Wednesday, May 21, 2014

Regarding the Feral Trait

I plan on doing a large "game design" post tomorrow detailing a lot of the changes that I have planned for the game systems and clue you guys in a bit more on what the game will look like moving forward.

For now, though, I realize that there's been a lot of controversy over some of the changes we've been making to the monster designs and where we're coming from with our decisions, and since I was discussing it with a fan in an e-mail I thought I would repost/expand upon that here.

For those of you who aren't familiar: the current plans are to have an optional Feral trait in the game that will allow you to have more monstrous/bestial monsters. A dickwolf with the trait would be wolf-like, a stallion would be horse-like, etc, as opposed to the more anthro baseline versions of the monsters we're putting in the game.

We're falling back on having the Feral variations on the monsters be associated with a trait for a few reasons, first of all being that a lot of players are completely driven away by what a lot see as more "out there" content. That doesn't mean we're abandoning more monstrous monsters at all, or that we don't want this kind of content in the game, but rather that we want it to be optional, hence making it a trait. The monsters we've been putting in place are essentially the "vanilla" versions. Think of it like if we had it so that you had to watch male/male or female/female sex animations even if you weren't into that sort of stuff; we want the baseline to be fairly human looking monsters that will appeal to most people and players who want the more monstrous/bestial content will absolutely still be able to get it.

So yes, the trend with the monster design for the vanilla, non-traited monsters is more towards anthro/human-like. This does not mean, however, that we intend to give any less love to the Feral variations. Feral monsters will have just as much attention (and require just as much work on our part), as the vanilla monsters. I mean, the fact that I made the original placeholder art as those style of monsters should show that I clearly want to deliver that kind of content. We've simply been focusing on making the vanilla monsters first because they're, well, vanilla. They're the baseline, the least weird variations of their respective monster types.

A lot of people are upset because we've had to remove a lot of the monstrous content as we go about making these changes, but the Feral trait, and the creatures and animations associated with it will absolutely be implemented in the game before it makes beta. There will be wolf-like dickwolfs, horse-like stallions, and more monstrous demons. The only reason we have to remove content in the interim is because this is an alpha and an ongoing work in progress, it's not even a beta release, and much of the existing content was always going to have to be replaced. Most games wouldn't even be visible to the public at this stage of development, but because we've had a very public development and rely very much on generous donors we do these public releases so that you guys can see and share in our progress.

This game is extremely far from finished, and there is still a massive amount of it that will need to be changed or cut or altered before we make it to beta, much less release. Of course, we are dedicated to paying the utmost attention to fan feedback and what you guys want to see. But you have to realize that we aren't at a place in development where we can deliver anything approaching a finished product or guarantee stability or content update to update, and it is entirely possible that you will see content that we have to cut out from the game for a month so that we can fix it up and put it back into the game another month. The game is very much still an alpha, and update-to-update our concerns are more with actually getting the game in a more complete state than delivering what fans want for this particular update. We'll be able to focus on delivering content and game play each update once we reach beta, but that's still many months out from now.

Finally, concerning players who want more petite and skinny monster types: these will absolutely be coming. The harpy and all of the neoteny variations will be designed to cater to those tastes.

Overall, I just humbly request your patience. On my part, I plan to do a lot more updating/keeping you guys more in the loop with more frequent blog posts explaining what I'm working on. I realize this is a big thing that a lot of fans are clamoring for, and honestly it can help me gather feedback and explain decisions we're making, as well as giving you guys a bit more insight into our work process.

Anyway, feel free to leave questions for me in the comments.

EDIT: Whoops, got a little sidetracked with setting up new animation poses, will try to have that game design post up on Thursday (tomorrow)

101 comments:

  1. Thank you, H-bomb, for saying what I had been thinking you were thinking about all this at just the right time... bah it's too early to type properly.

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  2. We with you guys!!
    Keep good work! And we will help you :)

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  3. Replies
    1. Baby don't hurt me.

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    2. Don´t hurt me.

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    3. No more... (really, just stop)

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  4. I love you Hartista~

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    1. Yea, he da bomb. You are doing a good job slowly ramping things up and moving towards more professionalism. Keep it up , but don't forget one important thing. Stay golden, pony boy.

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  5. I have some questions. Are you going to polish Breeder-Wolf animation in the next update? Not only me noticed that it looks a bit undone. Are we going to see animation made by new animator soon? Have you solved your problems with Patreon?

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    1. Most of the animations still have some polish they need to receive, consider everything a WIP.

      The two new sex animations are actually done by Mittsies.

      Also, the problem has been solved with Patreon but as a result of the delays we still won't have our money for a couple of days. Oh well, at least we know we're getting it and when :P.

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    2. I had a suspicion mittsies did this round of animations when the breeder's tits started spinning like tops.

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  6. Good statement, H-bomb. Appreciated. Cheers!

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  7. My wallet is tingling

    THAT'S A MARVELLOUS NEWS!

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  8. Good team-good result!!!

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  9. I love how this project going, keep it up and wish you much success. :3

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  10. Thank you for the update and explanation. I know a lot a people have been freaking out over the feral stuff, which was also the thing that drew me to the game. I think what you're doing with it makes a lot of sense, and it's pretty awesome.

    Main problem I had with the latest update is the breeders breasts when breeding with the dickwolf. I understand that there is a good about of suspension of disbelief in this game and realism isn't exactly the main priority, but her breasts are spinning.O.o;;

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  11. I do hope that the BreederXDickWolf animation gets improved, the position is just awkward and lack of any change in facial expression compared to the CatgirlXDickWolf just looks bland.

    Also when will the return of cumshots be? That was one of the things I liked and I hope it eventually comes back.

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  12. This makes a lot of sense, and I'm glad this was cleared up. Smart thinking!

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  13. thank you very much, H-Bomb and crew! :)

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  14. I've got no problem with waiting for the it, you gotta make your money and "DOGSEX SIMULATOR 2034" doesn't make for an appealing frontpage.
    But from the earlier concept you posted it looks like feral's just gonna make creatures walk on all fours and still retain the roid rage muscles that SP seems to put on most males. Gigantic pecs and biceps look rather silly on a quadruped.
    Unless the feral trait just recycles the standard sprite, please consider having it give a more distinct body type.

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    1. Agreed. That earlier feral design by SP was absolutely awful. I did like your wolf design H-Bomb and im hopping SP goes in a similar direction to what you had originally conceived for them.

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  15. Man right on the money. I support you guys all the way. This game will make the way for sex games in the future mark my words!

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  16. Monster plans seem well thought out right now, what about the breeder? I have seen many other people mention that she could/should probably look more appealing (This is a porn game after all). That is my only concern after reading your plans and I would like to know your thoughts. The rest sounds great so far, keep it up guys.

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  17. Please add optional x-ray and eggs being fertilized views in the game. I think this can be rather easy achieved. Make one animation for x-ray for all monster pairings since the dicks are already there and add one egg fertilizing animation for all monsters.

    And another idea would be mutating traits like a mutated fertile would not change for 10% as instead it would be anywhere between 5% and 25% for example.

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    1. oh god

      OH GOD! YES!

      That would be tremendously exciting, sexy, eroticness and satisfaction of seeing the breeding season enacted at 100%

      I've always imagined that but... seeking that implemented... ohgod

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    2. Patreon it. Was hoping to see this in the game.

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    3. It doesn't need to be"in" the fuck animation. Instead a separate window that shows both would be enough.

      Also: some optional bukkake. Maybe as a trait. Does not need to have an effect just visual. A possible effect would be minus to pregnancy chance because monster with this trait wants to bukkake instead of cumming inside. A name for this could be cum addict

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  18. i dont know if this will go against your vision of the game but is there any chance that you could add a day or two of pregnancy time to the monsters? i think it would be an interesting mechanic.

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    1. That's not how monster pregnancy works. Look through the in game lore at the office for more info on it.

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    2. ok i understand but one, is alpha, so lore can change, and two you can say that the "portal" needs to grow before the monster can pass into the world... i dunno, its just something i would like to see and just thinking about the pacing of the game, because right now with savescumming you can get all the traits and events in 1 month. but again its just a sugestion and as one they can ignore it and still be a nice little game.

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  19. Jesus did not die in vain!

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  20. So B Stallions are going to go antro then. That's going to look so f***in' weird. S-Bomb has a job on his hands making that not look stupid or terrifying. It can be done, but damn. Stack the odds against him why dont'cha?

    Anyway, overall I understood most of this stuff/ am glad you got it out in the open so everyone can hopefully understand it better too. It gets depressing listening to so much negativity on the message boards. "I don't wanna play anymore", or "I hate the way this is turning out", or everyone's favorite "give me back my money". Hopefully discussing these concerns will take a little worry out of the process for people who feel that way.

    A small design problem I've seen with traits. I don't know how much of a problem it will be till I find a creature that I really dislike, possibly that antro stallion you mentioned, but the control of the designs being in trait form has the potential problem of those traits not passing down when the player rather wants them too. The reason I see it as different from other traits in that regard, as best as I can tell there will be no game play impact to the passing of a feral trait, it's an aesthetic one which is very different. What if you rather want your stallions to be feral and your catgirls to be without? Just not breeding them would be bad design.

    An idea along those lines. Maybe doing quests for Cordellia (spelling?) will give you access to game features where you can suppress/promote traits or specific births. Maybe you get the base device early (first quest/ ideally first couple months)and it has the aesthetic traits such as neoteny/feral as it's first features with more coming on line as you help her research. By the end you can promote breeding stats and give a boost too the probability of passing down desired traits.

    Just an idea.

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    1. That's... actually not a bad idea IMO, as one of the chief complaints I see people having with Feral and Noeteny being traits for their desired models is breeding them down being a fair pain (which it is). By giving some way to boost the odds of desired traits being passed down (unless Strong Family Resemblance also passes those down, but that brings the issue of obtaining that monster in the first place) you remove that problem, to a fair extent. That said I have no idea how hard that'd be to program in.

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    2. We're in alpha, as was recently iterated. We're still in a stage where major game play features are being developed, as apposed to beta where most functions are established but require play testing and fleshing out. This is the stage of development for that sort of thing.

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    3. Oh, I was sort of assuming they would go down the "centaur" root for the BS. (Well, hoping. I way prefer that to 99% of horse anthro designs)

      I like your idea, though. That would also help satisfy the people who say that the traits (eg neoteny being the most common complaint) aren't enough. But I'd rather the art/animations be done before anything that complicated.

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    4. Centaur had not occurred to me... That's so much more appealing I hope that was in fact the intent.

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  21. I notice that the monsters don't cumanymore is that intentinol or will you be editing the animations latter on?

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    1. Cum animations are on the to-do list. We have to work through a difficulty in deciding how they should look with the new art style, etc, but the cum is coming (so to speak).

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  22. I have a suggestion to sometime after the feral trait is added, to make a debug code that makes the feral version the vanilla and the anthro version a trait. This way you would be able to please both crowds and give an incentive for some pople to become patrons. I know that I would certainly become a patron right away if this was added.

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  23. Question: I was thinking, could you by any chance have different Fertility levels? I know the baseline is 13%, but I would love to see some dickwolves having more potent semen then others. It could be another trait you need to invest in.

    Also, it would be cool if you could have events while you rest. For example, a demon sneaking into your house while your asleep and yeah- let your imagination soar. xD

    Maybe have you character taken into a lair that you have to try to escape. Basically each day you try to escape and each time you fail, you get pounced. I don't know, figured I would throw my 2 cents in.

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    1. There is currently a fertility trait. Though the idea that certain creatures are more fertile than others as a base is not a bad one. Mr. Gallons of cum, the B Stallion is probably worth at least SOME bonus fertility.

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  24. One thing that bugs me to not end is that none of the buttons have a Hover/clicked state, they're just static images. Otherwise, looking forwards to see how things develop along.

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  25. Feature Idea: Blocking traits. I love most things but since certain sex animations can be blocked, you may want to consider blocking some game-changing traits or an on/off state for them. I realize that this is miles away for you in production however I feel that it fits with your thesis above.

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    1. Would be nice if you could swap what the base trait for monsters with the feral. So you could start with the majority of dick wolves as feral with the anthro version being the rare trait.

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  26. Just harpies in the "skinny" Category isn't anything. I'm afraid the childish trait doesn't count toward being skinny, It's a different thing entirely.... I'm not the only one thinking this am I? =P

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    1. Nope, skinny adult monsters would be a nice addition too.

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    2. I was expecting elves to fill this niche, but nope.

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    3. I have to agree. I like curves but it'd be nice to have some less extreme ones (a thinner/longer waist but still some (just less!) hips and breasts would be ideal)
      I have no interest in "loli" body types, so neoteny and harpies don't really work for me either.

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    4. It's actually insulting almost. Basically saying you're not a woman unless you have giant tips and huge hips, otherwise you look like a child.

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    5. There are those gorgeous bondage-seraph designs posted a little while ago that had that nice, slimmer-but-still-adult/curvy look to them.
      Me, I'm just hoping for a male monster that isn't uber built or uber fem like the dickwolves/demons and male elves. I guess the male breeder fits that category, but it'd be nice to have some more male eyecandy.

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    6. Yup. It's not so much that petite is wanted, it's more that normal girl's without bums that look like the moon should be orbiting around them and not the earth are wanted. Especially if the upper torso is not proportionally exaggerated like the elves.

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    7. I had a huge post in a previous thread, I felt like i was the only one who felt this way. Seriously this is what i was trying to put across, and i kept getting flamed with people touting harpy and neotany the entire time.

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  27. Thanks for the update! As a future idea, I was thinking of an option for customizing monsters with tattoos. Players could use gil to get the tattoos, adding slight stat boosts. Other traits could be imbued into the tattoos after a monster has reached a certain level in sta, str, etc. The looks of the tattoo could be something like from a few girls in monster girl quest only with a more refined art style from what I've seen on the new monster designs 4.6 and blog posts.

    I don't expect these to be implemented anytime soon, but I hope you consider the ideas for future game-play and visual enhancements.

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  28. I would have a lil wee question~ Far, far in the archives I dug up a design for bunny monsters species. Are you still planning on working them into the game?

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    1. Please yes, Bunny Girls are one of my favorite things <3

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  29. I'm fine with the "more anthro-like style", what I think is stupid are the twig-thin ankles and the fact that they all look like humans in fursuits. MAKE THEM MORE EXOTIC DAMNIT! Alter the musculature and bone structure, DON'T MAKE THEM FUCKING PLANTIGADE, don't just slap fur/muscles/wolf-head on some moron and call it a monster!

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    1. Fluffdragons will have digitigrade legs.

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  30. More options? I'm ok with that

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  31. So, for females, it's:

    Skinny harpies
    Ridiculous Curvaceous Holtasauri
    and
    Hourglass Elves, Demons, and Catgirls

    I guess maybe you can count female demons as shortstack or something given how small they are compared to the males, but I'd like some more variance. I'd really enjoy some sort of amazonian, muscular females and some skinnier males.

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    1. This. http://31.media.tumblr.com/8bc7736c9e4cea9e12dbaae9dd7f41a9/tumblr_n1yk511cx11sb49q1o1_r1_1280.png

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    2. The breasts on the female are way, way too big for my tastes, but that works, alright.

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    3. I love the idea of the giant powerful Dragoness... but, while I understand how anatomy works and that your head grows at a far slower rate than the rest of the body on a human, it just... it seems like way too small a relative size to me to still be attractive.

      Who knows, Anon who started this post, maybe Feral Catgirls will become a thing and they'll be lean and muscley. Or maybe Holstauri will go for a Minotaur Feral look and be all muscley thick instead of chubby thick.

      That's just speculation of course. As I said below, there's a lot to work on with what's currently planned.

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    4. Yeah, I'd be totally down with the female ferals changing their body type to more athletic. Assuming they're not just making them cats/cows or something.

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  32. Will female monsters get affected by the feral trait too? And will there be combinations of the neoteny and feral trait?

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  33. Not thrilled. When a game is designed, all the nooks and crannies should be fleshed out BEFORE any programming or art takes place.

    We still don't have a definitive roster of creatures, interactions, animation counts (the stuff that matters)

    I suggest that you both think from a design perspective what I mentioned (creature, interaction, animations) and list them for everyone so we get a grip to what all the money goes towards. I'm sure we could sit here and write up everything that you are planning to make within the next month, 3 months, 6 months, 1 year. So we aren't in the dark.

    I do, though, think the feral trait is kinda interesting but sounds like a cop out. Unless it radically changes the animation, you should just include creatures that are feral, as in a tentacle monster is feral. I think you should focus on making a base style of animation per scene type. As in humanoid and tentacle, or spider and feral wolf etc. So you can account for limb function and base it around that. It'd be weird to have a wolf and then with the feral trait, it has different animations? Or is it a whole new type of animation? So at that point, why not just make it a different creature? Or is it something a creature can gain or lose due to certain situations?

    Why not make it so that if you wanted to have certain creatures, you had to visit certain locations? You could go to one store to get monsters that are easier to handle for less far out there people (which means you must bolster up your animations and uniqueness for this due to the player being bottle necked into a smaller style of play) and other stores for the crazier stuff (which adds another layer of animation, but again: if you look at it as body type vs body type and put it into a flow chart, it would be manageable).

    I think the fact that it is a "trait" is what will make things confusing. Just seperate them from where you can purchase the creatures, and people would not ask strange reduntant questions. For instance, if a tentacle monster is feral, can you make it not feral? What would it become? So instead, the tentacle monster is purchased from the "feral" trader and the non feral creatures come from the "vanilla" trader. Easier to compartmentalize that idea I feel

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    1. It's pretty much implied that they intend to make an animation for every combination... which is a buttload and then some when they add more in. In fact I'm pretty sure it'd be absolutely massive total, counting Breeder... *thinks and does maths* 4 base female models, all with guaranteed Neoteny and Futa. 4 base male models, all with guaranteed Neoteny and 3 with guaranteed Feral... that's a whopping total of 12 female +11 Male, +Breeder, which is 24 different models for base. For all the different combinations I am pretty sure that's (24^2)/2, which is 288 combinations total, of which we currently have a whopping what, 5 done? Then we have to tack on another 11 for the Harvest animations. 299 animations that will have to be added for sex alone. That's also not counting the NPC sexing that may happen, the Patron monsters, the potential Monster additions... and that might still be off, I know I forgot a number somewhere. That's gonna take a while for a team of 3 to get done.

      This game is still in early alpha, not every game has everything set up by then. Heck, a lot of games do a lot of major reworks and additions well after their official full release.

      Is the feral trait really a cop-out? H-bomb stated, it's to appeal to a wider audience while still letting people enjoy the more "out-there" things like full-on beastiality. Judging by the potential concept art of a more feral Dickwolf we saw before (Which was still heavily muscled but on all fours), I'd say Feral monsters would be, for the most part, be getting entirely new animation sets, as would Neoteny creatures.

      While I think that a new shop for Feral monsters might not be a bad idea, new Areas aren't ready to be added yet, if I'm not mistaken. There's nothing wrong with still keeping it a Trait though, as it adds variety to the game, which is what people are wanting VERY much. Lumping one monster into being 100% Feral or 100% Non-feral takes away a bit of that diversity.

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    2. I like the idea of having a feral specialized trader. It'd definitely work better than shuffling the shop until you get a monster that has the trait.

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  34. Please don't sweep thin body types aside as neoteny monsters, even normal harpies are border line neoteny. I like thin/athletic body types but don't like having to breed neoteny, it makes me feel like a pedo.

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    1. Second. It's pretty much looks like that's our choice. Ridiculously curvy or pedo.

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    2. You know, the only reason the Catgirl is considered "not thin" is her hip width. Other than that and her breasts, she's actually rather thin (And thin girls can't have large breasts right? *sarcasm*). Her thighs themselves aren't that big, heck, looking at her torso alone she's almost as thin as the Harpy Concept Art. Her hips are just really freaking wide.

      The individual parts from animation: http://37.media.tumblr.com/31db256d0fb57c50922758bf8f150777/tumblr_n2jy59e5nG1sb49q1o1_500.png

      Seriously. Look at that torso. It's incredibly thin. And her thighs are at the widest point, about as wide as the smallest part of her waist. The only things giving the illusion of her not being thin are her breasts (which also aren't over-the-top big, BTW, they're less than half the size of her head), and that's a part of what breasts do, they make a chest look bigger. And of course, how far apart the thighs are set makes her hips look ridiculously large compared to the rest of her body. Overall, however, she's a thin girl with a massive thigh gap.

      The catgirl is more "thin-friendly" than people are giving her credit for, IMO. That said, make her any thinner and she becomes a Harpy essentially, which you people are now saying is too close to Neoteny. There's an even thinner line we now have to walk between what people are considering thin and what people are considering "borderline obese", which I have seen people throw about?

      Sorry if I'm ranting but it's late.

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    3. First, missed the point entirely. Second, just one of the catgirls thighs are bigger than her waist. Simply because they have an absurdly tiny waist compared to the rest of their features does not mean they're a thin body type. The harpy body type does not make it look like a neoteny, it's the fact that it has childlike features in its face and posture.

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  35. if we have the feral trait option checked, could you make it so it comes up in the store more often then the other traits seem to? is that possible?

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  36. I find the breeder X wolf animation....uh not sexually appealing at all. The limbs and face need some movement or something, and the entry is "too smooth".

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  37. I've been following the updates on this game for about a year now and honestly I really like all of the new content! S-Purple and Hartista are doing a fine job! I can't wait until we start to see more of the new content, and I will continue to follow the game through its development. I'm particularly excited for the new animations that Mittsies will be working on! Keep up the good work guys!

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  38. I don't know if you've talked about this or not, but do you plan on making body variations for each monster? I think most of them are in a decent spot but I would hate to not be able to enjoy a certain monster simply because it has a body type that I find unpleasant. I saw a post you made about making monsters that fit more into certain body types but I really would hate that your solution is to make one body for each monster and hope the people who like the proportions are also into that particular type of monster. Even something as simple as breast sizes/shapes.

    I mean, I really like the way the demon girl looks but it feels hard to appreciate her body when her boobs cover half of it.

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  39. Since now you are being serious and getting some "benefits" from developing this game, can you bother not to break the saves on every version ?

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    1. Nope. It's still too early for that.

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    2. I don't think it's laziness that breaks saves, it's that so much is changing so fast under the hood. So, giving more money just help break things faster. Which is a good thing; no matter how long it takes, the save amount of changes to the base game are going to cause the same amount of save format errors, so I for one would rather the saves break fast and up front

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  40. I would prefer that you complete all of the animations for one monster at a time, e.g. like dickwolf&breeder (sex and harvest), rather than here and there. Dunno about you, but i don't care too much about idle animations or new portraits if that's all they are gonna have for a number of patches.

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    1. I'd actually prefer the base being there for every monster before starting on sex/harvest animations. Do keep in mind that in order to get all the animations worked out, there actually need to be base idle animations.

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  41. I think the feral trait should be a item you buy at the store and feed it to the monsters you want feral. That way you have more control on which monster or monsters are feral then you would if it was a trait. So you could have some monsters feral and some not feral of the same breed with out having the risk of having all feral monsters through breeding went you have that trait that makes the monster pass all its traits to its offspring.

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  42. Can't you just use the old wolf/horse animations as a feral trait placeholder for now? Requires minimal coding outside of what you would already have to do to add the trait. I messed with the files in an earlier version and found it very easy to replace animation sets the way you had things structured. (I replaced missing Futa elf animations with the base elf) I would do the same here, except I see no existing feral code to work with.

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  43. Could you make the feral trait named alternative instead and have the player at the start of the game choose feral or anthro monsters? If you choose feral then the alternate trait is going to turn them anthro and if you choose anthro then the alternate trait turn them feral?

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  44. Not thilled. Neo-teeny is not what I have in mind for a skinny monster.
    And personally, the harpy is unappealing to me.

    I still think the elves are a big turn for the worse - and not just because they have a bit more meat on their bones - the silly stockings/gloves and their eyes. Why the eye chages? Of all the creatures, why do the elves - the most human-like - have such weird eyes?
    I might have expected cat-eyes on catgirls (but not a fan), but the elves have been officially ruined for me.

    If I knew flash I would edit them to use catgirl eyes or soemthing.

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    1. The eyes are what turned you off of the elves? I've always found black eyes with normal irises to be a rather exotic look. Elves are an exotic race. It's also a pretty common thing for people to do with races that have a large amount of natural magical power, and Elves tend to fit the bill for that. And are stockings really that big of a turn off for people that it can ruin a monster? I rather like them myself.

      I know I'm going to come off as a jerk here, and this goes for everyone who keeps saying this, but if the harpy is unappealing and neoteny isn't your deal, you're gonna have to wait for a new monster to fit your skinny ideals.

      Delete
  45. Hey Harista - ever considered having two types of elves?

    ya know, Drow, wood elves, High Elves, etc, etc..

    That way you could could satisfy everyone.
    Have the current elves be dark elves or drow (maybe with a tendancy for darker skin tones and lighter hair?) and make new, slimmer, more normal elves.

    Animations could be re-used anyway.

    ReplyDelete
    Replies
    1. Wood Elves get +2 Racial Bonus to Penis Length, and +1 to Girth.

      Okay, I got that out of my system.

      Delete
    2. Nah, you're thinking of dark elves.
      They be packin!

      Oh damn, now I'm imagining the breeder in a pimp ouftit, pimping monsters left and right!

      Delete
  46. Will there be plans in the future for different breeds to crossbreed eye types. Such as the dark corrupted eyes that the current elves have to catgirls and vise-versa? AS WELL AS a return of the cat eyes that all the old female breed models could have?

    ReplyDelete
  47. By that logic orc would get +4 girth and +4 length but - 4 to knowing what a woman wants thus causing health damage to her possibly injuring and or killing her...........hey, we need to add health bars by the way.......lol.....and orc.....with tusks.......and female wood elf name arwen..............ah crap now i'm picturing dwarves.....NOOOOO!!!!

    ReplyDelete
  48. aw shit, we gotta do a golem spoof...........he found a new precious.........and its pussy lol.

    ReplyDelete
  49. I was very much looking forward to the new dickwolfXbreeder scene, but I must say I don't like at all - compared to the old one. It's not really bad, but totally lacking what made the old one so good. I think it's the breeder's expression mostly. No sign of surprise anymore or even a bit of shock. I can only hope you consider reintroducing some of the former design decisions here.

    ReplyDelete
  50. Seriously, the old scene dickwolfXbreeder was better, I hope you change it

    ReplyDelete
  51. I have 2 comments. The first is catgirl x dickwolf and player x dickwolf look pretty much identical to me. Maybe it was a time thing, I remember you mentioning some standard animations awhile back. With your additional funding and team members you might be able to change it up a bit.

    The second comment and I notice a lot of h-artists do this is you will make a sexually explicit scene where you can see very little or none of the naughty parts of the people/creatures. dickwolf x dickwolf you can only see the one dickwolf's dick and nothing else. I personally dislike this leave it to the imagination of the user/viewer style of art. I would ask if you could draw in more combo's where everything is extremely visible. S-purple can draw quite well, but it is not as good to me when the sex scene doesn't actually have anything visible except intent and suggestion as to what is going on.

    ReplyDelete
  52. My suggestion would be to just forget about the ferals.
    Since by removing them in these versions, you've already alienated most of the players who are into them. After all, why would they play or support the game when there's nothing that interests them in it?

    Which means that your playerbase now consists mostly of players who want monster girls, instead of ferals. And if you want to make the game truly successful and profitable, you should focus on your current audience. Instead of wasting resources on trying to attract a wider audience.

    ReplyDelete
    Replies
    1. do this and take the neoteny trait along with it, you'll never end up getting done otherwise

      Delete
    2. I absolutely disagree with this. They are taking the right approach. Focus first on the "vanilla" content and solidify the game. Be clear that other variations will be coming eventually. Then, when things are in good order, work those variations back in. There is absolutely no reason to completely ignore a subset of the audience simply because you are forced to temporarily not provide content for them.

      Delete
  53. I was wondering where the best place to put long-form feedback on the game is. A comment on here seems too short-lived, the patreon feed format doesn't seem right, and I can't find a forum I can access to do so (asks something about a game/world I've never heard of and doesn't seem at all related to this game).

    Here seems a good place for my short-form response to beating v4.6, though:

    Buahahaha! Managed to beat the game (good lord that was a lot of clicking!) and the current ending is hilarious :D Didn't cheat, but I have to say that knowing how the Human traits work early on and breeding around it could be considered an exploit. I had a Butt Stallion with, literally, every trait maxed out (and full 1000's of course) by mid April. So at that point it was just a matter of either harvesting 42 times a day (42*11 = 462*244 = 112728Gil per day) or the more tedious but more profitable constant clicking of gold clients (when all pairings have a 149% chance to produce offspring and can breed 21x a day, taking 11 minutes each, it's easy enough to get the types you need). That, however, can get really annoying to work around the Cruel trait, and since everything has Changling, it sometimes takes 30 offspring before the needed type comes up.

    ReplyDelete
  54. I don't know if somebody already said this, but I think to call them nightmare would be the most proper, because there are dark creatures in this game. And also because in someplaces as paintings the zoomorphic form of the nightmare is a horse, mostly dark.

    ReplyDelete
  55. i am playing 5.3 and te monster appearences its good for me i just to have more scenes sometimes dont have the scenes of the monsters breeding like futanari and with the elfs

    ReplyDelete
  56. i am playing 5.3 and te monster appearences its good for me i just to have more scenes sometimes dont have the scenes of the monsters breeding like futanari and with the elfs

    ReplyDelete