Saturday, June 21, 2014

Status Update

Alright, version 4.9 will be coming to our lovely patrons some time between tonight and tomorrow night, depending entirely on how fussy the new variations/animations decide to be as I try to work them in. I'll be in the IRC channel if ya'll want to check up on me/distract me while I work.

Granted nothing breaks too bad, in 4.9 you'll be seeing Holstauruses, Futa Elves, and three animations: Catgirl/Catgirl, Catgirl/Male Elf, and Demon/Male Elf, as well as some minor tweaks and bug fixes.

I'm not positive if I'll have time to squeeze it in, but if I do you'll also get the neat new Holstaurus barn (S says it's still a WIP, but I like it :P):

By the way, for those of you who are curious about what our work looks like behind the scenes (and what we're spending all our time doing :P), I can give you a bit more insight into the process.

S starts by taking his original drawings and chopping up the pieces into small animate-able chunks; redrawing overlapping areas and joints as necessary. When he's done he gives me the sprite sheets filled with the various body parts, hair/ear/horn/etc variations, facial variations, and a full facial expression set for each of the facial variations, like so:

After I import the image files to Flash I vectorize them such that we get pixel-perfect vector versions of the sprites. It may seem somewhat ironic that we preserve the pixelation when we vectorize, but we're deliberately going for that retro 32-bit style. Making the sprites into vector images instead of leaving them as bitmaps allows us to scale and rotate the sprites much more fluidly for animations.

I make each individual part into a symbol with its own layer and reassemble the sprite, making sure to align it as closely to the original drawing as possible. Then, inside of each individual piece symbol I divide up the colors onto various layers and make them into their own symbols, then tag them such that my coloring function knows which symbols to apply particular color transforms to. Most hair and fur is just subjected to one over-all color transformation, but skin tones are divided into four distinct layers and color transformed separately in order to make them more exact. In order to divide the colors up correctly I often have to hunt them out pixel-by-pixel. As you might guess, this process can take many, many hours to do for every piece and piece variation, and it has to be repeated for each new pose, individual piece, or hand-drawn in-between that we make. There are well over a thousand such different piece symbols in the game currently.

I would say that's the thing that definitely eats up the most of my time, and unfortunately gets in the way of a lot of my other duties (like refactoring the code, writing dialog, implementing UI, designing poses, and animating). Luckily I've been thinking of a few solutions to this problem. The first one is the most straight-forward: get someone else to do it :P. I'm strongly considering having our fifth hire be something of a personal assistant for helping me speed up menial tasks requiring Flash.

Alternatively, perhaps a custom pixel shader could manage color transformations with much less prep work, though I'm new to using such things; particularly with Flash.

If any knowledgeable people might have other suggestions as to how I can manage color alterations/variations more efficiently I would love to hear them. Hopefully I haven't overlooked any obvious solutions!

Anyway, I should stop typing about my work and focus on finishing it now :P. To tide you guys over until the update here's a few designs S has been making for fun:



EDIT: It's looking like it'll be up around 5:00 AM PST. Sorry for anyone I'm making stay up real late :(.

EDIT: Sorry guys, still going at it but I've run into more difficulties (surprise surprise), at the very least it'll be up before 10:00 AM PST, hopefully much sooner.

58 comments:

  1. Spectre looks stupid amounts of cute for something mostly clad in bulky armour.

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  2. PLEASE tell me the inquisitor will be added in some shape and form (and will be fuckable) ;_; Of any of the male designs presented so far he's the only one I'm actually attracted to.
    Thanks for the information about animating though, that's actually really interesting (and should cool off the people complaining about how much art S-Purple is producing vs the animations that are done by each update)

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  3. The Tradigrade person. Should she be a NPC because, the costume looks interesting to get for parties and stuff. Are Butt Stallions going to get a design overhaul like you did for the cowgirls as well? The face of them looks exactly the same for each one O.O.

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    1. see this http://s-purple.tumblr.com/post/87958410791/ and also this http://s-purple.tumblr.com/post/88104494816/

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  4. Try to hire a developer that you can work well with and start refactoring the code. Once you have done that, the time the rest of the tasks will take will hopefully be dramatically reduced. Good luck, and I'm glad that you decided to open up a bit more about the development process as a former vocal critic.

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  5. Looking good H-bomb love the new monster and the inquisitor dude looks like a badass it's fun to see what monster's will be added to the game it makes me wonder what monster's will be next it could be anything from kobolds to goblins or satyrs maybe even wyverns it is a vary big list to choose form but that is what makes it fun to guess the unknown. So will Darkholm be a good guy or a bad guy and is he going to be a pain in our sides or will he be help us out in some way and who is that loli girl?

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  6. I think it may be a good time to update all of the stuff currently in the game (ie. Butt stallion design and butt stallion x dickwolf) instead of Implementing more new characters at this current time. It may take some strain away from the designing and coding. Just a thought, it may help to maintain momentum and bring quicker updates.

    Anyways, looking forward to the update, it's going to be great!

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    1. im thinking they are updating the current animation things since it says their will be a couple of new ones this time around.

      all this other stuff is just creativity leaking out during the process. as long as i see some of the old getting updated alongside a few new things every update, im not too worried.

      this whole process is just going to take a long time. were not going to get the buttstallion redesign and all of his corresponding animations in one update. i mean, just look at the design process up their... it takes quite a long time and effort to pull all that stuff together and make a quality animation.

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  7. Though I saw the side designs before (I passionately stalk S-Purple's tumblr), I still damn want Mr. Inquisitor to go somewhere in the game. Because, let's face it. He's a hunk.

    On a little side note, for a second there I expected Missy Knight to have, you know, those... virtue undies? Ummm... chastity... belt...? Yeah, I mean the iron panties.

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  8. Is the ghost girl gonne be in the game? I like her.

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  9. That ghost knight is the best monster design I've seen out of you guys yet, behind maybe the bunny. Either way I eagerly await their inclusion.

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    Replies
    1. Third. Was about to write the same thing.

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  10. Is gameplay rebalancing happening any time soon? These designs are all fantastic, but the game itself is still kind of unsatisfying.

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  11. I love the Dickwolf x Dickwolf because it was hot but can't wait for you to make Demon x Dickwolf or Dickwolf x Demon and great job of your project of Breeding Season.

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    1. I totally seconded this!
      I've been wanting to see that pairing ever since I've first seen the Demon.

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  12. S-Purple is ridiculously talented. I am very curious about the second design from the top though, is that a monster or a new NPC?

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  13. I saw in a recent public release that the Albina quality was disabled. Is it still with the revisions to animations and colouring, or has it been turned back on again?

    I rather liked it in the earlier releases and would welcome it being re-implimented.

    Thanks

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    1. Wondering this as well. White hair is a big turn on for me so I really miss the trait :( I'd love for it to be added or activated again (if it isn't already, I haven't come across it on my playthroughs though)

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  14. Looking forward to this release. Out of curiosity, are you planning to add Futa variants Holstaurus and Harpies as well? Similarly, have you considered adding combination Futa-Loli variants for Catgirls and Harpies? I know these sorts of things will be a ways down the line, but I just wanted to know if you were considering adding them all.

    Thanks!

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    1. There's already a futa-kittengirl. So it'll probably be added for the others as well.

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    2. All female monsters will get a futa variant.

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  15. Hpb, since you made the new UI it's not possible to click underneath a scroll bar to make it go there (it has to be dragged and dropped); You used to have that feature in v 4.3

    Can you re-implement it for the next patron/public releases?

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  16. Thanks for the inside scoop on things, being a Media Arts and Science student (in which flash can be one focus of many in this field) I can relate to all the steps needed to finish a character, object, etc. Only for me, I'm doing it in 3d Maya software.

    As for the barn, it looks great! Just some final touches on the barn monster sprites and it will be ready to go.

    Also, I think the first and third characters might make interesting random encounters later in the game, though the panties are a bit unnecessary on the first model. As a suggestion, either go nude or cover up with skin tight under-armor with the color black or darker shade of blue with her skin tone as a reference with an open slit where her opening would be for battle encounters, if you know what I mean. ;)

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  17. I wonder when are you going to make Dickwolf x Demon and Demon X Dickwolf?

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  18. Usually to handle shader effects in flash you use a colour matrix filter. It can control things like colour and alpha changes, use google. you might have to change work flow though.

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  19. This Deathknight has to appear somewhere as an encounter, very, very cute character. Also, S-Purple is making great progress. His old and new artworks are uncomparable. I'm glad to see his evolution.

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  20. Holstauruses' feet are very unrealistic.Considering that they, on average, are heavier than humans, hooves should have larger surface than our feet, not smaller. These stilts are kind of creepy. Also, the hips O_o They are as wide as her torso is tall. Liking curvy MILFs is one thing, liking walking squares on stilts is another. I've said that before and I only grow more convinced of it with every new update: placeholder art was a lot better. Maybe not as well-drawn, but desgin was very appealing, especially in comparison.

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    1. I agree to disagree.

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    2. I double. Something off with female monsters' proportions, especially busts'-waists'-hips' balance and sometimes nipples' sizes. H-Bomb's art is not this lusty, but more appealing. Artificial chubbiness must have it's limit...

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    3. Look at the fetishes in the game, they are far from realistic. Suspension of disbelief is a necessity. Maybe they can do slight tweaks but there are still gonna be reality defying qualities. I likes it.

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    4. Well, yeah, various fetishes are one of the main parts of the game, but if proportions between body lines are not balanced (I didn't say a word about realism), those lusty monsters are loosing their charm significantly.
      We are fetishists (as we play this game so eagerly), so nobody knows better than us, right?.. :D

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    5. Lighten up dudes - it's just smut.

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    6. I've said it for months, the shoulders and waist needs to be wider if she's going to have that size of hips. Also, the arms are far too skinny compared to her thighs.

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    7. if you have problems with these proportions, i would love to see your opinion of the more extreme futanari art styles. The ones with the atomic/oppai titties, gigantic third arm roided out penises and insanely ripped muscular bodies.

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    8. My opinion - I don't like futanari at all. So I'd prefer it would be optional in-game. Other mentioned extreme art styles are also out of my taste (besides, they're not directly related with futanaries). Actually, I'd rather see more vanilla content in B S, though it doesn't except the fact I like furries or big titties, for example. )
      Though I still do not fully understand what you're trying to say... %) If shoulders are narrow, hips should be smaller, too. It doesn't mean they must be plain or something! But they would be MUCH tasty-looking if they were more fitting to other body parts, doncha think? Same thing with hoofs, in game they're rear ones of horse, not a cow (which has hoof separated in the middle of it's front).
      Yeah, these are not that much important details (but still important), nevertheless it would be nice at least mention them so that H or S consider if it's worth to tweak them. That's it.

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  21. I hope that ghost girl is a breedable monster design and not just a a character. Best thing you've guys have done.

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  22. Maaann... I'm SO tired of waiting... Releases just keep delaying. Every time I visit thig blog or patreon activity page I see a new date. Twice a month u say guys! Not that much till now for 15k.

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    1. Yeah, it was 15th, then 19th, then 22nd. Now what? 31st?

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  23. Replies
    1. Given that they haven't even finished the vanilla monster revamps (let alone neoteny, futa, and feral versions) gameplay mechanic updates or animations I'd warrant a guess that you won't see the bunnies (cute as they are) for a few updates.

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  24. Sorry, but when non-patreon users will get access to 4.9? (or, at least, to 4.8)

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    1. I think 4.9 will be in the second half of July for non-patrons.
      4.8 - dunno, as H wish...

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  25. that holstaurus barn looks ADORABLE! i love it! :) i'm also exceedingly curious about that precious ghost knight, i can't wait to see what role she plays in-game!

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  26. WE WANTS ITS, WE NEEDS ITS. THE UPDATES!!!!!!!!!!!!!! stupid fat hobbitses..............

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  27. H-Bomb, i am making a game of my own, so i know what the work load is, but PLEASE post BS4.9!!!!! I'm dying on the vine over here!!!!

    Also wanted to say keep up the good work!!! ^_^ Don't let those.....IDIOTS!!!! (shouts over shoulder).....that are always hating on the game get to you. they know nothing and should not even b given a second thought. You and your team create a wonderful product an don't let anyone tell you otherwise.

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    1. For the record, the attitude of "EVERYTHING IS GOING PERFECT YOU DON'T NEED TO READ OR TAKE IN ANY CRITICISMS!!" is just as bad as the people who only focus on the parts of the game they don't like. Yes, there do tend to be some overzealous people who freak out about every little thing, but every fanbase has them. There are some completely legitimate critiques and concerns (eg Hbombs flakiness over meeting deadlines, the lack of new animations per update vs the amount of characters being produced/planned)
      I like Breeding Season, but it has its flaws, as does every game. Of course, it's still in progress, so these flaws have time to be ironed out, and user feedback is invaluable when it comes to working out how to fix these issues. (whether or not it is aggressively given or not)

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    2. This comment has been removed by a blog administrator.

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    3. To the author of the post I deleted above: I'll be the first to admit that I'm just straight-up terrible with setting realistic deadlines and sticking to them, it's something I've been trying to train myself to get better at, but honestly it's basically my kryptonite. A big part of the problem is that I honestly just have never worked on a project of this scale before, and just when I think I've accounted for everything that could possibly pop up and fuck me up I run into something entirely new that I wasn't expecting :P. I'm looking into other options for how to go about things (a lot of people were suggesting a progress bar, which might be a good solution), but honestly, you should just kinda expect that any deadline I set has a big chance of changing, and I'm going to try to make that more explicit.

      That said, I deleted your post because you need to not insult my fans in my blog comments and instead actually act like an adult human being and treat other people with respect. You're not off the hook either, OP; don't call people idiots just because they're criticizing me. That said, the post I deleted was just deliberately over the top.

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    4. Now wait just one bloody second!!!! I said nothing about not taking criticism. The comments that rail on H-Bomb for every little thing, they are the idiots.

      Example, Anonymous#1, you did just fine. I have NO ISSUE WHAT SO EVER with your comment. Dose BS have flaws? Ah, yeah. everything does. However, i did not think that right before release was the appropriate time to talk about them. After the 4.9 release, then i may touch on some areas that need to be addressed.

      Now Anonymous#2 you.....ARE OUT OFF LINE!!!!!! I don't care were you are from, what gender you are, what your job is, you do NOT write the kind of comment you did. it is because of you and people like you that good game artists are flying out the window. "Yeah kiss that ass you little bitch. Kiss it till it turns red!" REALLY??? what are you , 5??

      How bout this little peace of joy (not),

      "On a more serious note, really? Another missed deadline? I mean honestly man, why not just set a date you think your update will be most likely ready then add a week to it?

      I mean if people are willing to support your project with money at least return some of that gratitude by at least meeting your deadlines. The animations and shit are secondary, but if people see you are dead on with your updates they'll be less likely to get upset over the other crap (they still will but it's not the same thing)." first off, do you know ANYTHING about code??? ANYTHIG AT ALL????? No? then you really should not be raking him over the coals for deadlines. Until you have written code yourself and seen all the Murphy's Law instances, you (specifically) have no business talking about deadlines. I write code, so i have seen the absolute mess that can happen. the animation "and shit" are secondary" ???? you have got to be kidding me!!!!! I would rather donate to a game that ha great animation but only updated once a year, than a game that updates every week and has nothing but crap.

      "And you won't need these lowlife fucking shit eating, black cock sucking, deadbeat, golden-showered fanboys telling upset supporters that they are idiots for not being cool with you missing the what?"

      then there is that bit of GARBAGE. are there "fan boys" out there??? sure. am i one of them. NO! i was simply trying to be encouraging. Not only that but as I explained to A#1, i did not think NOW was the proper time discuss flaws. IF/WHEN i discuss flaws of the game with H-Bomb is A) NONE OF YOUR DAMN BUSINESS!!!!! an B) will be done in private with H-Bomb.



      Now for others reading this, there is nothing wrong with upset. But Please, if your comment would get you into a bar fight in the "real world" then just keep it to yourself. there is nothing wrong with constructive criticism. it is the only way things get better. but if you are going to comment like A#2, than please, i respectfully ask you keep you mouth shut. there comes a point were it is no longer criticism, and becomes WHINING.

      So, bottom line, criticism is wonderful. Whiners, stay home.

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    5. Oops, sorry H-Bomb, you beat me to it. and my apologies about the idiots comment. Sometims my fingers get ahead of my brain. was looking at some of the really nasty comments that were left and got my blood boiling a bit.

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    6. It wasn't your blood boiling it was the lips, your lips were longing for some ass to kiss.

      That beings said, I hope the HB does not put much stock into these people who tell him everything is all right, even if it isn't. All games have these fellas and they are gone as soon as something better pops up and considering you showed people are willing to pay a lot of money for this, something might pop up, will it be better? Well I hope not cause I spent money on this, but that's not up to me, it's up to you.

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    7. (shakes head) Oh for pity's sake. I was not saying everything was perfect. What i WAS doing was a) giving an honest complement. Are there things that can still be worked on?? YES!! Always will be. However i do not think it is this "piece of shit" that i have seen WAY to many people call it. Which brings me to point b. I was simply trying to let HB know that not everybody was a complete butt. once I have seen 4.9 I will RESPECTFULLY suggest some thing that can be worked on.

      I see the value in constructive criticism. What I do not see the value in is ripping HB (or any game designer for that matter) a new one.

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  28. Liking the Bunny-girls, but the teeth on the Mummy chicks just me cringe *holds groin* XD. Good to see progress is still being made *2 thumbs up*

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  29. Hey man, just relax. I'd rather you take your time making a good quality game than trying to catch a deadline.

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  30. What are those unholy abominations of the first two pics?

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  31. Oh my god, a tardigrade girl? That is AMAZING. She's so adorable!

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