Breeding Season is the unholy combination of a farming sim and a sex game. Breed a variety of sexy monsters together for sale to adventurous clients. Featuring Catgirls, Dickwolves, Harpies; you name it. Currently in early alpha.
I thought the previous design of the feral demoness was good enough but I can live with it. On a similar note, will the titwolf and other genderbent monsters eventually get a feral design, or is it just for select few monsters?
Wow those ferals are awesome, especially the kitties. I don't know if this as already been answered but will the genderbent females (as the demonesses) will have a functioning futanary trait ? Like a dick and special set of animations or will it be to much work ? :o
Looks pretty good so far, though I'd prefer the male Harpy with feathers instead of hair. Also those wings look weird on the male one.
Speaking of which, shouldn't the wings of both feral Harpies look more like realistic wings? You know, like this: http://toroid.org/ams/feathers/ventral-bones.png https://www.rightpet.com/thumbnail/provdetailphotos/2352010_21205279Prov_BABY.jpg
Kind off seems like unused potential to me, since realistic wings could make them look majestic as fuck.
There's already a neoteny version for all the basic monsters. Male and female. The Patreon monsters will most likely not get any variations. (Though there is a female pig)
so since the free version didn't get updated does that mean we (those who are no patrons) at least are getting a browser update at halloween? or youst patrons? (too much waiting)
I feel the feral demoness should have a bit more feral in her. The lips make the top half of her head look like a mask. To be more constructive I've made a mashup of the earlier concept and the one shown here: http://i.imgur.com/WB883hm.png?1
I have two ideas for your game. Maybe it make in-game progress a bit difficult, but anyway... 1. Interbreeds between two types of monsters. For example: wolfbird, pigdemon and etc. 2. Add stages of growth to newborned monsters. Cub, child, teen, adult and etc.
1.Not having interbreeds already bad enough for the team, they have to make sex animations for all the combination of the monsters, animations for the base monsters and patreon monsters..., interbreeds mean they have to double the work and design every single cross-bred possible between the monsters, so nah, i don't think it's a good idea. 2. They already explain why the newborn monsters look "adult", check the wiki, also we're getting neoteny trait which mean we will have a teen stage
Here's a link to the wiki http://wiki.breedingseason.com/Main_Page. at the moment there is no neoteeny page yet.
Now this is pretty much shows how reproduction works with monsters http://vanillycheesecake.tumblr.com/post/109383126090/bc-its-breeding-season-does-that-mean-you-will its done through the void there is no baby monsters any monster that looks young is a neoteeny its a trait.
While I wouldn't be opposed to the growth stages idea, it would definitely require a complete rebalancing of the entire game, and I think they have better things to do for now.
Not to mention that Neoteny is an “adult with a childlike body”, while anthro cubs and teens would be “actual” children in a “sexualized context”, and that could lead to legal issues in the long run.
Yeah, I saw a comment asking about crossbreeds earlier, and later that day, I was thinking about just how many animations that would require. I was going to do the calculations eventually, but I guess you beat me to it!
I do think it's something to consider in the future. The DISTANT future. Once the current species are all functioning. Which will be a while!
As much as I understand how much effort you've put into this, I'm pretty sure you (and pretty much everyone else) have gotten the calculations wrong.
Lets start out simple: there are 7 monster types - Elves, Wolves, Cats, Cows, Horses, Harpies, and Demons Each of these types has 9 different variants: male, female, male feral, female feral, male neoteny, female neoteny, female futa, female feral futa, and female neoteny futa (I'm assuming male futa versions would be redundant/wouldn't change the animation) So that's 63 unique combinations for just the base monsters. Add in gremlins for those 7 types and that pushes the number of unique monsters up to 70. Plus, we have 4 patron monsters (that I know about anyway): Fluffdragons, Swine, Mandrakes, and Seraphs.
That brings the grand total of the number of unique monsters up to 74. Now, finding the number of unique combinations of any pair of monsters is actually really easy. In math, it's a number known as a triangle number, and the formula for it is this: ((n^2)+n)/2. So plugging 74 into that equation gives us a total of 2775 animations for monster on monster animations. Of course there are a few more animations to consider.
5 additional animations per monster: male breeder harvest, female breeder harvest, male breeder sex, female breeder sex, and an idle animation. So for 74 monsters, that's an additional 370 animations.
And that, at long last, brings us to a grand total of 3145 different animations to be implemented. Which is not as bad as most other people have estimated, but it's still kinda pretty bad. They will of course end up reusing animations, but if they didn't, and their stated rate of one animation about every 4 days is accurate, it would end up taking about 12580 days - about 34.47 years. Which is pretty ridiculous.
Still have some problems with old save from 6.5.2 1. I can't obtain mandrake hydroponium. It's not available to buy in the Levi's shop. Maybe some debug code can fix it? 2. Lily's sprite appears in guild, but I can't talk to her to take any action (like playing volunteer quest). Sad but true. 3. No scrolling bar in the breeding place. Can be fixed by clicking any specific monster tab. Not convenient at all. 4. Demoness right leg color always default. Color mismatch detected...
Can you guys set up a poll so that way you can see which animations you should focus on first? So that way you can make sure to take care of the animations that your Patreons really want since it's almost impossible for you to make every animation possible. And it might save some time to focus on other features such as alchemy or relationships. I am personally looking forward to seeing more catguy animations.
i think most of the newer genderbent characters have no animations (mare, catguy, taurus, demoness ect.) personally i would prefer some neoteny animations myself. My favorite is the neoteny demoness
In version 6.4, how do you "acquire" Seraphs? I seem to have unlocked them by having sex with Maquioness, but I didn't quite understand how I'm supposed to get them when she explained it...
Honestly it's amazing how long they take with the animations and how hard they make it seem. I use after effects for animations myself and it really only takes like 5 or 10 minutes to do a 4 second looped animation. It makes it even easier with these simple designs and how simple the animation looks that are literally just the body transitioning up and down with the legs and arms rotating.
You sound like the kind who'd actually export the 10000+ possible distinct loop animations from AE and import them into the game FLA individually, and then even try to upload the 3GB+ stuttering abomination that comes out of it to the site for the poor fuckers to download.
In reality, the whole thing is scripted to bits: Random state-changes, partially random facial expressions, not-at-all-random looks, colors and positions... all depending on tons of background data. And I know my shit, I've been working with Flash, AIR and both ActionScript 2.0 and 3.0 for 10 years now, 5 of which I've spent as a full-time employed Flash Developer. My final exam project for my technical degree was a decent shmup game I put together in 3 months, and I even had to do some similarly structured character animations, so I understand pretty well how much is going on under the hood here, and I have more than just a hunch that it's way more than a bunch of factory default motion tweens.
To me, only the Wolf feral form is awesome, the others are like the same half/human form, i think feral form needs be iqual animals, quadrupeds... looks like the real animal!
Playing on the 6.4 patch first time in a while. Why are all the women chubby now? >:( I don't mind curvy women, but why ALL of them? It's like the whole world was afflicted with McDonalds syndrome.
The demoness is awesomely terrifying.
ReplyDeleteWow, These are awesome looking forward to seeing them in-game.
ReplyDeleteI thought the previous design of the feral demoness was good enough but I can live with it. On a similar note, will the titwolf and other genderbent monsters eventually get a feral design, or is it just for select few monsters?
ReplyDeleteThe base monsters will get feral designs, so titwolf will be getting one!
DeleteWill the Ferals be added to the game with their sex animations or just added when their profile is ready?
ReplyDeleteSeeing as how not all of the ferals have their finished designs, there will not be sex animations until they are completed.
Deleteanother question,
ReplyDeletewhen gets the free browser version updated to version 6.5.1 (or even 6.5.2)?
cause it's been a month....
Wow those ferals are awesome, especially the kitties.
ReplyDeleteI don't know if this as already been answered but will the genderbent females (as the demonesses) will have a functioning futanary trait ? Like a dick and special set of animations or will it be to much work ? :o
They will have a functioning futa trait yes
DeleteOh wow awesome...looking forward to it..and the halloween event
ReplyDeleteLooks pretty good so far, though I'd prefer the male Harpy with feathers instead of hair. Also those wings look weird on the male one.
ReplyDeleteSpeaking of which, shouldn't the wings of both feral Harpies look more like realistic wings?
You know, like this:
http://toroid.org/ams/feathers/ventral-bones.png
https://www.rightpet.com/thumbnail/provdetailphotos/2352010_21205279Prov_BABY.jpg
Kind off seems like unused potential to me, since realistic wings could make them look majestic as fuck.
Due to the way I'll be cutting up and animating the wings it'll end up looking like that yes, they're put in a t-pose for easier animation.
DeleteLooking forward to it.
Deleteso same as you did before your just focusing on bases of how character look rather then the animations beside your releasing one for halloween
ReplyDeleteQuestion: will there be unique models for monsters with feral and neoteny?
ReplyDeleteLooks good any chance of getting a build with some of the new monsters before Halloween ^^?
ReplyDeletewill yu make neotomy for every soecies male/female? and in the future will you make neotomy for the breeder?
ReplyDeleteThere's already a neoteny version for all the basic monsters. Male and female. The Patreon monsters will most likely not get any variations. (Though there is a female pig)
DeleteThe only IN-GAME neoteny is so far merely the Kitten.
DeleteWhile she's very sexy, I'm VERY looking forward to other humanoid neotenies too.
what you mean by patreon monster
Delete@Zebby zeb. Those are monsters that people have paid $300 dollars for to have them put in the game that's what a patron monster is.
DeleteWow, I really love the feral Catgirl! I'd pick that over the regular one anyday!
ReplyDeleteso since the free version didn't get updated does that mean we (those who are no patrons) at least are getting a browser update at halloween?
ReplyDeleteor youst patrons?
(too much waiting)
I feel the feral demoness should have a bit more feral in her. The lips make the top half of her head look like a mask. To be more constructive I've made a mashup of the earlier concept and the one shown here: http://i.imgur.com/WB883hm.png?1
ReplyDeletedat mashup...
DeleteShe'll be getting other alt heads the one you see now is only her default head.
DeleteI have two ideas for your game. Maybe it make in-game progress a bit difficult, but anyway...
ReplyDelete1. Interbreeds between two types of monsters. For example: wolfbird, pigdemon and etc.
2. Add stages of growth to newborned monsters. Cub, child, teen, adult and etc.
1.Not having interbreeds already bad enough for the team, they have to make sex animations for all the combination of the monsters, animations for the base monsters and patreon monsters..., interbreeds mean they have to double the work and design every single cross-bred possible between the monsters, so nah, i don't think it's a good idea.
Delete2. They already explain why the newborn monsters look "adult", check the wiki, also we're getting neoteny trait which mean we will have a teen stage
2. Show me a link on this explanation, please. I can't find ^^'
DeleteOn any case - i meant this:
From moment of born
0-5 days - cub
...
11-20 days - teen
Etc.
Here's a link to the wiki http://wiki.breedingseason.com/Main_Page. at the moment there is no neoteeny page yet.
DeleteNow this is pretty much shows how reproduction works with monsters http://vanillycheesecake.tumblr.com/post/109383126090/bc-its-breeding-season-does-that-mean-you-will its done through the void there is no baby monsters any monster that looks young is a neoteeny its a trait.
While I wouldn't be opposed to the growth stages idea, it would definitely require a complete rebalancing of the entire game, and I think they have better things to do for now.
DeleteNot to mention that Neoteny is an “adult with a childlike body”, while anthro cubs and teens would be “actual” children in a “sexualized context”, and that could lead to legal issues in the long run.
DeleteHey there!
ReplyDeleteSorry about the external link guys, it's grown into an 8000 char+ article, but the topic was so intriguing that I didn't want to abbreviate it...
Breeding Season by the Numbers:
https://sensiblescrotum.wordpress.com/2015/10/18/breeding-season-by-the-numbers/
I think the article will also explain why the developers are so reluctant to add new visual features such as mixed races into the game at this point.
Yeah, I saw a comment asking about crossbreeds earlier, and later that day, I was thinking about just how many animations that would require. I was going to do the calculations eventually, but I guess you beat me to it!
DeleteI do think it's something to consider in the future. The DISTANT future. Once the current species are all functioning. Which will be a while!
Wake up, Breeder...
DeleteThe Matrix has you...
https://sensiblescrotum.wordpress.com/2015/10/20/breeding-season-how-deep-the-holstaurus-hole-goes/
As much as I understand how much effort you've put into this, I'm pretty sure you (and pretty much everyone else) have gotten the calculations wrong.
DeleteLets start out simple: there are 7 monster types - Elves, Wolves, Cats, Cows, Horses, Harpies, and Demons
Each of these types has 9 different variants: male, female, male feral, female feral, male neoteny, female neoteny, female futa, female feral futa, and female neoteny futa (I'm assuming male futa versions would be redundant/wouldn't change the animation)
So that's 63 unique combinations for just the base monsters.
Add in gremlins for those 7 types and that pushes the number of unique monsters up to 70.
Plus, we have 4 patron monsters (that I know about anyway): Fluffdragons, Swine, Mandrakes, and Seraphs.
That brings the grand total of the number of unique monsters up to 74. Now, finding the number of unique combinations of any pair of monsters is actually really easy. In math, it's a number known as a triangle number, and the formula for it is this: ((n^2)+n)/2. So plugging 74 into that equation gives us a total of 2775 animations for monster on monster animations. Of course there are a few more animations to consider.
5 additional animations per monster: male breeder harvest, female breeder harvest, male breeder sex, female breeder sex, and an idle animation. So for 74 monsters, that's an additional 370 animations.
And that, at long last, brings us to a grand total of 3145 different animations to be implemented. Which is not as bad as most other people have estimated, but it's still kinda pretty bad. They will of course end up reusing animations, but if they didn't, and their stated rate of one animation about every 4 days is accurate, it would end up taking about 12580 days - about 34.47 years. Which is pretty ridiculous.
Still have some problems with old save from 6.5.2
ReplyDelete1. I can't obtain mandrake hydroponium. It's not available to buy in the Levi's shop. Maybe some debug code can fix it?
2. Lily's sprite appears in guild, but I can't talk to her to take any action (like playing volunteer quest). Sad but true.
3. No scrolling bar in the breeding place. Can be fixed by clicking any specific monster tab. Not convenient at all.
4. Demoness right leg color always default. Color mismatch detected...
Can you guys set up a poll so that way you can see which animations you should focus on first? So that way you can make sure to take care of the animations that your Patreons really want since it's almost impossible for you to make every animation possible. And it might save some time to focus on other features such as alchemy or relationships. I am personally looking forward to seeing more catguy animations.
ReplyDeleteMore catguy animations? I didn't think there were any at all. Am I missing something?
Deletei think most of the newer genderbent characters have no animations (mare, catguy, taurus, demoness ect.) personally i would prefer some neoteny animations myself. My favorite is the neoteny demoness
DeleteIn version 6.4, how do you "acquire" Seraphs? I seem to have unlocked them by having sex with Maquioness, but I didn't quite understand how I'm supposed to get them when she explained it...
ReplyDeletethey're not in the 6.4 version they were added in the 6.5 version,
Deleteso we have to wait till they update the free version (hopefully at halloween)
or you pay one dollar each month and become a patron.....
I like the old design of the Harpy more...
ReplyDeleteThis isn't a new design. This is a feral variant.
DeleteMaybe Hentai1987 meant this one:
Deletehttp://40.media.tumblr.com/5b507cb0bfd5ae4f56c60f5361180a0b/tumblr_nuecv7l78Q1sb49q1o1_100.png
But more likely this one:
http://www.legendofkrystal.com/forum/download/file.php?id=17617&cache=1
Honestly it's amazing how long they take with the animations and how hard they make it seem. I use after effects for animations myself and it really only takes like 5 or 10 minutes to do a 4 second looped animation. It makes it even easier with these simple designs and how simple the animation looks that are literally just the body transitioning up and down with the legs and arms rotating.
ReplyDeleteYou sound like the kind who'd actually export the 10000+ possible distinct loop animations from AE and import them into the game FLA individually, and then even try to upload the 3GB+ stuttering abomination that comes out of it to the site for the poor fuckers to download.
DeleteIn reality, the whole thing is scripted to bits: Random state-changes, partially random facial expressions, not-at-all-random looks, colors and positions... all depending on tons of background data. And I know my shit, I've been working with Flash, AIR and both ActionScript 2.0 and 3.0 for 10 years now, 5 of which I've spent as a full-time employed Flash Developer. My final exam project for my technical degree was a decent shmup game I put together in 3 months, and I even had to do some similarly structured character animations, so I understand pretty well how much is going on under the hood here, and I have more than just a hunch that it's way more than a bunch of factory default motion tweens.
man that sounds like difficulty stuff and a lot of work i think....
Deleteanyway how far is thad halloween special think you can make it in time?
and what about a free browser version update?
(still didn't get an answer on thad)
next update?
ReplyDeleteWill there be diffrent animations for harvesting and breeding?
ReplyDeleteWill there be diffrent animations for harvesting and breeding?
ReplyDeleteWill there be diffrent animations for harvesting and breeding?
ReplyDeleteany word on when the next update will be? a response would be appreciated
ReplyDeleteNear the end of the month as it has always been~
Deletety for the response
Deleteso either October 31st or the first week of November because it is technically "near" the end of the month
DeleteCheck THIS out, lol.
ReplyDeletehttps://www.patreon.com/posts/3633077
This comment has been removed by the author.
Deletecant wait for the next update^.^
ReplyDeleteTo me, only the Wolf feral form is awesome, the others are like the same half/human form, i think feral form needs be iqual animals, quadrupeds... looks like the real animal!
ReplyDeletelooking forward to iiiiit huehuehue
ReplyDeleteIt really is amazing to me that this team is constantly adding so many variables to this project. Doesn't seem reasonable in the slightest.
ReplyDeleteHappy Halloween Breeding Season Crew and Fans!
ReplyDeleteSo. No halloween-update in time for halloween?
ReplyDeleteWhat a surprise.
at least they getting their 41,000,00$ in time to pay the rent and bills.....
Delete(by the way my halloween party was boring as shit=)
Playing on the 6.4 patch first time in a while. Why are all the women chubby now? >:( I don't mind curvy women, but why ALL of them? It's like the whole world was afflicted with McDonalds syndrome.
ReplyDeleteNo update in almost three weeks. are you guys still alive? did a comet crush down on you? swine flu?
ReplyDeleteNice For U, Dont Forget Me.. And Yu See My Web - Regards :
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