Speaking of which, we've added two new animators to the team who will be working with us on a part-time basis, filling in more animation work wherever we need it! I'll announce them officially come next month.
The rewrite is about 40% done, and I'm thinking that the pre-beta version will be complete and ready to roll out by the mid-to-late October. Unfortunately, as it stands it's not playable at all. On the bright side, once it is finished next month you'll be able to transfer saves, play as the male breeder, and enjoy the new gameplay systems including the new monster preference and happiness system and the stat overhaul.
Right now I'm faced with a decision regarding this month's update. I won't be able to put up a playable version of the new build as it's just not there yet, but I could do one of two things; (1) Put up a version of the old build updated with some additional art/animations that we've gotten together over the course of this month. This option would take away a couple days from developing the new build as I'd have to work in the new content to the old one, so it's less attractive to me, but I don't want to leave you guys hanging with no new playable update this month if that's what you're hankering for. (2) Put up the new art and animations just as a separate sort of "progress dump" for patrons to check out without actually being integrated to the game itself, as well as a sneak peak at the design of the new systems, events, etc. This is better for me, but it's up to you guys as to what you'd prefer to see.
Either way you'll definitely finally be getting that Kay mini-game we've had on the back-burner for a while (and the Kay pin-ups that includes) if you're a $10+ patron by the end of Tuesday. I'll also definitely be putting up a public release of 5.2 for everyone.
Let me know how you guys feel.
In other big news: we're currently working with a web-designer to get us finally set up with a nice, professional site and a real forum! We'll see how it goes, but I want to have the new site up by November.
And, of course, I'll close with a bit of new art from S:
A potential Cordelia redesign
And then, of course, here's some stuff that's just for fun :P: