Finally finished up the rest of the animation display and customization system, then worked on porting more of the UI. The new set up for how animations are customized is by far the biggest improvement to come out of the rewrite so far when it comes to things that will make my own life easier in the future. It'll be extremely more manageable for me to deal with more complex animations and visual variations.
The things that I have left to tackle before I can finally put up the new build: I still have to finish porting the rest of the UI, implement the redesigned traits, implement the new dialog/events system and port the old events, implement the new consumable effects, port the existing monsters/ranch buildings, finish updating the breeding logic, and then add all the serialization methods. The upside to that list is that porting each of those things should go relatively quickly after I get over the hurdle of finishing the major systems.
I'll do another update soon with a much more solid prediction of when the build will be released; I don't want to keep you guys waiting much longer.