Hey guys, it's been way too long since I've done a programming blog update.
Apologies on the delay on the 7.4 public release: I was trying to get the browser embedded version working again but continue to run into issues. Unfortunately, we may just not be able to have browser embedded versions again until we launch the website. As a result, I'll just put the download version of the 7.4 public release up now.
As to when we'll finally launch the site; we should see the new site go up in the next couple of months (at the very least, we'll launch the blog portion of the site with the community portion to come afterwards). Right now I admit I'm the bottleneck for getting the site up and operational and I've just had my attention split between too many things at the moment, exacerbating the delay. Following the next update I plan on re-focusing on getting the site going ASAP. Thanks for bearing with us.
As for game progress: I've been working on cleaning up and adding a lot of new functionality to the new breeding menu. You'll now be able to sort monsters between your own custom tabs as you please using a drag-and-drop menu, as well as rearrange the monsters in the tabs however you like. Please continue to give us feedback on changes you'd like done to the menu, I want to make sure it's as perfect as we can make it since it's where the vast majority of the gameplay happens. I've also been dedicating time to writing more storyline events, including working on the events leading up to getting Alita, your first ranch assistant, who you should be seeing in-game relatively soon.
Fleet has been working on implementing the ranch assistant UI in between making animation set-ups, and it's coming along nicely. Right now our plans are to have the ranch assistant system finally make it in-game with update 7.7 (the July 1st update).