Wednesday, November 5, 2014

Progress Update

Still getting into the groove of these daily updates; sorry yesterday's got pushed to this morning. Got the animation system started along with the appearance classes, preferences, and status effects. Will be finishing those up today along with starting to get onto the events and dialog system.

Also, wanted to mention that we got a ton of promising applications for the PM position. It'll take a little while to determine which are the most promising and move onto interviews, but if you went ahead and sent in a resume expect a response by the end of the week.

18 comments:

  1. Ok. I like the idea of regular updates, but will there really be something worthy of reporting every single day? Anywho, kudos, we're with ya, etc.

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    1. There won't necessarily be anything interesting every day, but I do just want to keep you guys updated that I'm still working/making progress at the very least.

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    2. Fair enough, big guy. But be careful, if too many daily posts happen with no meritable changes happen, some of these guys are going to get almost as frustrated as they would if there were no posts for a while.
      I understand your reasoning for daily updates, and I respectfully suggest a weekly update with content, as an alternative. That way people still get regular updates, and there's more for them to sink their teeth into. But there's pros and cons to either, I suppose. I'm just commenting based on what I've observed in some of your more vocal posters.

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    3. Right now this is just a trial run for the daily updates: if this is too taxing or people aren't too pleased with it I'll go ahead and try out a different frequency of updating.

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    4. 5 sentences is too taxing for you? Poor developer, its not like people make a career out of this or anything.

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    5. "or people aren't too please with it"

      Way to asshole, Anon. Good job representing us like a respectable journalist.

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    6. and besides its not just 5 sentences its all the replies to questions after as well

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    7. Then Anon #2 comes in with his silly superiority complex. Just when everyone was having a nice time.

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  2. I think people just wanted a bit more updates than almost 0 in a full month.
    Daily seems a bit overkill, I think in this case it works out because it's the promised mega update that has been in the works for about 2 months now, but after you get in regular game update shape, daily progress updates seems to be too much.
    You could tone it down to the Wednesday and Sunday updates, so people have things to look forwards to, or whatever days you choose. Or just keep it to end of the week.

    My big gripe with the system is that you post something at any hour of the day, and if we are lucky and refreshed the site just a few minutes after you did the post, we can get a reply on the comments section. But if we come across the post hours late then it's useless to post a question directed at you because it will be forever forgotten (specially if there is a new progress update post later on, then nobody will even look at the old posts).
    Now I know it would be ridiculous for you to keep an eye for every question and answer them all, specially with all the repeated questions (why doesn't my save work) or the trolls. But sometimes genuine short question and answers go by unnoticed.
    Would be nice if you had someone that could read you relevant important questions that you could answer later.

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    1. That's been suggested several times. A moderator, of sorts, to weed out the pertinant questions and forward them to H-Bomb. Someone who's authoratative without being authoritarian. But H-Bomb has said in the past he's against it.
      He could easily get a trustworthy moderator for free. And even if he gave in and got a forum moderator, in my opinion he'd still be spreading himself too thin.
      It's kinda neat being here, though, throughout the process - witnessing firsthand the pitfalls and workarounds.

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  3. Its good to see that you are keeping us informed daily stay awesome H-bomb.

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  4. How would I sign up for a writing position?

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  5. Dude, this is nearly perfect for a spontaneous mid-week update. Aside from the opening apology (which you only need to make because you promised DAILY updates [which nobody asked for] until the new build comes out), I believe this is what almost everybody was looking for. It addresses the two issues which your fans are most interested in:

    1) A quick update on the happenings in game development (coding progress, upcoming animations that are to be expected, new features to be added, etc...)
    2) A quick update on indirect game issues that will directly effect the fan community (sneak peeks, patron perk updates, website development, new team acquisitions, expected leaves of absence, meetups, upcoming fan-art competitions, a date with Margo, anything!)

    Boom! Done! I hope it didn't take more than 5 minutes. I've never expect daily updates from you (that's never been your style) but weekly updates of this nature would do fine by me.

    P.S. Fess up. You must have known there was no way of doing all of this coding in the three days before the first of November like your 11/1/14 post implied. Why you got to be blowing smoke up our asses? I assume its because you knew a lots of folks were pissed as hell at your lack of updates for 30 days and you didn't want to tell them that the game mechanics overhaul was still not ready after 60 days of development. I gotta tell you that upfront honesty will get you begrudged respect while a string of lies will only sew resentment. That's my two cents, anyhow...

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    1. I'll admit the update that I was trying to put up by Halloween was going to be an extremely rushed version of the new build that would've been hacked together with old code and still be missing most of the new features; it wouldn't have been ideal, or really very playable, but I wanted to ensure I could have at least something that I could upload for patrons. Since that deadline is out the window, I have a bit more wiggle room to make sure that it's done right, though I still don't want to keep you all waiting any longer than I have to.

      The truth is that even accounting for "doing it right" the process of implementing this rewrite has just been a cascading series of tasks being much more difficult than I was expecting: I was just kind of praying that implementing each new part of the design would go as smoothly as possible and that I had already thought through most of the issues I'd run into...that ended up not being true at all, and it was incredibly dumb of me to hope that'd be the case. Things I thought would take an hour ended up being things that were going to take me an entire day. It just didn't occur to me that with how fundamental the software design changes I've made are that this wasn't going to be a process of just porting/refactoring code: I'm having to rewrite everything from scratch.

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    2. Ah, the wretched and unforgiving gulf between programming a semi-sophisticated mini-game and developing a game title. The complexity increase is exponential, and while it can be managed, it's a completely different set of skills. I've been around that block a couple times, and barked my shin on it at least once.

      And then, when you're done, you'll see very clearly how you could have done it all much more cleanly and in half the time. If you're like me, that encourages you to start on a new thing that's just a little more ambitious than the last one, and discover that is *also* exponentially more complex. Repeat until dead.

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  6. Just going to admit now, immediately associated "PM" with "Private Message" followed shortly by "Prime Minister" before "Project Manager."

    That is not a subtle jab at anything, just a moment of my own idiocy published for the sake of entertainment.

    Laugh. Please. If you don't, this is just awkward.

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    1. I lied, it's still awkward.

      On to actual comment; progress updates are appreciated. Take the necessary time, having you guys make progress in specific directions only for it all to collapse due to a desired tweak is not worth rush (though that said, third-opinions on whether the code for something looks right or needs redoing is better than working slowly and just praying the Jenga tower doesn't fall).

      May boredom with this project never flood the veins.

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