Yo. Here's that hotfix I promised, though to be honest it ended up a little bit like a small release :P. Managed to knock out a lot of little bugs. Next build will be 6.1 and I'll be releasing that in roughly another week and a half. I'll do the 5.9 public release at the same time.
6.0.1 patch notes
Additions
- Futa Holstauruses are now in the game
- New futaurus/catgirl animation
- New dickwolf/melf blowjob animation
- New felf/stallion and felf/demon animations
- There's now a snowy version of the town in winter
- The different monsters each now have unique consumable abilities (still balancing these)
- The gallery has been updated with the ability to set futa/neo and change the background
- Kala's camp is way prettier now (still nothing there, though)
- The futaurus/male elf and catgirl/futa elf animations have been added back to the game
- The Incorrigible trait has been added back to the game
Bug Fixes
- You can no longer duplicate monsters by continuing to hit "keep" after they're born
- Futa elves will show up correctly in the elf stockades now
- The Player's portrait in the status menu now shows correct gender
- Pens now refresh correctly after you donate or release a monster
- Menus should now refresh correctly when you fulfil a monster request
- The shop menu and breeding menu now sort correctly when the list is refreshed
- You now have to meet NPCs for them to give requests/show up in contacts
- Your first three requests will now always be a bronze, silver, and gold
- The monster and consumable shops will now periodically get new stock in without you paying to restock
- Breeding menu no longer randomly shows crit XP when it shouldn't
- Monsters should always level up when they reach enough XP now
- The Neoteny trait now shows up in the guild trait order menu
- You should no longer get requests for monsters over level 100
- Level request now scale slower, and request duration scales with them
- You now get trait description tooltips on the guild services menu
- Traits now have a stack size limit (most traits only stack up to 5)
- Ordering monsters now removes the correct amount of GP, and the length of time the order takes increases with the rarity of the trait
- Fixed a number of small animation issues
- Fixed the thing with the catgirl nose (you know the one)
Known Issues
- Can't sort by monster type in the Item menu yet
- Pretty much all of the in-game stat and price values are placeholder; do not expect things to be remotely balanced just yet
- "I hate words" can cause strange issues (maybe you should try liking words more)
- Dickwolf/Dickwolf is missing a hand, as well as a handful of other animation errors that are still floating around
And, just for fun, here's a sneak preview of a special little mini-game you'll have the chance to take part in at the beach in order to get materials for crafting stronger consumables:
And yes, there will be a chance you might end up finding yourself reeling in a much bigger (and sexier) catch as well :).