Friday, July 8, 2016

Hotfix 7.7.1

Oi, there were lots of little bugs to clean up with this one. This should cover all the important ones, though, and of course let me know if I missed anything ASAP.

7.7.1 Hotfix

Additions
- When selecting monster pairings on the breeding assistant menu you can now see what their energy cost will be, and monsters that would result in a pairing with too high of an energy cost will be automatically hidden

Bug Fixes/Minor Changes
- Obtaining Alita should no longer break the breeding menu, let me know ASAP if this one still persists at all
- The final stage of the Alita quest should no longer repeat (it might repeat one more time after loading a save, but will stop from then on)
- Alita's dialog sprite is now animated
- Ellenor's quest for 3-star consumables no longer has a hidden Elf Juice requirement, and she now actually takes the consumables when you start the event
- Some strange interactions between the Sorting system and the Select Monster menu have been fixed, and it should no longer hide monsters without available hearts when you go to select monsters to sell or donate
- Holstaurus variants' horn styles are now based on their hair rather than on their faces
- Fixed some minor issues with saves that had the old (removed) Fluffdragons marked as unlocked
- Fixed a goofy bug where if you loaded a save from the fishing pool, you would suddenly start thinking you lived on the beach instead of on the ranch
- Fixed spelling of the word "received" because I after E EXCEPT after C, according to Endrian

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- The tutorial displays some of the old UI
- The colors on some animations are incorrect as they have yet to be overhauled

Thursday, July 7, 2016

Wanted: Flash Animators

Flash Animators Wanted!

I want to go ahead and put out an open call for applications for new Flash animators for the project! If you're highly experienced in working with Adobe Flash or similar animation software and are interested in working with us, please send your resume and portfolio to beanbagroomstudios@gmail.com

We heavily prioritize people who have a solid portfolio of previous work that they can show us. Experience in hand-drawn frame-by-frame animation or previous work with pixel art are major pluses, as is some ability to code in ActionScript 3.0 or JavaScript.

Also, if you're curious about the Composer/Sound Designer positions: those are still in the process of being selected! I hope to have more information to share with you all regarding those soon.

Finally, I'm very aware of the big bugs in 7.7; I've rooted out most of them and a hotfix should be coming out within the next three days to rectify the biggest issues.

Saturday, July 2, 2016

Alpha Build 7.7 for Patrons

Woo, I can gladly say that the Ranch Assistant system is finally ready for you guys to use! This is the last major gameplay system that I'll be adding to the game (we'll also be adding the Inquisitor system, but that's an ultimately much smaller system based on parts already in game). This is important not only because the system itself is cool and I hope you guys'll like it, but because it means I can majorly shift my focus towards refining gameplay/game balance and writing storylines/events. Alita is the only assistant who will be currently available in the game, but expect that number to expand rapidly.

Important note about animations: You'll notice there are no animations in this update. Don't freak out! They're coming! As a result of the issues we had with the harpies as well as a few other compounding problems (computer troubles, some missing cow parts, some particularly complex animation set-ups), the prep work for the animations got pushed back this month. Making animations requires a long set of processes, starting with cutting up the poses and assembling them before anything can be actually animated. Since rather than doing the animations one at a time we put them through each process in batches (cut all the poses, then assemble all the poses, etc) this means that all this month's animations are currently in the assembly phase.

What we're planning to do is, instead of making you wait a whole other month for more animations, have our mid-month release be our "animation update". Given this goes well, from now on we'll probably do releases in this manner, with two releases each month: a gameplay update on the 1st, and then an animation update mid-month.

Also, as this is the last major system we're adding to the game (and an update to some of the more important bits of the UI), there's a very high chance of bugs. I fully expect to be doing a hotfix even before we get to the animation update this month, so let me know of any important bugs and I'll try to get the hotfix up ASAP.

7.7 Patch Notes

Additions
- The Ranch Assistant system is now in-game! This is the last major game system to be implemented! You can use it to assign breeding pairs to your assistants who will automatically be bred every day, increase the happiness of monsters in a particular building, or automatically sell your consumables. Complete Alita's quest-line in order to use it in-game.
-  Alita the robot girl has been added to the game! To get her on your ranch you must complete her new questline, which is currently the biggest questline implemented in the game. In order to start it, you must raise your affection with Margo and have Ellenor on your ranch. It's also the first quest line in the game to involve branching paths.
- The Shop Menu and the Monster Select Menu have been overhauled. The shop now more clearly shows the monster idles and the monster select menu now includes your custom sorting tabs. They're also both prettier and ideally better optimized now! (There may be a few issues introduced with the new selection menu; let me know and they'll be added to the hotfix)

Bug Fixes/Minor Changes
- Happiness events can now occur on the same days as other events at the ranch, and are more frequent as a result
- The loading time when opening the breeding menu after loading a save has been shifted to immediately when you load the save itself
- Gremlin versions of the Swine, the Seraphs, and the Mandrakes are now possible to obtain.
- Changed Feral, Futanari, Neoteny, and Genderbent into platinum traits: will not apply to old monsters, so you may see some gold versions of the trait floating around on your old saves.
- Fixed issues with Kay's Sea Sponge
- Fixed issues with mousewheel scrolling

Known Issues
- While selecting a monster to add to an assistant's breeding schedule, you aren't shown the energy cost; this will be fixed soon
- Consumables loaded from saves from older versions won't be counted as having been harvested from your monsters when being sold by a ranch assistant, and won't stack with newly harvested consumables (this was not tracked previously)
- Alita's mouth and idle movements aren't animated yet
- There may be some weird game behavior when monsters with disabled traits are obtained
- The tutorial displays some of the old UI
- The colors on some animations are incorrect as they have yet to be overhauled

Saturday, June 18, 2016

Hotfix 7.6.1

Hey, in a few minutes I'll drop the hotfix up on the Patreon.

7.6.1 Hotfix

Additions
- Full animations for Siren, Cockatrice, and Chickadee x Fbreeder are now in-game
- A couple new events should now start popping up once you've got sufficient affection with Margo that begin the quest-line that will lead to getting Alita in patch 7.7
- Shortcuts:
- You can compare your two selected monsters' stats in the breeding menu by holding the C key

Bug Fixes/Minor Changes
- The Scrollbar on the breeding menu should update correctly now when using the mousewheel
- Updated the Item Quantity Box
- Added green bar on the XP bar to show how much XP the monster will get from breeding
- You can now see how close each stat is to leveling up from the small bar
- Stored hearts text now changes color based on how close to heart overflow your monster is: it turns orange when the current usable hearts the monster has will cause it to have a heart overflow next day, and it turns yellow when it will happen in two days
- Monsters in other menus should no longer disappear when you choose to have monsters without usable hearts hidden

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- The tutorial displays some of the old UI
- The colors on some animations are incorrect as they have yet to be overhauled

Also, we're still on track to have the assistant system ready for 7.7 (worst-case scenario it will be lacking some polish, but at the moment the menu is in-game and working along with the ability to assign monsters to be bred each day in our dev version).

And expect the new public release to be up on Monday.

Friday, June 10, 2016

Programming Update

Hey, this is just a short update to let you guys know what's up: due to the animation issues with the harpies Vanilly ended up having to reanimate some of their loops, but we intend to have the hotfix up next week. Sub should ideally also have the neo harpy x fbreeder animation ready for the hotfix so you'll get that as well! I've also done some more bugfixes/added a few more QoL features to the breeding menu, including a bar showing you the XP the monster will get from breeding (like on the old one) and a hotkey you can hold to bring up both selected monsters' stats side-by-side for comparison.

Fleet's nearly done with the Ranch Assistant menu, after which I'll get to finishing up the system and getting the Alita quest-line in-game. I've been having fun writing it since it includes some cute Ellenor and Cordelia interactions.

Thursday, June 2, 2016

Alpha Build 7.6 for Patrons

The update will be going up in the Patreon Creations section in a couple hours. Unfortunately due to some last minute issues with the new harpy animations two of them only display the first loop currently (feral cockatiel and feral harpy); we intend to hotfix this ASAP. The rest of them should be working just fine, though.

The sorting system is finally in! You have a number of criteria to sort by, and you can even move your monsters into custom tabs as you choose. Let me know right away if there's any major bugs with the system. There will be a hotfix ideally within the next week to address any issues that pop up. We also made a large number of optimizations on the breeding menu that should make it go a lot faster and hopefully be easier to use.

I've also added more to the Delilah/Ferris storyline that starts by getting enough affection with Margo. The newest scenes start with visiting Delilah in the church, and progress as you gain affection with both her and Ferris (and visit the church and guild).

7.6 Patch Notes

Additions
- New animations! Fbreeder x Harpy, Fbreeder x Futa Harpy, Fbreeder x Cockatiel, Fbreeder x Budgie, Fbreeder x Cockatrice, Fbreeder x Siren (the last two have loop issues, will be hotfixed ASAP)
- Added 3 more loops to the Kay beach animation
- All new sorting system with customizable tabs: you can now move and reorder monsters between tabs by opening the sorting tab in the breeding menu and then dragging and dropping. You can also set a list of criteria to sort monsters by for each tab. (UI graphics placeholder atm)
- More storyline has been added with Delilah/Ferris, progress it by gaining affection with Margo, Delilah, and Ferris and visiting the Guild and Church
- New Shortcuts:
- The number keys will switch between different tabs in the breeding menu
- If you hold ctrl while selecting a monster in the breeding menu, it will automatically select both that monster and its last breeding partner
- If you hold shift while selecting a monster in the breeding menu, it will select the monster without closing the tab (in case you want to hover over the traits, etc)

Bug Fixes/Minor Changes
- We've made a number of changes to hopefully make the breeding menu a lot faster/less laggy
- The exit x should show up on the Kay animation now
- Fixed a bug affecting monsters that develop a preference for futas
- Margo loses affection when you ask her about her boobs now (seriously, how tasteless of you)
- Preg chance and energy cost will now update when you hover over a monster in the breeding menu
- Fixed issue preventing you from completing the Kaliba event with the new inventory menu
- Fixed skin color issue with Kittenboys and Budgies, but unfortunately this fix will not apply to the colors of monsters from previous saves
- Moved the breeder to the top of the breeding list rather than the bottom by default

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- The tutorial displays some of the old UI
- The colors on some animations are incorrect as they have yet to overhauled

Friday, May 27, 2016

Programming Update

Hey guys, it's been way too long since I've done a programming blog update.

Apologies on the delay on the 7.4 public release: I was trying to get the browser embedded version working again but continue to run into issues. Unfortunately, we may just not be able to have browser embedded versions again until we launch the website. As a result, I'll just put the download version of the 7.4 public release up now.

As to when we'll finally launch the site; we should see the new site go up in the next couple of months (at the very least, we'll launch the blog portion of the site with the community portion to come afterwards). Right now I admit I'm the bottleneck for getting the site up and operational and I've just had my attention split between too many things at the moment, exacerbating the delay. Following the next update I plan on re-focusing on getting the site going ASAP. Thanks for bearing with us.

As for game progress: I've been working on cleaning up and adding a lot of new functionality to the new breeding menu. You'll now be able to sort monsters between your own custom tabs as you please using a drag-and-drop menu, as well as rearrange the monsters in the tabs however you like. Please continue to give us feedback on changes you'd like done to the menu, I want to make sure it's as perfect as we can make it since it's where the vast majority of the gameplay happens. I've also been dedicating time to writing more storyline events, including working on the events leading up to getting Alita, your first ranch assistant, who you should be seeing in-game relatively soon.

Fleet has been working on implementing the ranch assistant UI in between making animation set-ups, and it's coming along nicely. Right now our plans are to have the ranch assistant system finally make it in-game with update 7.7 (the July 1st update).

Friday, May 6, 2016

Hotfix 7.5.1

Hey, here's a small hotfix with some bug fixes/minor changes to 7.5 that will be going up in a few minutes. We'll be continuing to tool around with the look/feel of the breeding menu based on feedback.

Hotfix 7.5.1

Additions
- Added in Kay's bikini dialog sprite to the clam event
Bug Fixes
- You can now click the feed or harvest button in the breeding menu without opening the selection menu
- Made the selection menu open a bit faster
- Fixed a "test text" event showing up at the beach
- Other minor bugfixes, including issues with the beach event

Monday, May 2, 2016

Alpha Build 7.5 for Patrons

Woo, I'm exhausted so these patch notes may not be comprehensive; I'll go back through them and add anything I missed later.

Sorry for the lessened communication this month: scheduling and workload made it difficult for us to keep up with blog updates. We'll try to have more consistent blog updates next month.

Mostly this month was heavily dedicated to the UI overhaul which has been quite a task. The vast majority of the game takes place in the breeding menu, so we tried to focus on getting it right. Unfortunately, the new tabs and sorting system are not in place yet, but those should come soon. Also, we delayed the inclusion of the ranch assistant system, as much of the UI we'll use for that will be based on UI we develop for the breeding menu, etc. I'm pretty pleased with how the breeding menu is turning out, but I'm eager to see feedback on it.

Also, the writing for this month's new Kay event comes from Gats! (with some hackish editing from yours truly :P)

7.5 Patch Notes

Additions
- New Kay Event, complete with animation! Explore the beach when you have adequate affection with her to trigger the event. If you have more affection, you'll get a better sex scene!
- New Breeding animations: Dire Titwolf x Fbreeder, Titpup x Fbreeder
- Brand new Breeding and Item Menus: these were significant overhauls that are still in progress, so some functionality is not yet implemented/expect some bugs/poor optimization. Also, give us feedback on how you like these new menus!

Bug Fixes / Balance
- Did some optimization with how colors are applied to monsters, hopefully this means animations should load faster, but it may have introduced some color issues to some animations
- Minor bug fixes

Known Issues
- May be some bugs/lost functionality in the breeding and inventory menus due to the overhauls; we plan to hotfix these over time
- Removed the Aitako event (Kay's event is replacing it), also, the sponge Kay gives you currently looks the same as the pink pearl; this will change in the future
- There may be some weird game behavior when monsters with disabled traits are obtained
- Some animations are glitchy due to design changes and colors
- Colors/variations are incorrect in a number of pens and animations

Expect the public release sometime this week.

Sunday, May 1, 2016

Status Update

Hey, for those of you patiently waiting for 7.5; we're dealing with some last-minute bugs with the new UI giving us a slight delay on the update and I want to polish things a bit more before I unleash it on you guys. For now, expect the patron update to go up around 6-7 AM CST today (5/2), so about 5-6 hours from now. If you guys want to hang out or help with testing I'll be streaming up until release and dropping downloads to test versions in the stream chat periodically as I root out the bugs: https://picarto.tv/Hbomb

Wednesday, April 13, 2016

Art Update and we're still looking for composers and SFX artists!

As we have announced before :

Submissions for composers are still open, from instrumental to vaporwave, we need someone to create a variety of themes! Break out your mayonnaise jars and macaroni, we're also looking for a Sound Designer! All those interested in the contract position should email us their portfolio at beanbagroomstudios@gmail.com! We'll be closing submissions on April 30th.
 

Thursday, April 7, 2016

Monday, April 4, 2016

Alpha Build 7.3.1 Public Release and Awkward Furniture

Hey guys, sorry on the delay on the public release: because all versions following 7.1 have the animations split up into different files we've been having difficulty getting an embedded blog version to work. While I continue to work on that, however, I decided I'd go ahead and just make the download links for 7.3.1 available to the public. I'll continue working on trying to get an embedded in-browser version to work as well.

Also, some of you may remember that myself and my buddy Mike were doing some Let's Plays in our spare time on our channel Awkward Furniture. That fell to the wayside for a while but he and I recently relaunched the channel and started playing through a few classic SEGA Genesis gems: Ristar and Kolibri. We plan on trying to release videos a lot more regularly this time around. Feel free to check them out!


Friday, April 1, 2016

Alpha Build 7.4 for Patrons

Hey guys, Alpha Build 7.4 is going up in the Patreon Creations section in just a moment!

We spent more time going through design/iterations with the new UI changes to make sure they're absolutely perfect, so while the Ranch Assistant system is partially working in-game we didn't have time to get the UI implemented yet. On the upside, the designs are turning out really fantastic and I'm looking forward to getting them in-game (pictured below is the new breeding menu):



Also, it gave me time to focus on starting the implementation of more storyline content this month instead, so you can look forward to seeing the game's story actually begin to develop (this will lead into the Ranch Assistant system as well)! Pictured above are some characters you can look forward to seeing as ranch assistants!

Also, there are 7 new sex animations including an update to Bailey's St. Paddy's day event that includes a rad (and surprisingly difficult) new minigame, and I'm happy to announce that we finally have a tutorial in-place!

7.4 Patch Notes

Additions
- New breeding animations: Fbreeder x Dickwolf, Fbreeder x Tigirl, Fbreeder x Titwolf, Fbreeder x Futa Titwolf, Fbreeder x Dickpup, Fbreeder x Dire Dickwolf
- Bailey's St. Paddy's Day event has been updated! New drinking contest minigame courtesy of Fleet and a new event animation for the male breeder, as well as a special consumable reward
- A little bit of new storyline content with Margo and Ferris. Not much yet, but it will lead into a larger storyline with Delilah later (currently it ends before you talk to Delilah).
- There's now a tutorial! Courtesy of ChocoPinkPurin! (tutorial is liable to change as we continue with the UI updates, but at least this should get new players started for now)

Bug Fixes / Balance
- Colors have been adjusted to be more consistent between different monster types (your pink catgirl should have pinkish dickwolves, etc) - this might change the colors of some of your monsters from older saves
- Milftaur and Minotaur colors should work correctly now
- It now snows at the same time in the town and on the ranch
- fix to Amadour event for females

Known Issues
- Due to color changes, some of your monsters from older saves may be new colors now
- There may be some weird game behavior when monsters with disabled traits are obtained
- Some animations are glitchy due to design changes and colors
- Colors are incorrect in a number of pens and animations

Also, just to let you guys know the team will be playing a bit more ARK this weekend and streaming it on Twitch, so drop by if you guys want to hang out:
Card

Art Update

 Greetings everyone!
Today we have a good load of new concept art for all the upcoming new features and animations arriving into the game soon!



First off is the long awaited introduction of M.Preg, you wanted it, you got it!


Second off we have a well known house fucking fetish animation in the works

And for the last announcement we're funneling our resources into a new spin off BS project called "Breeding Story" 

Thursday, March 24, 2016

Art Update



Submissions for composers are still open, from instrumental to vaporwave, we need someone to create a variety of themes! Break out your mayonnaise jars and macaroni, we're also looking for a Sound Designer! All those interested in the contract position should email us their portfolio at beanbagroomstudios@gmail.com! We'll be closing submissions on April 30th.

And here's some UI interface concepts we've been working on to streamline the breeding experience as well as improve it visually-













Tuesday, March 22, 2016

Hotfix 7.3.1

Hey, putting up hotfix 7.3.1 for patrons in a few a moments. This is a small hotfix, but it addresses the last of the save issues and lets you enjoy the new intro. Sorry for the dearth of programming updates lately; we've had our attention stolen away by some challenges in designing the revamped UI and with website development. I'll be excited to show the new UI changes we're coming up with soon!

I'll have to ask you guys to stay patient in regards to the next public release: still making sure we can get that to work correctly with the split swfs.

Also, decided to keep the .exe and .swf versions separate this time, as that appeared to be a bit confusing for some folks, and in addition switched to using .zip rather than .rar as that's a bit more universal.

Hotfix 7.3.1

Additions
- New intro! Added a little bit of spice to the beginning of the game, as you get to see the breeder traveling to the ranch for the first time!

Bug Fixes / Balance
- Should finally have all of the save issues hunted down and handled. Please let me know if any remain.

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations
- No tutorial yet (but soon! thanks choco!)

Monday, March 14, 2016

Art Update and Composers Wanted

This month while vanilly woks on the dickwolf scenes the team has been working on variety of UI and miscellaneous concept artwork such as world building .
New T4 pens




New Intro elements
1


 The NPCs and variety of other elements of the upcoming elven storyline.
Part of our Cougar X Crossover promotion animaion




Lily x Ferris storyline related animation 



Do you like making music? Awesome! The Breeding Season team is looking for someone just like you! We're hoping to fill the game with ambiance and some sweet tunes. From Instrumental to vaporwave, we need someone who can create a variety of themes. All those interested in the contract position should email us their portfolio at beanbagroomstudios@gmail.com!


Saturday, March 5, 2016

Programming Update

Hey guys, still working to correct save issues for people using the installer, should have a fix for that up soon. There will also possibly be a small hotfix next week with some additional bug fixes, small animation fixes, etc.

This month we're planning on starting some overhauling of the UI (including a finish to the sorting system), so please recommend any ways that you'd like to see the layout of the UI updated. The ranch assistant system will also be implemented this month, though likely not in its complete form.

As a small aside, Fleet's working on adding the intro stills we had made, which will just serve as a little intro showing the breeder making it to the ranch in the beginning of the game.

Wednesday, March 2, 2016

Alpha Build 7.3 for Patrons

Update 2: Uploading a second fix, should fix more save issues. Let me know if issues continue to pop up.

Update: Issues with loading saves should be fixed now. If you were getting a white screen, try re-downloading now. Let me know immediately if any problems remain. Sincere apologies for letting that one slip by: Fleet has been instructed to take me out behind the shed and shoot me if I ever upload a release without testing an old save on it first again.

Hey guys! Alpha Build 7.3 is going up on Patreon in a few minutes. This will include our first batch of new breeding animations! In addition, we added a new minigame to the Amadour event (in a style you might recognize if you play a lot of flash sex games :P) as well as made it available for the female breeder as well.

The beginnings of the ranch assistant system are already laid out, but until we get the UI in place it won't be available in-game. Expect it to be available in 7.4, though likely the ranch assistants will be limited at first as we'll be expanding upon them and the system as we introduce more storylines involving the characters.

7.3 Patch Notes

Additions
- New Breeding Animations: Fbreeder x Catguy, Fbreeder x Tiguy, Fbreeder x Futa Catgirl, Fbreeder x Catboy, Fbreeder x Kittengirl
- New NPC Animations: Fbreeder x Amadour, Amadour MnF parody minigame (addition to the Valentine's day scene)
- You can now choose to have animations auto-play, as well as choose to hide bulging in sex animations (disabling bulging doesn't work with holsxstallion atm)
- Ranch Assistant system back-end has been added, but it won't be available in-game until 7.4

Bug Fixes / Balance
- Good news for people who hate words! The hate words option now works correctly, courtesy of Fleet, who hates words
- You can now see Blitzkrieg during the Yuelia event
- Fixed how Kala shows up in the request menu
- Fixed issues with some events due to animation loading problems
- Fixed a number of small animation issues

Known Issues
- There may be some weird game behavior when monsters with disabled traits are obtained
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Colors are incorrect in a number of pens and animations
- No tutorial yet (but soon! thanks choco!)

As for the public release, expect it some time next week, as we'll have to do some testing regarding setting up a browser version with the split swfs.

Friday, February 26, 2016

Friday Night Code Update!

Fleet here again!

So Hbomb's been busy organizing the story so we can all be on the same page with where the plot will go for design/concepting reasons, and also getting the assistant system running. Looks like you'll be getting that help around the ranch in 7.4.

In between processing the animations Vanilly keeps throwing at me, I've prepped the animations to toggle both autoplay and stomach bulges. You'll see those in the options menu in 7.3.


ALSO I've been working on the funtime minigame to go with Amadour  this month.


7.3 COMIN SOON, SEE YOU ALL THEN!

Friday Animation Update





We've ran into some complications, but they'll be fixed in a jiffy before the update drops. Subtank is about done with his first animation, and the minigame has been animated and coded.

Also some people have asked what kind of edits are being made in step 4 so here's some examples: