As for the new website I'll keep you updated as to when you can expect to see it, but in the meantime I'll post up a description of the new system so that I can get some feedback:
For $5 you will be able to purchase a one year Breeding Season membership. Everyone who has already donated to me will be given a free membership, and I'll continue to hand out memberships to people who are significant contributors to the game (like Ironvein, for instance). Let me be perfectly clear: the game is still 100% free and will remain that way forever, and all further updates I make to the game will be released for free. However, members will get some significant benefits:
- Early access to updates: I will post updates to the game in the members-only section exactly one month before releasing them to the public
- Access to the development blog: I will update the dev blog three times a week with detailed info on game development progress and my future plans
- Access to the breeding season suggestion forums, which will be a members-only forum where you can post up suggestions for game changes and additions
- 100 free voting points every month (voting points explained below)
Also, there are features in development that will be available to members once they're finished:
- Access to "debug mode" codes that will allow you to grant yourself money, change monster's stats, and give your monsters specific traits, among other things
- Access to a daily development stream so you can watch me making the game live
The system is based on spending “voting points” to comission features for the game.You can purchase voting points from me. Basically $10 is 1000 points. People who donated to me previously but did not get the features they donated on included in the game yet will be given points equivalent to how much they donated.
Features are small, self-contained, and very specific additions to the game. An example might be “Male Elf on Harpy Breeding Animation” or “The Marquis’ Mansion Exploration Area”. There will always be a comprehensive description of what will be included with that feature (basically, far more specific and detailed than before).
Each feature will have a “Base Cost” of points that have to be spent on it in order for it to get added to my “To-do List”. The base cost is based on the amount of time it will take me to include that feature in the game, multiplied by my labor rate of $15 (1500 points) per hour. So, as an example: “Male Elf on Harpy Breeding Animation” is a sex animation that will take me two hours to make, therefore it will cost 3000 points to add it to the “To-do List”. Any number of people can contribute to paying the base cost: if you want to just add 100 points and leave it to someone else to pay the rest you can do so. As soon as the base cost is paid the feature will be added to the To-do List.
My To-do List will be a list including all of the features that are slated to be added to the game. Each week I will take the top 20 hours worth of features and work on adding them to the game that week. Once a feature is on the To-do List, you can continue to spend points on it in order to give it a higher priority for addition to the game. Features with more points will be higher on the To-do List, and will be added to the game first over others. For some features, once a certain number of points are added to the feature there will be additional time and quality added to it: For instance, for a sex animation, if the points spent on it exceed 6000 I will spend twice as much time on it and try to make it a higher quality animation than usual, possibly involving multiple positions.
Every two weeks, the last two weeks worth of features will be released with my newest version of the game. If a feature that should have gone into a release fails to make it in that week’s release for any reason, I will refund a quarter of the points spent on it and add the feature to the next week’s release. If a feature misses two months worth of releases, I will refund all of the points spent on it.
I want to be clear that unlike the donations I took previously, I consider the new system to be an actual commission, and I will make myself contractually obligated to meet stated deadlines. Points that are returned to you due to any failure on my part to meet deadlines will be eligible to be refunded for cash.
I know that previously I had difficulty keeping to deadlines and keeping fans updated. My living situation has changed significantly, and the new system is based on the things I've learned from my mistakes working on the game previously; I'm very confident that the structure of the new system will allow me to deliver updates on time. The new Features are set up in distinct chunks and I can easily predict how long they will take me to do, and the system is designed to keep me from biting off more than I can chew. I'm also going to be far more dedicated to keeping up regular blog postings to keep you all updated. If you're not sold yet, just keep checking in as over the next few weeks I intend to demonstrate a consistent update schedule based on the system.