Thursday, December 11, 2014

Alpha Build 5.5.1 for Patrons

Alright, build 5.5.1 is going up on Patreon in about 20 minutes. There's still some big bits missing: namely dialog, events, consumables, traits and saving, but the build is really starting to shape up now and it's a good deal more like an actual game now.

The request system is in; the requests you'll get from the NPCs are just placeholder for now, but they'll be a bit more fleshed out and interesting once I get a chance to implement them all. You have a random chance to get a new request every day.

Note that pretty much all the numbers, from the XP required to level to the level requirements on the requests to the way that stats affect XP, etc, has not been balanced yet whatsoever, so don't worry; these values aren't indicative of how I intend to balance things ultimately, they're just values I stuck in to get the build working.

There's also an extra treat for you guys in that I've finally managed to get the new catgirl hairs/faces into the game, and I have to say they are adorable and some of my favorite stuff S has made yet. They're not totally integrated for all the catgirl animations yet, but I wanted to at least get them in for the idle and for dickwolf/catgirl.

Wednesday, December 10, 2014

Tiny Progress Update

Hey, just dropping this update to let you guys know the hotfix is on its way today. I'll have it to ya'll before the end of the night.

Sunday, December 7, 2014

Progress Update

Hey, sorry for the small gap in progress updates, things are getting a little more hectic as the holiday season approaches here and I'm finally getting the chance to take some time to look at who else we can add on to the team. I'm extremely sorry to any project manager/coder applicants who've been waiting patiently for us to get back to them; there's been a lot of things competing for our attention this last couple of months, but I will start getting back to applicants within the next couple of weeks.

I'm still planning on hotfixing in the requests screen ASAP but as I've worked more on it I've found that it'll be necessary to flesh out more of the systems it's integrated with as well (NPC/affection, etc), so the hotfix will have more in it than I previously thought. I'm shooting to have it up on Wednesday.
WIP requests menu

Also, a ton of people have been asking about it, there will be a public release in the later half of this month. Basically I'll just be making some of the demo builds that I've made available to patrons previously available to the public.

Anyway, finally I'll leave you with some artwork that S has been working on:

Tuesday, December 2, 2014

Progress Update

Hey guys, just putting up a small update to let you know I'm still working on getting that request system working. I'm pretty excited with how it's turning out so far; it'll be a small addition at first but I think getting requests from the actual NPCs will add a lot more interest to fulfilling the client requests. I'll be hotfixing as soon as it's in working order.

Monday, December 1, 2014

Alpha Build 5.5 for Patrons

Alright, I've been struggling with getting the requests menu to work all night but I realize it's already morning now so I'm going to go ahead and put up this build for all of you who have been waiting patiently. I'm going to keep working on the requests menu until it's done and then put up a hotfix as soon as I have it working. I ain't too tired so I'm just going to stay up and see if I can't get it done before this afternoon. I won't lie; the build is rougher than I would've liked, there's still a lot of placeholder stuff and some crucial missing pieces, but I should be able to hotfix the rest in ASAP. Right now Delilah doesn't take her taxes, so there's not much challenge, but I just plan on continually uploading builds over the course of the next two weeks as I add features as things should go much more quickly now that all the base systems are in place.

When I started this rewrite I had no idea that I would literally end up rewriting every last line of code in the game. On the plus side this means that there isn't a part of the game that has gone untouched in this restructuring so pretty much everything has been redesigned or improved in some way or another. The downside is that there will be a lot of bits missing or broken as I still have to recode much what was in the game before. In the past two months I've written about 5,000 lines of code, which is a personal record for me, at least :P. Honestly, putting this newest build together felt like a boss-rush of the entire rest of the project combined so far, but at the very least it is much better written than the previous builds.

But fair warning; there will be bugs. I haven't dealt with the animation bugs yet but I know what the problem is so they shouldn't be too hard to deal with. I replaced the Bug Report page with a fresh one so feel free to leave liberal reports. The new UI bits are still unfinished so they may look a bit wonky/act a bit laggy, but I plan on improving upon them to make them a bit more comfortable/convenient to use as I flesh them out more.

I'll be uploading the new build in about 20 minutes or so to the Patreon Creations section.

Saturday, November 29, 2014

Progress Update

Hey all, hope you had a good Thanksgiving! I just wanted to let you guys know that tomorrow's update build is going well. This will be the first playable version of the new build so I'm really excited to put it up. It's too early to say exactly how many of the new features will be in working shape, but the build is at least playable now so it's just a matter of how many more additional systems I can cram in there by tomorrow night. I'll continue to keep everyone updated!

Tuesday, November 25, 2014

Alpha Build 5.4.2 (Demo)

Here's an update of the demo build from last night for patrons. This one has more of the monsters working (everything but Seraphs and Fluffdragons), and about 9 of the sex animations currently integrated (that was just what I could throw in tonight). It's just supposed to be another thing for you guys to play around with. I realize that the menus are really laggy with this many creatures; I have some methods of fixing the lag that I'll be able to attempt that should make it considerably less of a problem. The build is still very rough at this point, but it's shaping up quicker each day and most of the major hurdles to getting to a playable state are out of the way.