Thursday, March 24, 2016

Art Update



Submissions for composers are still open, from instrumental to vaporwave, we need someone to create a variety of themes! Break out your mayonnaise jars and macaroni, we're also looking for a Sound Designer! All those interested in the contract position should email us their portfolio at beanbagroomstudios@gmail.com! We'll be closing submissions on April 30th.

And here's some UI interface concepts we've been working on to streamline the breeding experience as well as improve it visually-













58 comments:

  1. I love it, those look awesome! Makes the game even more visually pleasing :)

    How are the harpies going? Assuming that the wolf animations are going to be done this month, there need to be some concepts ready for the harpies for April, right?

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    1. i would also love to see the april harpy sketches. I think we still havent seen futa harpy and ferel harpy sketches

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    2. Yay! the UI interface concept! So how about the wolf animation progress? The harpy sketches? We see nothing related to animations here. You are not trying to lead us away with this minor UI update, right?

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  2. The new UI interface concepts are looking pretty awesome spurple.

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  3. WHOOOAA...That's so weird. It's, like...All different and stuff. LOL XD

    Seriously now, I remember someone mentioned in the comments a few posts ago that they wanted to see all of the monster in the breeding screen, and I thought "Nah, that's stupid. It's too big and it would take way too much space, they'll never be able to do it". But, apparently I was wrong. Congrats for the work! Although, I'm still wondering if all that was necessary. I know, I know...Maybe I'm just bitching cause I'll have to learn the games all over again, haha. XD

    Plus, you're artists, so you're probably extremely obssesively detailed perfectionists, right? Yep, I get it. I'm an artist myself. Well, a failed one, but... LOL XDD

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  4. Utility belt looks like it might be a set of hotkeys? If so, yay!

    I'm not so keen on showing full portraits when picking who to breed - just showing it if you actually breed them (even if no animation), and if you hover over their faces for half a second with the mouse, seems enough.

    I'm a little worried about the skeumorphism of the binder rings.

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    1. I too like the utility belt version, specifically the 1st of the two images. And I do agree that showing their heads portraits would be sufficient. I personally like the image of the wolf and cat rather than wolf and elf. But I guess personal preference.

      Also I did watch the stream. I am really hoping they do decide to keep that blue version of the UI. Shame they didn't add the image here for people to see.

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  5. I was talking about happiness events in the last post's comment section, and I suggested you guys to also add negative events to monsters with low happiness. Then, I thought about it and came up with a few ideas, so, mind if I place them here? Well, annoying or not, here I go!

    - Depressed condition (Depressed = Sick, monster can't breed for the day)
    - Random stat decrease (Counterpart of the positive event)
    - Preference decay (I know it happens sporadically, but can I ask you to make it rarer on normal situations?)
    - Monster escape (When happiness = ZERO, monster has a small chance of running away from the ranch...Forever)

    I know it sounds kinda harsh, but the truth is that, as it is, the Auto-Harvester doesn't really has any downsides to it. Once you get it, it pays off so well and so quickly, that even getting the money to pay off the debt starts to get dull as it gets too easy past a certain point. And that's a serious issue, since we're talking about the main objective of the game. Also, many (like me) take the demon fire to be the less useful consumable and the iron will to be the less useful trait of the game, and that's because it's directly connected to happiness management, which is not necessary as it doesn't bring any consequences if poorly administrated. I know a whole buch of players that just abandon their monsters on the harvester and go fishing (literally XD). That should get the game more dynamic and challenging, but as long as it also feels rewarding and fun, I see no downsides there.

    Also, while I'm at it, can I ask you to make a suggestion box? I'm assuming your e-mail isn't supposed to be used for overall nagging, and it feels kinda pointless to post suggestions here in the comments. And, shall I say, also wasteful, cause I've seen some pretty good ideas out there. Just a thought, but I hope you get to read it with your telepathic powers. lol XD

    And sorry if I'm annoying. :/

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    1. Personally, even if paying off the debt seems like the end game, it shouldn't be. If I pay off my debt I don't just wanna see a The End screen or something. The true end of this game should be, well....there SHOULD'T be a point in this game where it's THE end. Perhaps just add some random events, more story etc. No need to aim to end it quick.

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    2. I agree, whats the fun in games when its about paying of debt then end the game, theres more to that in life, right? D:

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    3. I get that the monthly payment is a pretty weak main story, and that's something they'll work on for quite some time, so that's on them. i could make a few suggestions story-wise, but i don't want to sound like i'm bitching at free will.

      also, from what i know, when you get to pay off the debt, you get a "congratulations!" message and keep playing like nothing has happened, so yeah, there's definately not a defined end to the game. also, most of the events are activated from switch chains, so you can just keep playing from where you left off and do quests, if you like, just like a new game+, but not quite...i hope i'm making sense right now. XD

      i remember there was a page on the wiki regarding the end game also, so you could check there. ;)

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  6. Hi , thk for HUD refining it's look like promising . And music and sound make this game living even more!

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  7. add parents` names in monster`s description in inventory, please =)

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  8. I hope one day the bug gets fixed that causes your monster list to disappear in the breeding selection when you scroll too far with the mouse wheel. A lot of the UI components are not really optimized for a game like this that requires you to manage a bigger number of entities.

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  9. I personally like the second breeding screen layout (Dickwolf and Catgirl) over the first one as it has more utility displayed on screen at all times which is the main point of the breeding screen, but I hope the square portrait and silhouettes are just placeholders for the actual idle animation. In my mind the main focus of the breeding screen should be displaying the pertinent breeding info and minimizing the number of clicks required to breed.

    Also would it be possible to add the monsters parents somewhere on here possibly as a popup like you did with the Stats? This is important to know to avoid inbreeding, and the only way to figure it out is in the pens and scrolling over other monsters looking for the incest tag.

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    1. To be fair, i never took it to be important information. What's it good for? Not to avoid incest, cause that also happens when breeding siblings, grandparents...pretty much the whole family. Really. So, i think it's just a fun fact detail. Plus, we still haven't seen all of the UI, so there may still be some news. Maybe they'll add description pages, y'know, one for stats/traits, one for personality/preferences and another for family info and sell price or whatever. We'll see.
      I agree with you regarding the UI though, but I guess nothing can please everyone, cause I know some people were crazy to see the whole idle. So it's a personal matter, I guess. :/

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  10. I would definitely have to recommend a screen that shows the list of recent breeding partners for a monster when you first click on them. That way, it is easier to only breed one creature with the same partner repeatedly instead of trying to remember each individual grouping when there's hundreds of combinations after only an hour of playing. or perhaps even a program in game that lets you partner a creature up with the partner that will raise its statistics the best in whichever way you desire.

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  11. This is really great guys. Thanks for listening to our suggestions.

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  12. This is really great guys. Thanks for listening to our suggestions.

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  13. it would be really cool if you customize your own creatures by using the alchemy.
    if you maxed out elle's affection, you'd unlock this feature, and then you could choose on how they looked, pick the traits and choosing which stats ranks you could upgrade.
    like if you sacrificed two monsters from the same species, you coud create a new one based on the previous monsters' features.
    that way the alchemy lab would play a bigger role and would a cool sidequest

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  14. All this UI stuff got me thinking, any chance you could implement family trees? Or would that be too complicated what with all the inbreeding that can happen?

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  15. I forgot to ask in the last UI post, but will their and interface that allows us a family tree tracker? I mean when im going to breed or inbreed i often forget whos mom, dad,bro or sis. Will we see who the family are in the breeding kennels instead of hving to leave it, go to the different barns then click on the monster to see whos their mother and father.

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    1. Why would you need to see that on the breeding screen? It already tells you if it is incest.

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    2. I know what you're saying, Tomi, it's a nice touch to put in the details, especially for detailed people. It would add to the feel that your monster's unique and has an actual identity, also. But adding all that info on the breeding screen would take waaaay too much space. It could be placed on the description screen, but then you'd need to memorize all the family members' names before pairing on the breeding screen, and it's so much simpler just pick the pair and check the incest warning, so I don't see it as something that would make the whole incest thingy simpler and easier. Still, it'd be a nice touch.

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    3. Sorry if I'm annoying for posting again, but you weren't the only one who wanted more focus on the family description and all, so I got an idea that would pretty much solve it all without taking too much space. How about, in the breeding screen, you pick up your pairing, and then the incest warning appears, with a little description below: Siblings, Cousins, etc? It could be a pop-up window. Then again, I think if it would be useful only if the inbreeding between mother and son, for instance, speeds up the gremlin birthing more than cousins inbreeding would (because they're closer relatives). Then, it would make sense AND it would be useful to check the level of kinship and proximity in the family tree. Just a thought, though. I don't know how the whole gremlin process happens in detail. :/

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    5. Lormill - I proposed that they just modify the incest warning banner to show the relationship. Additional screen real-estate = 0 in that case.

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    6. Yup, your idea's better. But I dunno, like, personally, I always tend to focus on what's useful. I'm all up for detailed info, as long as it impacts the gameplay somehow. As I said, I'd PERSONALLY only put the level of kinship if that was an important thing for the player to know, such as if it had impact on the whole gremlin thingy.

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  16. Clock? Not the time again. It was annoying.

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    1. nah it seems like its energy again

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    2. Yes, but back then, there was both the clock AND the energy to control the player's actions. It might as well return. I sooo don't want that to happen though...That shit made me crazy. :P

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  17. I like the idea of seeing the whole body of the monsters
    But do not forget that the breeding menu aims other tasks
    That require to see the information faster
    The current menu performs well this purpose and not think it necessary to change it
    Just needs to be improved

    A good idea to give the possibility to check the "monster requests" from the breeding menu without losing the current selection of monsters

    I think it's a good idea to feed the monster of the second page but not harvested, the monster of the second page has already been selected to be mated, you do not want to harvest

    finally a concept of how it could be the menu

    http://imgur.com/8Rlu5kG

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    1. I totally like the removal of the blue lightning symbol for energy. Looks a lot better showing as numbers. Also the requests tab being streamlined into the breeding window doesn't seem as a bad idea, but then the whole concept of the breeding window changes to some omnibus screen and can get cluttered fast.

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    2. I think you are right koolgam, the breeding screen can get cluttered fast but for certain information all you would need is a small button that would take you to another screen and back again for supplemental information. It would be akin to flipping to another section of the monsters "breeding file" as the UI is tending to try and represent a farmers breeding ledger graphically. The main screen would be the core information like traits, stats, hearts, and feed/harvest but supplemental tabs would get you to other pages with more fine grained info. You don't need all the info up front just within easy reach and a minimum of clicking to get to it.

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    3. I totally didn't think of that possibility. Sure a switch button would prevent clutter. Why not go onto their stream one time when Spurple is on and suggest that?

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    4. At work most days, anyone who wants to endorse the idea feel free.

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  18. Love it! I'm super happy to see that you're working hard to get more of the monster visuals into the breeding screen, love you guys <3 <3 <3

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  19. What does the energy cost for breeding represent? If it's your effort to get the monsters to cooperate, then maybe there would be an energy bonus for monster likes? If Monster A loves monster B, it shouldn't take as much work to make them get it on. Especially if it's reciprocated.

    So maybe... each monster would grant -1% *per desire level* if gender, type, or individual matches (stacking), or -3% per level for individual matches (if this is better than the other). Then, double the weaker bonus. So... if Alice the harpy loves pussy and Bob the dickwolf likes harpies, Alice gives no bonus and Bob grants -1%. But, if Bob upgrades to desiring harpies, -2%. If Alice then decides she likes cock, then she grants -1%, and since this is the lesser bonus it is doubled to -2%, for a total of -4%. If she decides she also likes dickwolves, then she'd give a basic -2% and they'd be tied, so add on another -2% for a total of -6%. If Bob then loved Alice strongly and individually, his bonus would become -9%, and hers would still be a (doubled) -2%, for a total of -13%. If she loved him back, it would be -9% and another doubled -9%, for a total of -27%. This would multiply, not add, with the dexterity bonus.

    This 27% off might seem strong, but it requires two monsters who love each other, so you can't use it for just anything.

    And of course if dislikes come in, then they'd act in reverse!

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    1. I love that idea. It would also make it more rewardable for players that take that (and the happiness, although seemingly unrelated) in consideration. But it could make everything unbalanced as shit, though. I read (a long time ago) that the attributes (and i'm talking because of the DEX and all) were in the process of being rebalanced, so they probably have their own plans for all of that. :/
      I'm personally all up for that idea though. :)

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    2. It can't be THAT imba - 27% off at most, even under ideal circumstances. Or to make the best case less strong, instead of the cost being multiplied by (100 - N)%, let it be multiplied by 1/(1+N%). Then a pair of monsters in love would only grant 20.5% off, not 27% off. That's still 27% more efficient.

      I also counted on things being rebalanced in general. Also, 'loves' might be harder to come by once it's actually worth something!

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    3. Yeah, maybe. Although, on the end-game part, things get much easier. I mean, Greased Lightning 5 on both monsters, high DEX on both of them, there are more things to take in consideration. And to be fair, "worships" is the highest level of preference. Y'know, the purple icon. But yeah, I guess it could work, if they made a few alterations. I personally always HATED the preference decay. That's definately something I'd wish them to change. Like, you try to make the two of them to be a couple and all of the sudden they get sick of each other, the bastards. And it happens more frequently than the wiki say it does, that meanie. At least to me. And with my luck, that'd make sense I guess. XD
      And I like the "dislike" thing as well. It'd make it harder and more rewardable once you get the happiness and the energy reduction bonuses. :)

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  20. If you're in the breeding window and click on a 'likes X', with X an individual, it would be nice if the breeding partner was set to that individual (if still on the ranch).

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  21. In the detailed view (not breeding screen), it'd be nice to see age (days), # times mated, and # children (and a list thereof).

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  23. How about you guys finish the animations first then make the game fun?

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    1. Personally, I don't agree to that. I mean, we're talking about an erotic game here, which is supposed to be both hot and enjoyable, and those are not easy things to balance. I mean, I lost count of how many games like that I ran into. Games that are too challenging to pay attention to anything else, or games that are so bad that's best to just go to a regular porn site. I'd agree with you if they were focusing in one thing only, but they're doing both, so...I don't mind the waiting. Plus, there are other fish in the sea, y'know? And that's all I'm saying. XD
      Also, to be honest, BS doesn't even gets me going anymore. I...May have played it a little too much. Should I be worried? Hmm...Yeah, probably... LOL XD

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    2. Lol Lormill i agree 2 baron. this game is already pretty enough
      But they are not much animinations
      They should focus on animinations.
      Whats the core of an erotic breeding game? U guest it the erotic breeding! So yeah i would preffer more animinations.
      And please dont wright "i dont mind the waiting" this game is processing realy slow as it is.
      If they can manage bouth thats great but if the prommised animinations suffer people will be pissed, me included.

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    3. Ecchi baron and swag was right. The meat of BS game is the animations. Not denying the UI necessity but they have revamped the UI for thousand times already and keep updating on UI more than the animations. The UI we got right now in the game is pretty good already. Why need to waste time revamping it when the animations is not even 1/10 was done? The deadline is coming closer but we got none news about animation progress. I doubt they've finished the wolf animations. I guess we are going to hear another tragic excuse from the devs soon, just like what happened to cat animations before :(

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    4. Well for someone like myself who does watch their streams I can vouch for the progress being made. Perhaps they could work a little faster or at least more optimally with less distractions. Primarily those kid cartoons that take up quite a significant space on the screen. But I can tell you the wolves are coming about nicely together with some npc nimations and quests.

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    5. I mean yes, the team gets distracted A LOT, but thinking about it, most people would probably get equally distracted while working at home. Laziness is a horrible thing, we can't blame the devs for having problems motivating :D

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    6. Koolgam3r, that nice to hear about the wolf animations but I suggest it will be much better for devs to upload about the animations progress into this blog cause if they can do it for UI, so why not for animations? Not everyone able to watch the streams. During cat animations making, they didn't get many distraction apart from a family loss to be blame for unfinished cat animations. Now we not only get UI concept, but npc animations and quests too? Huge pileworks. Hope these are not going to distract them from the main goal : Finish the animations. That is what most people has been waiting for years. I still sad for dickwolf x catgirl that has been deleted from the game and recently we loss stallion x fbreeder too. They rip off the animations at lighting speed but take forever to put them back.

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    7. Perhaps I should've been more specific. I don't mind waiting for animations. I'm personally much much more interested in the new systems, new portions of storyline and all that than to new pairings. And yes, there's that balance I talked about, and obviously I want the final version of the game to be the whole package. Fun, entertaining, clever, and yes, hot. And 100% done, btw. Maybe that's just me, but I dunno. Right now, I prefer to just play a good game. Plus, I don't want to sound like a jerk, but there's other stuff to fap to. And that's only my opinion. Maybe the fact that BS can't get me going anymore has something to do with it, but I dunno. XD Then again, the devs are working on both of these things, so it's not like I'm complaining or anything, just sharing my thoughts. °-°

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  24. Can we get monday art updates on idk...Mondays?

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    1. Lol. It no longer called Monday art update, but late art update? Or should I say UI concept art update?

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  25. Whens update? Today or end of the week?

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  26. reat game so far!! I love it!! I don't know if this is planned, I didn't read aaall the comments above but, will there be some type of encyclopedia with the monsters? I mean, like some sort of "evil" (XD) pokedex or something like that. It could be amazing.

    This game and its art is awesome and unique, go on please.

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