-creator of the game, programmer, writer , calmness issues
- artist, main designer , assistant animation designer , concept artist, anger issues
- programmer , code maintenance , bug fixing, master of the ocean
- artist, main animator, co-designer, concept artist , owl entrepreneur
A year later on February 23rd 2014, Spurple officially joined the team as designer and art lead. After a small negotiation, decided to launch the first Patreon page which would go live in March 19th 2014!
Two months into the patreon campaign we’ve amassed around 8000$ per month on our patreon, and have contracted a variety of animators. On August 20th 2014 officially joins the team as assistant programmer!(hooray!)
is then responsible for creating many essential parts of code that would speed up and automate the implementation of various parts for animations and ingame mechanics, as well as fixing countless bugs, he is also the father of the fishing system.
Skipping further ahead joins the team on December 26th 2014, her first mention on the blog! She will then be responsible for creating and concepting countless animations that are seen in the game today.
Her initiative to shorten the gap between us and the fanbase as volunteer PR manager is what brought you (our beloved fans) the daily streams that the team hosts these past few months! (As well as intensify every other team members workflow)
And so that brings us into year 2015, when we’ve been overhauling my old assets, and with the help of and, the art team has been developing and finalizing the newly designed variants for all the monsters , allowing you ( the player) to choose whatever you want to have on your ranch without gender based hindrance!
What is in store for 2016 now that 2015 is coming to a close? Well that’s for you all to wait and find out!
- Concept Art
- Finalized Art
- 6 Face Variations
- 6 Hair Variations
- 4 Skin Colors
- 12 Color Palettes
- 3 Various monster icons for UI
- 5/10 Pen Silhouettes
- 1 Consumable interface icon
- Cut Up
- 1 part assembly
- Fixing parts to ensure they don't break after testing the assembly
- 2 animation loops