This is only a small update, as I've just finally got everything tied up at my work this week and can now enjoy unemployment. It means bad things for me, but great things for you guys, as my update schedule has been pushed up to once a week what with all the time I have on my hands all of a sudden. That means that the next update will be on
A donor pulled out on the male/male animations, so they've been dropped below neoteny and the futanari trait for now, but once those two are done the male/male animations will go in along with elves. My plan currently is to simply grind away at all of the long-overdue donation features and polish the content that I've got in already that needs some more love, and once that's finished I'll get the donation site back up and start working on more storyline/exploration content. At the very least, all of the donation features will be present in the game by the end of the month (though they may be rough/unfinished).
Next weekend I will have all of the female neoteny monsters in the game, but they are likely to have relatively few animations.
Alright, so, this update 3.7 (8/4/13):
- Updated breeding menu. Click once to select the first monster, again to select the second, you can click the colored box or hit the 1 and 2 keys to change whether you are selecting the monster corresponding the the first (orange) or second (blue) spot. The tabs on the left allow you to sort by monster types. You still must breed a monster with itself to get it to breed with the player (this will change). Let me know what you think of the new menu
- Implemented dialog choices. Not using them an awful lot just yet.
- Messed with rate of trait accumulation. Let me know how it works.
- Hopefully fixed the bug that was causing you to have two games going at the same time when you went back to main menu and started a new one.