Monday, April 27, 2015

Progress Update

Hey, been a while since I did a blog post so I just wanted to make a tiny progress update. Next release will be on May 1st. This will not be super large or content-laden as a lot of the things going into 6.1 are just things laying the groundwork for the next wave of systems and fleshing out the gameplay/story (as I know a lot of people have been looking forward to that). There will be some new traits, consumable effects have been fleshed out a bit more, and the groundwork for the building upgrade and alchemy systems will be in-place. Also, nearly all of the old events will finally be ported over. There will be one or two new animations as well.

23 comments:

  1. Hehe yay for alchemy! Can't wait to see the cute Lolita pettanko in action.

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  2. Hartista! I just got a perfect idea for a new monster related to the gremlins: if you cross two inbred gremlins, you get a less cute monster called a "troll". They have no game function except to call you a fat-thighed scammer.

    Waddya think, ladies and gentlemen?

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    1. Also, if you feed them consumables they always say they wanted something else.

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    2. Ooh, and they only random the name anonymous.

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  3. can you make the next public alpha available when u update the game again on may 1st plz

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  4. i meant to put could u update it to the Last Stable Build: Alpha Build 5.7 or 5.6

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    1. He can't because anything from above 5.3 is not a stable build the most stable build is at least the hotfixed 6.02 which non patrons will be stuck waiting to get for another month or two

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    2. He can't because anything from above 5.3 is not a stable build the most stable build is at least the hotfixed 6.02 which non patrons will be stuck waiting to get for another month or two

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  5. Hbomb How can i donate more than just 30$ I'm thinking more generous then that

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  6. I use the LATEST EXISTING version.

    1. What the FUCK happened to monsters with traits over +5?
    I can't breed anything with higher stats, even though I have a few from the PREVIOUS version with traits of +10/+12.

    2. Another FUCK happened to all those Golden traits?
    Unless they're bound to events (which I simply ignore), they must have been REMOVED *AGAIN*, cause I don't seem to see them ANYWHERE in-game.

    3. Why the final FUCK isn't your trainer LEVELING UP?
    (S)He could become a very valuable asset, IF (s)he actually GAINED levels.
    Which, OF COURSE, (s)he DOESN'T.

    4. Why the FUCK OF FUCKS aren't you actually making the game STABLE, instead of adding more USELESS GRAPHICS?
    Do you think (or ARE you right) that ALL of your "clients" are simply brainless perverts that would prefer a few CRAPPY PICS over an ACTUAL GAME PLAY???

    FUCK YOU and FUCK YOUR laziness!!!
    ALL OF *YOU*.

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    1. I think you're missing the whole point here, and being angry and swearing isn't going to fix or help in any conceivable way. Have you, yourself, ever built a flash game from scratch?

      If you have suggestions to help improve the game, then I believe that you should share them, but not that way.

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    2. Do you really expect Super Vegeta to be one for constructive criticism because if so you haven't watched DBZ that much.

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    3. actually i agree with the BS team they are taking longer than expected to make it stable but that's because they most likely want to set up a system the can easily be improved rather than to have to redo everything to implement the new features. Now the point I agree with Super Vegeta is that the Breeder Female or Male has been incredibly nerfed from what the breeder used to be. Some suggestions I would like to add in is to add a cheat code so that the Breeder can be used more efficiently or bring back the debug code from 5.3 that allowed you to change stats to raise your Breeder statis, Or make so the breeder can level up equally with the monsters

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    4. Judging from my not-so-short experience with this team, they AREN'T "planning to implement" anything, since they don't even know what they WANT to end up with.
      That's pretty clear from the lack of any visible FINAL GOAL in the game.
      Simply making more and more money, is no good GOAL, obviously.
      But monster-wise, there's no visible GOAL that the breeders should strive towards.
      Better monsters so far don't mean anything worthwhile, just more expensive to sell.
      I think it would be a good idea (for the GAME, definitely not for this TEAM), if there was some kind of competition or battling.
      THEN, better monsters would have a visible edge and a goal.
      NOW, they pretty much don't, whatsoever.

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  8. i think he is overdoing it again and trys to get as much as possible into the update

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  9. It'll be up in the morning, I'll wager.

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