you crazy, but through your awe-inspiring support we're still continuing to climb! I can't express how thankful I am that you all are so invested in seeing this project succeed, and it's super motivating to see that so many people really see Breeding Season's potential. I need to come up with some more goals quick!

We've been hard at work on the next update, and admittedly it has been a little slow-going as we've had to resort to a lot of experimentation for how our animation work-flow will turn out. Once we have it solidified, though, we should see a significant increase in animations. I'm looking forward to feedback for the next update as to how you like our new style of animation, and we plan on continuing to refine the way we make them until we get to a point where you guys are satisfied, as we're aware that you guys care a lot about them.

The next update will be late on the 23rd/early on the 24th for patrons. Non-patrons will be seeing the update on the 7th or 8th, though I do plan to post up some animation samples soon so that you guys can give early comments/crits. Expect new dickwolves, new catgirls, at least one new sex animation (hopefully a couple, but it will depend), and a couple new events.

To tide you guys over until then, here's the breeder sans overalls:

Also, a peek at some sketches of new monster types we're working on for our generous $300 contributors (these won't be in the game for a little while):
Bondage-themed Seraphs
Fluffdragons (Scale isn't pictured here, but they're fairly large ladies as well)

Sunday, April 13, 2014

Art progression and Dickwolf variations.

Hey ho, S-Purple here

Bringing ya'll news and pictures regarding the upcoming patch which will feature rework and overhaul of the catgirl and dickwolf monsters-

The new styles will have interchangeable ears and faces!

For the past few days I've been creating still frames for the animations and then separating them into pieces which will then be thoroughly assembled and animated by H-bomb, I'm not sure how color switching process will work but here are also some rough drafts showcasing possible color hues for Dickwolf, enjoy.

Tuesday, April 8, 2014

Some Catgirl Variations

Here's a little teaser of some of the new catgirl variations that S-Purple's working on (there'll be about 20 different fur colors in the next update):
Bonus points for anyone who can catch the references in the above image :P.

Also, I need some help: I figured out the issue that was compressing some of the UI elements and images, but I have to fix each one by hand. If anyone could attempt to list all of the UI bits that have compression artifacts (like the background of the shop window and the alruane protrait, for instance), that would save me a lot of time.

Monday, April 7, 2014

Some Idle Animations

Some more progress on the idle animations while waiting on getting the rest of the new art assets in. (Still a WIP):

Sunday, April 6, 2014

Alpha Build 4.4.1 Public Release and $5,000!

I suppose this was only a matter of time with the awe-inspiring rate that you guys have been pledging to support this project, but we've already broken the $5,000 milestone! I didn't think we'd reach this point in six months even, but we've done it in under a month! Now I have to wrack my brain trying to come up with more goals!

As for who will get added to the team next; it's going to take some time for us to decide what role we need next on the team (a dedicated animator? a dedicated writer?), and after that it will take us even more time to decide who we're comfortable with and who shows that they're really on the same page with us and gets the style this game is going for. A lot of people have expressed interest in helping with the game (and by the way, if I haven't gotten a chance to respond to you yet, I will make sure I do so). We're going to be looking for someone who has a good body of work/portfolio available for us to see, and someone who can dedicate a lot of time to the project.

What we're looking for:
Animator - Heavy experience with Flash absolutely necessary. We're also looking for someone who shows a high level of competence with animation fundamentals; someone who understands movement and weight and how to convey it extremely well. Must be able to do over 80 distinct types of boob jiggle :P.

Writer - Looking for someone who is not only very capable writing erotica, but can deliver natural-sounding dialog and, above all, humor. Your work should be able to make me laugh.

If you meet these requirements and you have a good deal of previous work that you can show us (this is an absolute must), then contact me at HartistaPipebomb@gmail.com.

Now, as for 4.4.1:

4.4 Patch Notes available here: http://breedingseasongame.blogspot.com/2014/03/alpha-build-44-and-3000.html

If you'd like to get access to the new debug codes, you must be a $10 or more contributor on Patreon; you'll find the debug codes under the Creations section: http://www.patreon.com/user?u=108351

Also, we now have an IRC channel, you can come on if you want to chat: #BreedingSeason on irc.rizon.net

Note: We got a little bit of face-time in a /v/ thread today so there's a temporary influx of trolls. I recommend against feeding them :P.

Saturday, April 5, 2014

Over $4,000!

We've already passed the $4,000 mark on our Patreon campaign! In just a little over two weeks you guys have already managed to knock out three of our four milestones, and the fourth one is coming up quick! I am completely blown away by the response we've gotten and it's been totally invigorating and inspiring.


I honestly did not expect us to be reaching the voting site milestone so quickly! There are a few obstacles still in the way that will prevent us from getting the voting site up for another month or two, particularly since I want to focus as much energy as I can into the next couple of game updates, but as soon as we can get it in place donors will be able to have a new level of direction in the game's development, and we should now be entirely capable of affording the cost of running and maintaining it!

Concerning the near-future of Breeding Season; S-Purple and I agreed that the best way to go about updating the monsters will be in waves: For the next few updates, we'll focus on making each of them center around particular monsters, animations for those monsters, and events involving them. Our next update (shooting for about the 19th for donors), will feature Catgirls and Dickwolves. After that; Elves, then Demons and Holstauruses, and finally Harpies and Stallions. We're going to try to stick in Futa content where we can fit it (pun intended?); if not with the main monster updates, then afterwards along with Neoteny.

If you see the total on our Patreon drop a little bit, don't be alarmed; we're going to remove the $50 tier for custom animations for this next month. Our reasoning is that, since we're going to be rolling out the updated monsters over the next couple of months, we want to make sure that we get all of the custom animations that have been requested from us so far done before we go adding any more to the backlog. We also want to get a better idea of how much work each of these custom animations will take us with our new method of animating. To be perfectly clear: every animation already paid for is getting done, we're just not going to be allowing any additional custom animation requests for the next month. The $100 tier is staying the same for now.

I'm planning on getting that delayed hotfix up today if at all possible. Otherwise it will go up along with the public release tomorrow.

Also, regarding the last blog update; I think everyone caught on pretty quickly, but in case you didn't: April Fools :P

Tuesday, April 1, 2014

The Future of Breeding Season

So, with the huge success of the recent Patreon campaign, S-Purple and I recently had a big discussion on the future of the game and where we want to take it as we progress forward. We really looked into the core appeal of Breeding Season and considered why fans, and ourselves, enjoy the game so much, and what changes we can make to the game in order to better emphasize these aspects. We decided on some big alterations to the game that I think everyone will be very excited and pleased to hear about.

One of Breeding Season's strengths is that we try to make it so that no matter who you are or what your preferences are, you can find something in it that appeals to you. With this in mind, we think it's unfair that because of the game's adult content it can't be enjoyed by anyone under the age of 18. We've decided that the best way to rectify this is to completely remove all nudity, sexual content, sexual themes, and naughty language from the game entirely. Now you can share Breeding Season with your entire family!

Another strength of Breeding Season is its originality and uniqueness. However, the truth is that on today's market erotic monster breeding ranch sims are a dime a dozen. We also noticed that Breeding Season really lacks a high-level competitive component that would allow it to really thrive in the Major League Gaming scene.

In light of this, we've decided that we want to turn Breeding Season from a breeding sim into a Multiplayer Online Battle Arena (MOBA) game, in the vein of such popular games as DotA 2 and League of Legends. Of course, the name Breeding Season would no longer fit, so we're changing it to Battle Season (referred to as BS). In BS, you'll control Catgirls, Dickwolves, and more in an RTS-style fast-paced competitive multiplayer battle. From the many suggestions and comments we've received from fans, it was obvious that this is the game you've all been clamoring for.


We're also excited to announce that this ground-breaking new free-to-play MOBA will offer plenty of micro-transactions! I've already had S-Purple delete all of the art assets he was making for the new sex animations, and draw over 300 different varieties of cosmetic Catgirl ears, each will be available for the low price of $35! This will allow for an entirely new level of customizability in the game.

We're both very committed the future of BS, and we look forward to seeing your feedback on the exciting new direction we plan on taking the game!