Sunday, June 16, 2013

The Futanari Trait and Elves Win!

The winners from the last round of voting were the Futanari Trait, with $234, and Elves, with $130! Thanks to everyone who donated. The current schedule of unfinished features to be added is:
1. Male/Male Animations
2. Neoteny Trait
3. Futanari Trait
4. Elves

You may notice that I've taken down the donation voting button. I'm making some significant changes to how the system works so for the meantime I'm not accepting donations for features. My plan is to implement a feature voting system that works like so:
Features will be broken down into smaller, more specific chunks. There will also be gameplay features added to the list along with the animations/cosmetic features currently on it. Each will have an estimation of how many hours the feature will take me to make. Each month I will take a certain number of hours worth of features (to be determined) from the top of the list to be implemented next.

When I make these changes, anyone who has already donated to a feature that hasn't yet won will be given the option of moving their money onto a different feature.

Now, to those of you who were looking forward to the update tonight I have to disappoint you. Unfortunately things came up this weekend that I wasn't prepared for, on top of a lot of paring back that I had to do from the size of the originally planned update. I decided that it wasn't worth it to release this update rather than holding onto it for a while longer.

Just to give myself time to implement everything I had originally planned for tonight's update, I'm going to push it back to next Sunday, 6/23. As a result the following update will also have to be pushed back, and because I don't want to keep doing this to you guys I'm going to give myself a lot of leeway and set it for Sunday, 7/14.

Because I've had to push these updates back so far, I'm going to not reactivate donation voting until after I have already completed all of the features that have won so far.

There is some good news, though. It is extremely probable that once August comes I will have a huge amount of more free time available to me. There is a very good chance that the pace of updates will pick up considerably once the Fall starts.

Sunday, June 9, 2013

Alpha Build 3.6

EDIT: Whoops, I realize it's broken. Give me a little bit to figure out why it's acting up.
EDITEDIT: It should be fixed now, let me know if it breaks.

Here's the relatively small update that I had planned for last weekend, before I got sick.

Thanks to Campfire for the music (there's more that I haven't added yet too)! Note that there is a mute button if you want to turn off sound (right now you'll mute both the music and the sound from animations, this will be changed in the future).

I've nerfed store-bought monsters significantly, and changed the way in which their stat caps are determined. I've also made clients a little bit easier to complete. I've halved the amount of time it takes for you to both feed and harvest monsters, hopefully making consumable use a bit more attractive.

You should no longer be able to get two different appearance changing traits on the same monster, nor should you be able to get cruel and altruistic on the same monster. There may be an issue with clients still asking for these things together on a monster.

The bug in which loss immunity traits and consumables didn't work should now be rectified.

Known Issues:
- Still not sure what's causing the save weirdness with the downloadable version of the game. Note: there's a chance that saves made with the downloadable version will interfere with the browser version in unpredictable ways. Clearing your cookies may be able to fix this. If you run into these problems please let me know in as much detail as possible.

- The mute button doesn't always correctly show if the game is muted or not. Clicking it a few times will always fix this.

Also, here's some (long overdue) rough sketches of some of the planned features. These sketches are, as I said, very rough and not necessarily indicative of what the final product will look like. Be sure to give me feedback on how you'd like me to change them.

Male Player Character



Saturday, June 1, 2013

News and Next Update

I apologize for being absent for a while. Unfortunately, there has been a lot going on in my life and my day job and I've had very little time to work on the game or keep up with questions and correspondences. As a result I'm not going to be able to keep up the update schedule that I had hoped for.

In general I'm going to be slowing down the pace of updates, which is something that I probably should've done a while ago. I sincerely apologize to anyone who donated and will now be forced to wait longer for the features they were looking forward to. I also plan to do an overhaul of how the voting system works. The details aren't set in stone yet but anyone who has donated and will be affected by the change will be given the option to switch their money to a different feature once the new system is implemented, granted that they voted for something that hasn't already won.

For now, the voting will remain unchanged and on June 15th the two top features will go onto the list to be implemented exactly the way they have up until now. Then I'm going to freeze the voting system for a month while I finish implementing the features that have already won and add in the new system. After I've added in the new system, anyone who has donated money to a feature that hasn't won yet will be given the chance to move their money onto a different feature.

To give you guys an idea of the new schedule:
6/3: I'm going to put up a relatively small update that will be mostly bug fixes and gameplay changes
6/16: Male/Male Animations, Demons, new breeding menu
6/30: Kitten Girls, Chickies, Vealtauruses (male neoteny creatures to come later), faction reputation, dialogue choices, exploration, and event system

Also, my hope is that after the 6/30 update the back-end of the game will be complete enough to be able to allow saves to transfer between versions.