The monsters before the final re-haul were messy, inconsistent, and with each new sex animation their faces and style changed. It was a necessary evil to stop and finalize the actual designs before continuing.
Why though? Why not just fix it later???
Well...that was the problem, the monsters were changing every time we drew them. If we didn't finish what they actually looked like, they would look different each time you watched them having sex, changing proportions and faces.
What about the new monsters? You're just making more work for yourself!!
These monsters were planned to be in the game to begin with. I pushed for these monsters to be finished so we wouldn't have to worry about it later. You know, actually finishing the core part of the game so there would be no delays when pumping out animations.
This re-haul, these finalized designs, all of it is so when it comes time for animations, it will be smoother for the art department. We will have reference sheets to refer to when creating sex animation assets, when our next artist joins in they'll have solid designs to work with, and all we would need to focus on is the animations themselves.
AS FOR THE TO-DO LIST:
This month is focusing on finishing all the Ferals.
When those are finished, animations will start pumping out as the wiki chart follows, which can also be viewed here and will be updated as the animations come out:
- Fbreeder and Mbreeder x Monster pairings
- Catgirl x _______ pairings
- Futa Catgirl x _______ pairings
- so on and so forth as the chart dictates http://wiki.breedingseason.com/Animation_Tracker
Holiday Monster events will also be animated for the month they're included in. Everything last year that was either male or female breeder only will have the opposite included this year if time allows for it.
I will make another blog post about the update on how the ferals are coming out on Monday. Take care!