After I get the new traits properly implemented I'm going to be getting the new dialog/events system set-up. I'm planning on a release complete with traits, events, and the new save system for Patrons and a public release of some of the older demo builds for Christmas!
Also, I want to give a plug to this game by Nono, one of our back-up animators. When he sent me it I was so impressed by the animations in it that I asked him to do some work for Breeding Season! Right now I'm looking at possibly integrating his After Effects style of animation into some special unique scenes: