Today I'm releasing a very small update with bugfixes, and pushing back the rest of the content until next Sunday, the 18th, at 11:00 PM PST.
Here's the deal: Neoteny is being a pain in the ass currently and not working right. It's complicated because it's a trait that essentially makes your monster a new monstertype, but still capable of giving birth to monsters without the trait, and on top of that has to be optional such that it can be turned on and off. The truth is that this conflicts very strongly with the way I have monstertypes set up in the game right now, so I'm having to rewrite a lot of the code for how monstertypes work, and every bit of code dependent on monstertypes. The upside of this is that once this is finished it will support a lot of new types of traits (the futanari trait, in particular, will be a lot easier to add in, though it will require a ton of animation work). Sorry, I just don't have control over it.
Various small bug fixes, menus should refresh correctly/client button should work better, etc.