Worked on fleshing out the classes responsible for constructing monsters for the store and from breeding, as well as implementing revisions to how traits are generated and applied today. These changes should deal with most of the trait-associated bugs that are still present in the last release.
The monster building methods are also going to be significantly more granular now so there's more room for manipulating how monsters are made, which will make it easier to add unique monsters you can get from events in the future.
Tomorrow I'm hoping to get the new breeding menu together and working and then move on to the rest of the UI.
In addition, here are the 5.3 patch notes: http://breedingseasongame.blogspot.com/2014/09/alpha-build-53-for-patrons.html