Friday, June 26, 2015

Art update and current happenings!

Greetings everybody, S-Purple here!

Bringing you all a look on whats happening on the art side of the game's development in case you haven't been checking out our livestreams every weekday!(You really should though)











On the new monster front we've almost done preparing all the necessary content needed for implementation of most of the donator requested monsters which can be seen here-









and some animated gif previews of whats to come


and for the end, some previews of exclusive new pin ups as well as some male pin ups coming to patreon at the beginning of next month done by variety of fantastic guest artists!












Sunday, June 7, 2015

Alpha Build 6.0.2 Public Release

Hey guys, sorry about the delay on the public release. 6.0.2 is now up for non-patrons to play.

Patch Notes: http://breedingseasongame.blogspot.com/2015/04/alpha-build-60-for-patrons-and-58.html
Hotfix 6.0.1: http://breedingseasongame.blogspot.com/2015/04/hotfix-601-for-patrons.html
Hotfix 6.0.2: http://breedingseasongame.blogspot.com/2015/04/hotfix-602-for-patrons.html

As far as a progress update: everything's going smoothly! I'm going to put up another small update likely around the end of this week (but don't quote me) that will have alchemy system functionality and recipes for patrons.

We'll also be getting back to Web Dev applicants and doing interviews this week; I apologize if I end up missing anyone who sent in an application to us.

Tuesday, June 2, 2015

Alpha Build 6.2 for Patrons

Sorry for the delay on this one guys; I've been sick and having a difficult time staying awake. I'll plop up the new public release tomorrow.

6.2 Patch Notes

Additions
- Futa Harpy can now be obtained
- New animations: Futa Harpy x Catgirl, Female Breeder x Catgirl harvest (right now you can access it by breeding as harvest animations aren't implemented yet)
- Huge balance rework with how stats grow: instead of random chance they now grow on their own "XP bar", that becomes harder to level the higher that the stat is, and consumables give a set amount of "stat XP"
- Rough version of the fishing system is now available to play around with (unfortunately, fish aren't useful yet)
- Alchemy system is ALMOST ready, right now there's only one test recipe (catgirl squirt + dickwolf jizz in the bottom two spots + whatever in the top spot), I should be able to have a hotfix within a week or so that implements a number of actual alchemy recipes and hopefully the alchemy starting quest
- Margo gives you a special request for monster types you haven't bought the ranch building for yet (currently just for Harpy and Stallion)

Bug Fixes / Balance
- STA and DEX have been nerfed a large amount (this change may only be temporary based on feedback)
- Different monster types now have their own natural base stats
- The lowest growth mod is now F rank
- Growth mod inheritance has been altered substantially, it should be easier to get high ranks on monsters with high affinity for that stat but harder to keep high ranks on monsters with low affinity for it
- The player now has passive stat growth from leveling
- Messed with the price of ranch buildings
- Reduced the amount of money you get from fulfilling requests again
- Doubled the rate at which new requests are obtained
- You can't accidentally release new monsters by hitting the space bar now
- Buying a ranch building automatically restocks the store
- You can feed consumables in the pens now
- Gremlin chance is higher
- Fixed a number of minor menu bugs

Known Issues
- The game hangs a little when starting a new game; it's just pre-loading some things
- The Alchemy Menu and Building Upgrade Menu don't work yet, so the Alchemy Building is not worth buying
- Can't sort by monster type in the Item menu yet
- There's no tutorial yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)

Monday, June 1, 2015

Tiny Progress Update

Hey guys, there will be another update tonight around midnight CST, as per usual. There will be a couple new animations and some rough implementations of the fishing and alchemy systems, among a number of balance changes.