Tuesday, September 29, 2015

Zombies!

The halloween event is coming along smoothly, all that's left is animation! The monsters are about done as well, just tweaking colors and making sure they don't bug out.

Some concepts for merfolk
And the last of the inquisitor mock ups!





Monday, September 21, 2015

So close...!


Hi everyone! The art team is so so close to finally getting all the monsters finished! All the basic monsters have their animations. Just finishing up skin and hair variants while ensuring they work in the game. Ferals are also on their way.

Thanks to the new color system, we can now add patterns to monsters, we've been testing it on the Stallion and Mare. (You'll get to see them in game!)
Also Nothing says the beginning of fall like the celebration of Halloween! Keep a look out for the halloween event!




We're also working on town sprites you can see around the game you can talk to!

Finishing up NPC's
[Name Pending] is Lilianthia Pop!




~And finally, Pin ups!~






Monday, September 14, 2015

Hotfix 6.5.2 for Patrons

Here's 6.5.2; added more of the missing colors and Swine are finally (albeit not completely) implemented! 6.6 will be at the end of the month, which should see the new monsters and their events coming closer to completion along with at least a couple neoteny monsters.

6.5.2 Patch Notes

Additions
- New monster type: Swine (color/skin variations not yet implemented), they can be obtained by purchasing an expansion to the Holstaurus Barn
- New Genderbent monster: Cockatiel (skin variations not yet implemented)
- New Color variations and skincolors: Harpies, Mares, Demons, Demonesses
- You may now upgrade various farm buildings to their second tier, unlocking more slots to add expansions
- You can now remove building expansions in order to make room for new ones

Bug Fixes / Balance
- Changed some mechanics consumables for the new monsters (this process is ongoing)
- Seraphs can no longer give birth to other Seraphs: instead any monster fed a Seraph Ichor has a chance of giving birth to a Seraph
- Fluffdragons can now be correctly bred (they can still only be unlocked in-game by using the debug code "addmontype.Fluffdragon")
- The Seraph Cage must now be unlocked through the Marchioness questline, which has been slightly altered
- Fish are now worth money
- Minor bug fixes

Known Issues
- Skincolors for the Elves and Cockatiels have some errors
- Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations
- There's been a slight increase in lag from the new color/animation system, which we still need to optimize

Tuesday, September 1, 2015

Hotfix 6.5.1 for Patrons

Hey guys, here's the 6.5.1 hotfix. We were able to fit in nearly all of the current round of revamps and Genderbent monsters! The Swine is unfortunately still waiting on a new animation before it can go in and the Cockatiel didn't quite make the cut for this patch, and there will still need to be a few more hotfixes/updates before all the new monsters are completely in working order. Notably we didn't have enough time to fill out all the color and skin variations so for some monsters they'll be absent in this hotfix. There'll also be a lack of consistency between a lot of the sex animations and the idles until we can get around to updating them all.

On the upside you won't have to wait too long! We're planning to have another small update before the 15th that should rectify the color/skin situation for most of the monsters, and we have some cool things planned like different skin pattern variations for stallions and mares, etc.

6.5.1 Hotfix

Additions
- New Genderbent monsters: Demoness (female Demon) and Mare (female Stallion) (Color and skin variations not yet implemented)
- Visual Revamps/New Idles: Demon, Stallion, Male and Female Elves, and Harpies (Color and skin variations not yet implemented for some of them)

Bug Fixes / Balance
- Fixed a bug where new days would fail to regenerate hearts/energy if you ordered a new monster in the guild menu
- Fixed a bug where gremlins, futa, and neoteny monsters would fail to appear in the monster pens (let me know if any of the pens are still broken)
- Genderbent works in the gallery now
- (Finally) fixed greased lightning/dex energy scaling on monsters so they won't go negative, thanks to a fan who sent in a way better equation!
- Catgirl Kennel should now have correctly colored silhouettes, but the other pens may not

Known Issues
- Genderbent will occur much more frequently than other traits for testing reasons
- Monster descriptions, consumable effects, and game mechanics are unfinished/unimplemented on a number of new monsters
- Some animations have been disabled or are glitchy due to the new overhauls and colors
- Due to the on-going overhaul of the color system, colors are incorrect in a number of pens and animations
- There's been a slight increase in lag from the new color/animation system, which we still need to optimize