I'm working on the game update as I post this, and will hopefully be able to put it up in an hour. The update is now up for you guys to play. Unfortunately a lot of the new content I've been working on has been acting up so the update will be a lot lighter than I'd like. Just two new kittengirl animations (one of them is pretty unfinished), two new neoteny monsters, and a couple new eyes and hairstyles. The options menu still doesn't work so you can't disable Neoteny yet. Also, I'm aware that I never got around to fixing some of the older bugs. Let me know which ones still keep popping up.
The new website is going to be delayed until next week due to some dealings I still need to have with the company that will be running the credit card transactions (apparently I'm too obscene for paypal).
Early next week I'll have the Options menu working, Elves, some Male/Male animations, Demons, and the Futanari trait working for catgirls. Most of this stuff is actually already in the files, it's just that I didn't have the time to get it all working before Thanksgiving snuck up on me, sorry about that.
Awesome! Great to see the update. :D
ReplyDeleteThank you for the update ^_^
ReplyDeleteLove the game and love that you're back at it, but for the love of God, please move the dialogue test button somewhere other than right next to the button that closes out of every window. Misclicking by a few pixels means having to watch the entire intro sequence over and over and over again.
ReplyDeleteThere is a "skip" button on that intro, so if you accidentally start it up you can just exit it.
Deleteyes please move the dialogue test button, and a quick key for exiting would be handy. thx
DeleteCould you have a .swf download link? I'm on a Mac and prefer to play this in full screen mode.
ReplyDeleteYay an update, it's great to see that you're back :).
ReplyDeletegreat! :)
ReplyDelete"Too obscene for paypal" gotta love that, but yea thanks for coming back to this game. Tis a gem in a pill of sh*t games. XD
ReplyDelete- StormCry
Game is starting out with too many traits to a monster in the store. It hasn't even been a game month and the average number of traits is 3/monster, skyrocketing the price of the monsters to the point that they are almost unattainable right from the start. Need to have the store monsters follow the same rule as the client (decreasing chance of additions traits as you get more). Also perhaps a starting trait cap that grows as time goes on (max traits +1/month or something). Not to be applied to whatever occurs in the breeding process of course just the store/client.
ReplyDeleteI bumped up the rate of traits showing up for testing the new traits. I plan to add some debug options pretty soon so you can adjust a few of these things.
DeleteIf you are trying to test specific traits, it may be easier to have the shop have a rule to 'always have at least one monster with this trait.' That way the one you want to appear will always be available.
DeleteJust add some code to the end of whatever the stock/restock process to add one more monster with the specific trait to test.
EW... male/male is disgusting.... put the player between them =D
ReplyDeleteOpinion noted... And hopefully ignored.
DeleteJust the option to remove when the time comes, will be fine. Or an option to sub one for the animation with the main char.
DeleteLOL you think m/m is disgusting next to everything else already in the game? Xd
DeleteMale/Male will be optional (as well as Female/Male and Female/Female)
DeleteGlad to hear it broham!
DeleteOpional hentai in a hentai game makes me feel "special" :D But hey, you would play it in the open then. That is awesome. I guess debuging will be easier with no distractions.
Deletea little bug i found. a monster can have both the "Strong family resemblance" and the "are you sure you're not addopted" traits. wich makes little sense. i am not sure about other traits going against one another.
ReplyDeleteIronwing
It's a known bug. The trait that appears last between 'Strong Family Resemblance', 'Are you sure you're not adopted,' and 'Albino' takes precedence.
DeleteGreat little game. Obviously you need to finish creating animations for all the existing monster/monster/breeder combinations, but when you get around to it you could consider adding bull-monsters/Minotaurs, lion-monsters and tentacle-monsters as males. Also fairies/butterflower-girls as females.
ReplyDeleteum... butterflower? What a brainfart, I mean butterfly of course!
Deleteyour thread on legend of krystal forums was locked a while back you'll have to message the mods to get it unlocked.
ReplyDeleteGood to have you back!
ReplyDeleteI'm still seeing the incest between all bought monsters.
ReplyDeleteIt's only indicating that because they technically share the same parents (Unknown). It doesn't affect actual breeding and HBomb just needs to add a check for making sure that the parent match is not 'unknown'.
DeleteIn the Otions Menu, I would suggest adding a "Debug" mode granting infinite "GIL." This may only need to be in place during the Alpha of the game. Having infinite GIL would make it easier to buy all the pens and monsters at the begging of each new version so its easier to report all the bugs. Also if your like me, the quicker you get all the sex scenes the better xD Again, this only needs to be in place while your in Alpha stage, once a later version of the game is releced you can take away this option if you choose to.
ReplyDeleteI concur with this. An infinite gil option would be exceedingly useful to try new stuff and make sure everything works.
DeleteIncest propagation bug is still in. I buy new beasts from the store, and after a few rounds of sex the brand new beast suddenly is marked as "incest" with everyone and their kids come out retarded. In the screenshot there are 2 beasts who both were store bought, fucked just fine for a few days, and now suddenly are flagged with incest. Incest then slowly spreads to all my beasts, and not generationally.
ReplyDeletehttp://i.imgur.com/E4EdEha.jpg
Also, I absolutely hate the incest mechanic. Please either remove it, or make an option to turn off incest flagging. :D
It is unlikely that the incest mechanic will be removed as it has become a core part of the game. There are ways to midigate the issue though.
Delete1) Ensure that the ones you want to breed have no relatives between the two to one generation. Grandparents can mate safely with Grandchildren because the incest check only involve the monsters themselves and their immediate parents.
2) Take the male part of the equation and mate him with the trainer for one or two generations (works the same as option one plus the kid will likely get the benefit of Human Adaptation and get a stat boost anyway).
3) Breed in 'Incorrigible'; at level 10, the beast ignores incest entirely.
Any tips on avoiding the bug that causes incest to spread through your beasts, even store bought ones?
DeleteThe indicator for incest is triggered if there is a common relative between the two monsters back one generation (their parents). It indicates store bought as incest just because they share the same origin (Parents: Unknown); it is merely a bug in the indicator, it doesn't actually have anything to do with the incest mechanic.
DeleteThere is a hidden stat for each monster than indicates how 'inbreed' that particular monster is. For store bought monster that stat is one. When two monsters produce offspring 'inbreed' rating is also one, unless the parents have some commonality (same parents, they share a parent, or one is the original parent of the other), in which case the child's 'inbreed' rating is the SUM of the parents. HERP-DERP is triggered when that inbreed rating reaches a certain number (100 for example; idk the real number). Since the check for inbreeding one goes back one generation, you can get away with grandparents mating grandchildren (usually). The Incorrigible trait, reduces the 'inbreed' rating by 10%/lvl at birth, so at lvl 10 it effectively changes that stat to 0.
Incest does not spread, it's determined at birth. If you have parents producing HERP-DERP it's because 1) they are related in some fashion and 2) they are pretty inbreed themselves, just not to the point of HD.
What you are probably doing is swapping out a monsters too quickly (i.e. swapping children with identical breed modifiers, just because the child's stats are higher). I'd suggest only swapping out monster when the child is a better breeder than the parent (ignore the stats, they will improve as you breed regardless; concentrate on creating a 6+ monster<+ in all modifiers>). The only exception is that if the child came from the trainer with Identical modifiers, then swap those as it's likely to have a low inbreed and will generally not be related to any of your other monsters, so it's children will begin at 1 Inbreed as well.
This is how I usually start:
1) Get a monster mix that has a plus in all breed mods; Ideally a cat with dex and sta, followed by 3 wolfs for the wil, cha, fer.
2) Breed them until you can get a 'clean' mix.
3) Then building up the pluses on the monster, (ex. build a 1+ monster to a 2 or higher monster for a particular stat)
4) Once you start getting monsters with 3 or more pluses, try creating a 'mate' for it using the remaining modifiers. That will tend to avoid the other monster so HD is less likely to occur.
5) Once you have created a 6 plus monster; that's your main trainer until you get another 6+
6) If you ever hit HD during this process, refer to the above for mitigating the issue.
Remember to only swap your breeder when the new monster is an improvement in modifers; not just an equal. That'll probably get you to avoid HD in the first place.
Hartista you da man
ReplyDeleteHES ALIVE
ReplyDeleteDoes someone got a tipp for me how to Breed a Totaly Black Stallion ???
ReplyDeleteNo real way to do that except by accident, other than choosing monsters with black in them to breed into the stallion. Although once you do get one; Strong Family Resemblance will help to keep it that way later.
DeleteThank you , I now got an almost black Stallion but like you said by accident but he looks cool though thanks
DeleteThank you very much for continuing these updates, HaristaPipeBomb. I'm in love with your game and the work that you've put into it.
ReplyDeleteMay I ask that you please don't forget us users with lower-end PC's? I don't really know much about computers and processes and the like, but I do know that my computer is rather low-end.
some specs:
AMD Athlon 2850e processor
NVIDIA GeForce 6150 SE (Integrated)
2GB DDR2 memory.
Well after playing for a while, I've only noticed one new bug: For some reason the Harpies in their pen are positioned a lot lower than they were before.
ReplyDeleteOld bugs:
1) When selling consumables (can't tell if true with client sales), the banner announcement for how much money you got on the sale is incorrect. You get the correct amount added to your gil; it's just the banner ad displays an amount lower than the actual sale was.
2) Monster growth is still very unbalanced (too fast early, too slow late) and it doesn't work well if you are intentionally trying to lower a stat that has been maxed for the 'less than' clients. It drop slow early and fast late. Whatever variation of the logarithmic function you are trying to use is plainly not appropriate here. There just isn't enough evidence to see any correlation between the STR and MOD to tell that they are being used at all for stat building. I'd suggest a more level growth that is easier to understand like the change in growth for a monster equals its MOD * the mates (STR/100).
3) In the wolf pen, the 'click zones' of each wolf overlap; particularly for the 2nd wolf. Often I'll click on the 2nd and get the first or third instead. Maybe make the click zone for wolves limited to their head or maybe just scale the size of the wolves down so that the overlap doesn't occur. It's probably the same with the other pens, but they are spaced out better in comparison to the wolves.
4) Human Intelligence doesn't work as intended in a number of ways.
4a) It is suppose to be a percentage chance of learning a new trait from another monster, but if it triggers at all it just picks a random trait from the other monster and it learns that one; even if it already has it. This make the chance MUCH lower than intended; specially if there is a large list of traits you are trying to learn from. Need to make Human Intellegence 'smarter' and make sure it actually learns a new trait if one exists in the mate.
4b) There is an exploit for HI also, a monster with HI 1 is still capable of learn HI 2+ and so on. So it is currently possible to gain Human Intelligence, breed until HERP-DERP to max the skill potential, and then have the original monster learn that level and then ditch all the children and repeat. Kinda defeats the whole 'breed a better monster' idea. It's also a little overpowered because even HI1 can learn other traits even if their level is maxed. I'd suggest adding a rule that if a monster learns a new traits, it cannot be learned at a level higher than it's Human Intelligence Rating. That wouldn't apply to breed in traits just the ones learned through HI.
5) 'Are you sure...', 'Strong Family...', and 'Albino' are not very compatible with each other; reasons should be obvious.
6) Is it possible to get a 'HERP-DERP' Kittengirl (or any Neo-mons)? Not that you'd want one, but shouldn't there be the possibility?
Things that may be useful to add:
1) Since the trait window for a monster is really small, maybe list how many traits a monster has so we can tell at a glance, instead of having to hunt through the entire list and counting them individually. Something like 'Traits (X)', X being how many that monster has.
2) In the stat window, have some indicator (either another list or color code) that shows whether you have a particular trait on your farm or not. In quickly becomes difficult to tell what traits you are missing especially since the current status list only shows unlocked traits; not all the traits that exist (the ones unique to certain monster are not on that list or the Human traits).
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DeleteAck, forgot the BUG that actually will cause problems.
DeleteIf you sell to a client with the monster shop window open and then try to buy a monster, the monster stock will refresh and clone (yeah that bug is back) the stock. You still get the monster you paid for, so techincally not game breaking, but it does some pretty weird behaviour.
The way I understand what happens is that the store 'restocks' when you sell a monster, but doesn't automatically refresh what exists in the store window. I presume this was before you created the restock button so it can be done at anytime. The easiest fix would be to remove the code the restocks when you sell a monster. Otherwise you'd have to add code that tracks which windows are currently open (which would probably be a headache).
Ugh another bug that MAY be present.... sometimes the monster that ought to be protected from negative modifiers (Gentile, No Downsides, Harpy Grease, Horse Cum) are still affected. Have not confirmed if it still exists on 3.9 but since Hbomb hadn't mentioned any bug fixes in this update; it probably is still there.
DeleteJust so everyone knows: This is a VERY RARE bug and the cause is pretty much unknown. All that is known is that it only affects individual pairs of monsters. Meaning the monster with the neg mod will lower the other monsters stat regardless of protection; but just that one specific monster (other monsters can be protected).
I had hypothesized a solution a while back HBomb, here's the link: http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2954&cache=1&start=1300
about halfway down and I start talking about the catgirl and harpy test; it should be in that spoiler.
Human Intelligence works, it just may not work the way you think it should.
DeleteFor every level there is an additional 10% chance the monster will acquire a trait from the monster it breeds with *unless* the monster already has that trait. Thus, if you breed a monster (x) with level 10 Human Intelligence with a monster (y) who has the trait you want to give it, but monster y has 4 other traits that monster x already has, monster x still only has a 20% chance (1 in 5) chance of picking up the trait you want it to.
My recommendation: If you're at the point where you have monsters with high Human Intelligence, you probably have a little money to burn. Look in the shop in town and find a monster that has only the trait you want (or a minimal amount of other traits) and breed it with you H.I. monster, get the trait you want from it, and release it into the wild. (Also, I'd try to get True Breeding into your monsters before stacking too many traits.)
Oh I'm not saying it's doesn't work as it was designed (I knew it worked that way), I'm just saying it's a little counter intuitive to what most people would think it should work. You'd except that something that is Intelligent to know that it doesn't need to get traits it already knows. As for HI ability to take stronger HI and improve itself like that is breaks the idea of raising stronger monsters plus it's a cheat to get around HERP-DERP. Hence, the suggested solutions.
DeleteAlso as an expansion to your suggestion: If you are having trouble finding a monster with just the single trait you want, you could just get one that has it an breed the other traits out until it's all by itself. Then have HI 10 take it.
Anyway, back to bugs:
DeleteRelatively minor, but the 1st of the month doesn't count toward pregnancy. I noticed it when the trainer was due on the first and nothing happened until the 2nd. Testing further just shows the the countdown for pregnancy does not decrement on the first of the month.
There is a number of small cosmetic bugs, but for the most part they are caused when an old window doesn't refresh when you go into another one and then comeback to it later.
Stuff like:
Breeding window not completely removing a monster that was chosen for breeding when it has been sold; this refreshes with the monster pic still there but all stats are listed as zero (incomplete removal).
Monster learning albino or are you sure you're not adopted via human intelligence will color change only on the monster selection of the breeding window until it is reselected.
Then there is the stat caps to go from green (maxed) to red (supposedly not maxed). I believe you are not using integers here and that's cause an issue visually.
Background in pens that are open to the sky.... clouds don't move like in other places. Merely a consistency issue.
I'd like to see the chance for getting monsters with black fur, e.g. a black wolf or stallion, increased because especially since the newest update, it's excruciatingly hard getting one at the market while every other color is very common and easy to get.
ReplyDeleteIn my last playthrough alone, I was at the shop-site where I had to pay 9250(!) to get the next one and hadn't seen even 1(!) black monster in the shop in the whole time.
Also, I think the neoteny-monsters are showing up a little to often, If you're searching for monsters with specific traits that's especially annoying because nearly every second monster is a neoteny and
...and you can't find the monsters you're searching for.
DeleteHair color appear to be random generated via the RGB scale. Sometimes, black may just NOT come up.
DeleteOddly, skin color is not; which is a shame as we can't find a female that resembles a favorite super heroine (like orange to get one that looks like Starfire, or Blue to get Mystique, etc.)
However since the actual color of the monster does not have any real game effect, I wouldn't expect HBomb to simply make a trait or something just for that.
You don't have an e-mail adress people can send their essays of ideas to?
ReplyDeleteCan you add a male breeder that can be switched out for male breeder to make a holstaurus/harpy/catgirl to be pregnant with a female and get the human traits.
ReplyDeleteThanks
It's been on his 'To Do' list, it's just really low while he's working out the overall game system. He'd have to essentially make a new character, which would entire all sorts of art and animation that'd take forever and the game isn't really doing anything new. It'll happen, just don't count on it anytime soon.
DeleteOh ok thanks ironvein
DeleteIronvein, you da man! Great job answering questions/issues/complaints that have been covered, rather than some snide "old issue already covered" statement that helps no one.
ReplyDeleteA debug tool is eagerly awaited here... I hate playing the first month or two every update and would love to be able to make that go faster.
Thanks Jon, I'm always worried that I come off blunt or harsh at times. I've been following this project since at least version 2.1 and probably know about as much of the current game as there is to know, so feel free to ask away. :)
DeleteCan't wait for an update. Hope the balances will change a bit. Just lost at month 7. The changeling trait becomes annoying once you need to breed a friking cat-girl with "no downsides, changeling, unlimited potential". Also when both bronze and silver clients demand "stamina<150" I want to cry. Cuz all you can get in the shop is "stamina 250 catgirl" and a everything is cruel+gentle.
ReplyDeleteBut the graphics are just awesome. Can't wait for Harista to add new stuff. <:'D
In case you didn't know, even if you lose; you get the option to continue anyway. The monthly payment this is just a 'place holder' until he can come up with something better. It is not planned to be kept this way, so don't worry about it too much.
DeleteYeah, I know, but it's just not the same without winning :D
DeleteThou the geometrical grow of the monthly payment is disturbing. You need to get 120'00 from scratch. Monsters have added value, yes. But to breed a catgirl with tons of traits, even with human int 5 takes more than a few days to get the traits.
Just saying. I love the game thou... :D
I usually keep all monsters without negative modifiers as I play and then just sell 'just enough' to fulfill to quota. That way I have some disposable monsters to make some disposable income right at the beginning of the month. :)
DeleteI only ditch a particular monster if there is a client that would take the breed but won't take the monster because of its stat caps are too low.
That being said I agree with ya, If I can't make the quota in the month; I tend to lose interest in playing and start over.
One thing you can do to avoid losing it to try and make most of your money selling consumables. The end of the month bills are based partially and how many times you sold monster to clients from what I've seen.
DeleteOh. Intresting! Need to check that out.
DeleteI think that it isn't so much the number of monsters you sold, but rather how much money you actually have when she comes to collect. The next payment jumps a lot if you have WAY more money than you needed for the payment as opposed to when you are 'barely' scraping the payment up in time. But generally, you can expect the next month's payment to be around 90% more as a minimum than the previous month. So it nearly doubles every month, which is funny since in an early version it was just a straight doubling (1000, 2000, 4000, etc.) HBomb is still trying to figure out what he wants to do here, so some patience is required.
DeleteBy me it's usualy 110%. And I don't overdo with the money much. I usualy try to stop and breed some higher caps monsters. Last play I got a too stronk 4 with all the breeding modifiers positive. It was a good day, but I could not get the "lower than" clients down. Sometimes the pregnancy feels a bit broken, but it's just me.
DeleteIt's kay. I'll just wait for new features anyway. I really want the male character, but I wish to see a herm neokiten... :D
Oh, just had an idea for the placeholder payment. Instead of some % increase as before (since that tends to fly out of scale quickly), why not this: Next month payment += The current value to restock the shop.
DeleteYou can justify it by thinking of it this way: Using restock is kind of a cheat in order to keep in business and she doesn't want you to stay in business; thereby increasing the payment to punish you for 'cheating'
That way, unless you are using restock frequently, the payment doesn't grow much; but if you do, you're probably making enough money to make up for the increased challenge anyway.
What the payment thing does need is the ability to pay early when you can, it's annoying to have the money and not be able to pay it all off, just because she won't take it.
I don't know what is the maximum the clients will pay. Your idea will make the game very long. And the clients will have more time to freak out with their perventness (a cha<10 kitty herp-derp herm half vampire Fuuuuuu...)
DeleteIn my opinion, if harista is going to hold his word and continue the steady work on the flash, we could start thinking about other flags or something. I do understand that this project is one of those that you can't show your friends or anything. But same was with 4ch. And it was even less effort to start.
Respect to HBomb. Bring glory and hentai to our world!
Just a couple of points: HERP-DERP is unsaleable and the game is very long (as it is currently a 'sandbox' version, even if you win or loss you can continue anyway) already. My idea is just a suggestion as to not get Game Over too quickly. Doesn't matter as its just a placeholder.
DeleteIt won't change the problem that the game still lacks a placeholder. Because of this, I guess it's not worth he effort to change it right now.
DeleteAbout the HD... you never know when they will come back. You ever wounder how many monsters with human int. are in the wild now?......
DeleteAh, the art of random speculation.... I'm game :)
DeleteSince the introduction of the elves and savage; I've wondered what would trigger their events. If they appear at a regular schedule, it'd be kinda boring...
Since the elves seem to be noble/high-class/rich folks, I'd think that after so many client sales would attach them.
Conversely, release a bunch of monsters into the wild should summon the savage.
As for you actual (and probably rhetorical) question, never really thought about specific types being released; it could make for some interesting events I suppose (HD Zombie Apocalypse comes to mind). But this game isn't a 'battle-type' game, so what would be the solution?
Zombies?! Demons?! I think it's time to.... Knock on heavens doors :"D
DeleteWhy not add angels as a part of the HDzombies event. Once enough HD donated, the cemetery will appear on the map and the undertaker states. "Hey! This is a graveyard! Not a hostel! Pay for the zombies walking here!", and will take a fee for every zombie every day. And at the same time pricy heaven appears, offering you something to lay the zombies to rest.
The Herp-Derp may become more frequent. Angels have the angelic trait, which makes their consumables be worth for the undertaker to chop the zombie heads off. Other than that, the angels would be just another monster, selling to customers under the category "Anything but..."
Also angels should become the origin of the "added value" rather than getting it from the shop. The game would become so much fun to play. :D But it's just me..
Bwa, ha, ha. I love the scenario, it's hilarious. :) rofl.
DeleteTips for Client Breeding:
ReplyDelete1) Multi-trait requirements: Breed the monster you want to sell with Human Intelligence, then mate it with monsters with the required traits until he/she learns them.
2) Less Than requirements: Breed your monster and then just aim to meet requirements. The way growth works makes it hard to lower stats once you maxed them. It is simply too much work for so little return, easier just to hope the next client has more lenient requirements. *
* I apologize for the 'Less Than' requirement, it was my idea originally; although HBomb has not implemented it the way I thought he would.
It's Monday! I hope Harista survived the weekend and managed to do any work at all.
ReplyDeleteHe said during the beginning of the week that means he will post it up soon. Also don't rush him cause i'd rather wait a 2 weeks for a good update than a few days for a crappy update.
DeleteHBomb has a bad habit of promising too much all at once and the missing deadlines that he sets himself. It is an unnecessary stress, something I think he should stop. Instead, I'd rather just get a 'progress update' on a weekly basis (feature X is 50% done, adding Y new traits, etc). Maybe aim for monthly updates instead; when there is a significant change that needs testing (only difference between 3.8 and 3.9 was just some art; which doesn't really impact the game much and left little new to try).
DeleteAll I'm really saying is to cut HBomb some slack when he makes his deadlines... making a game nowadays is a major undertaking. Most good games take years to make with teams of programmers working on it and HBomb is doing this mostly alone and for what it is it pretty high quality.
That and more communication from him would be appreciated so we aren't left twisting in the wind like last time.
He returned and started the shit over again. Like it never happened. It seems he is too busy with something else.
DeleteDon't mean to be an asshole though. I like the game and checked for it on a weekly basis since he was gone. I'm happy he is fine. But I would really appreciate him updating his status once a week or more often and deadlines can be set there, while in progress. To escape unexpected problems
Winning this game has a reward that is unexpected
ReplyDelete" Hey guys! Remember I promised a big update at the start of next week? Well get ready for... just kidding.
ReplyDeleteI worked twice as hard on new ways for you guys to donate money to me now I have a small amount of trust back. "
Dude, someone probably already told you, but there's a small glitch in saving in the .exe
ReplyDeleteIf you load while in town with a store screen open, you return to your previous save but the time advances 1 hour.
I'm not sure what's causing it yet, but I have noted it.
Delete