We're planning on having regular programming updates from now on along with the Monday art updates. This was supposed to go up on Friday, but...well...give us a little to get into the groove, alright :P?
We've done a number of bug fixes (futa demoness should work now, etc), will have some more colors working correctly, and will have the Yuelia event all good to go in our next hotfix (7.1.1), which we're planning to have go up early next week.
In other programming news, we're going to be splitting the game up so it'll no longer be a single swf, and will load animations from external swfs instead. We're trying to set this up in the way that will be least disruptive to players as possible (you'll just have a single .exe or .swf to actually play the game, and the other .swfs will be loading from an additional folder). It's necessary because a single .swf just wouldn't be able to hold the number of symbols required for the huge number of animations we have planned. Hopefully this will also make the game more stable and will reduce some big time bottlenecks we have while working with the game (publishing such a big .fla every time we test something was a big time waster).